improved logging of actions
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6befa8f10a
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@ -212,8 +212,8 @@ yl_speak_up.execute_next_action = function(player, a_id, result_of_a_id)
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tostring(this_action.a_on_failure)..".")
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tostring(this_action.a_on_failure)..".")
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yl_speak_up.log_change(pname, n_id,
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yl_speak_up.log_change(pname, n_id,
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"Player failed to complete action "..tostring(a_id)..
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"Player failed to complete action "..tostring(a_id)..
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" of "..tostring(o_id).." of "..tostring(d_id)..": "..
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" "..tostring(o_id).." "..tostring(d_id)..": "..
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tostring(this_action.a_value)..".")
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yl_speak_up.show_action(this_action))
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yl_speak_up.speak_to[pname].d_id = this_action.a_on_failure
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yl_speak_up.speak_to[pname].d_id = this_action.a_on_failure
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yl_speak_up.speak_to[pname].o_id = nil
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yl_speak_up.speak_to[pname].o_id = nil
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yl_speak_up.speak_to[pname].a_id = nil
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yl_speak_up.speak_to[pname].a_id = nil
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@ -222,9 +222,11 @@ yl_speak_up.execute_next_action = function(player, a_id, result_of_a_id)
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alternate_text = this_action.alternate_text})
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alternate_text = this_action.alternate_text})
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return
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return
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else
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else
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local this_action = actions[ sorted_key_list[ nr ]]
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yl_speak_up.log_change(pname, n_id,
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yl_speak_up.log_change(pname, n_id,
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"Player completed action "..tostring(a_id)..
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"Player completed action "..tostring(a_id)..
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" of "..tostring(o_id).." of "..tostring(d_id)..".")
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" "..tostring(o_id).." "..tostring(d_id)..": "..
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yl_speak_up.show_action(this_action))
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end
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end
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end
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end
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-- get the next entry
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-- get the next entry
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@ -404,9 +406,9 @@ yl_speak_up.action_quest_item_check = function(player)
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" Expected: "..tostring(a.a_value)..".")
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" Expected: "..tostring(a.a_value)..".")
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yl_speak_up.log_change(pname, n_id,
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yl_speak_up.log_change(pname, n_id,
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"Action "..tostring(a_id)..
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"Action "..tostring(a_id)..
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" of "..tostring(yl_speak_up.speak_to[pname].o_id)..
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" "..tostring(yl_speak_up.speak_to[pname].o_id)..
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" of "..tostring(yl_speak_up.speak_to[pname].d_id)..
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" "..tostring(yl_speak_up.speak_to[pname].d_id)..
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"failed: Player gave item \""..tostring(cmp).."\", but we wanted: \""..
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" failed: Player gave item \""..tostring(cmp).."\", but we wanted: \""..
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tostring(a.a_value).."\".")
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tostring(a.a_value).."\".")
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return false
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return false
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end
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end
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@ -420,9 +422,9 @@ yl_speak_up.action_quest_item_check = function(player)
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": Wrong quest item (wrong ID).")
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": Wrong quest item (wrong ID).")
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yl_speak_up.log_change(pname, n_id,
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yl_speak_up.log_change(pname, n_id,
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"Action "..tostring(a_id)..
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"Action "..tostring(a_id)..
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" of "..tostring(yl_speak_up.speak_to[pname].o_id)..
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" "..tostring(yl_speak_up.speak_to[pname].o_id)..
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" of "..tostring(yl_speak_up.speak_to[pname].d_id)..
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" "..tostring(yl_speak_up.speak_to[pname].d_id)..
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"failed: Player gave wrong quest item (wrong ID).")
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" failed: Player gave item with wrong quest ID.")
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return false
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return false
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end
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end
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-- was this quest item given to another player?
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-- was this quest item given to another player?
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@ -433,9 +435,9 @@ yl_speak_up.action_quest_item_check = function(player)
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", but "..tostring(pname).." gave it.")
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", but "..tostring(pname).." gave it.")
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yl_speak_up.log_change(pname, n_id,
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yl_speak_up.log_change(pname, n_id,
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"Action "..tostring(a_id)..
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"Action "..tostring(a_id)..
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" of "..tostring(yl_speak_up.speak_to[pname].o_id)..
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" "..tostring(yl_speak_up.speak_to[pname].o_id)..
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" of "..tostring(yl_speak_up.speak_to[pname].d_id)..
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" "..tostring(yl_speak_up.speak_to[pname].d_id)..
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"failed: Player gave quest item that belonged to player "..
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" failed: Player gave quest item that belonged to player "..
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tostring(meta:get_string("yl_speak_up:quest_item_for"))..".")
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tostring(meta:get_string("yl_speak_up:quest_item_for"))..".")
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return false
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return false
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end
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end
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@ -672,15 +674,15 @@ yl_speak_up.input_fs_action_text_input = function(player, formname, fields)
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if(not(success)) then
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if(not(success)) then
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yl_speak_up.log_change(pname, n_id,
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yl_speak_up.log_change(pname, n_id,
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"Action "..tostring(a_id)..
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"Action "..tostring(a_id)..
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" of "..tostring(yl_speak_up.speak_to[pname].o_id)..
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" "..tostring(yl_speak_up.speak_to[pname].o_id)..
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" of "..tostring(yl_speak_up.speak_to[pname].d_id)..
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" "..tostring(yl_speak_up.speak_to[pname].d_id)..
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": Player answered with \""..tostring(fields.quest_answer:trim())..
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": Player answered with \""..tostring(fields.quest_answer:trim())..
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"\", but we expected: \""..tostring(a.a_value:trim()).."\".")
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"\", but we expected: \""..tostring(a.a_value:trim()).."\".")
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else
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else
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yl_speak_up.log_change(pname, n_id,
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yl_speak_up.log_change(pname, n_id,
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"Action "..tostring(a_id)..
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"Action "..tostring(a_id)..
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" of "..tostring(yl_speak_up.speak_to[pname].o_id)..
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" "..tostring(yl_speak_up.speak_to[pname].o_id)..
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" of "..tostring(yl_speak_up.speak_to[pname].d_id)..
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" "..tostring(yl_speak_up.speak_to[pname].d_id)..
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": Answer is correct.")
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": Answer is correct.")
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end
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end
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-- the action was a either a success or failure
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-- the action was a either a success or failure
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