moved function from quest_api.lua into fs_get_list_of_usage_of_variable.lua

This commit is contained in:
Sokomine 2021-07-31 21:55:51 +02:00
parent 23da9c8a27
commit d767c4854e
6 changed files with 99 additions and 94 deletions

View File

@ -980,7 +980,7 @@ yl_speak_up.input_fs_edit_option_related = function(player, formname, fields,
end
yl_speak_up.show_fs(player, "msg", {
input_to = "yl_speak_up:"..formspec_input_to,
formspec = yl_speak_up.get_list_of_usage_of_variable(
formspec = yl_speak_up.fs_get_list_of_usage_of_variable(
element[ id_prefix.."variable"], pname, true,
"back_from_show_var_usage",
"Back to select "..effect_name.." "..tostring(x_id)..
@ -1010,7 +1010,7 @@ yl_speak_up.input_fs_edit_option_related = function(player, formname, fields,
end
yl_speak_up.show_fs(player, "msg", {
input_to = "yl_speak_up:"..formspec_input_to,
formspec = yl_speak_up.get_list_of_usage_of_variable(
formspec = yl_speak_up.fs_get_list_of_usage_of_variable(
element[ id_prefix.."variable"], pname, true,
"back_from_error_msg",
"Back to select "..effect_name.." "..tostring(x_id)..

View File

@ -0,0 +1,93 @@
-- this function is called in fs_edit_general.lua when creating preconditions/effects
-- and from fs_manage_variables.lua when the player clicks on a button;
-- input to this formspec is sent to the respective calling functions
-- find out where this variable is used in NPCs
yl_speak_up.fs_get_list_of_usage_of_variable = function(var_name, pname, check_preconditions,
back_button_name, back_button_text, is_internal_var)
-- TODO: check if the player really has read access to this variable
if(not(is_internal_var)) then
var_name = yl_speak_up.restore_complete_var_name(var_name, pname)
end
-- which NPC (might be several) is using this variable?
-- TODO: ..or if the player at least is owner of these NPC or has extended privs
local npc_list = yl_speak_up.get_variable_metadata(var_name, "used_by_npc")
-- list of all relevant preconditions, actions and effects
local res = {}
local count_read = 0
local count_changed = 0
for i, n_id in ipairs(npc_list) do
-- the NPC may not even be loaded
local dialog = yl_speak_up.load_dialog(n_id)
if(dialog and dialog.n_dialogs) then
for d_id, d in pairs(dialog.n_dialogs) do
if(d and d.d_options) then
for o_id, o in pairs(d.d_options) do
local p_text = ""
local r_text = ""
local sort_value = 0
if(o and o.o_prerequisites and check_preconditions) then
for p_id, p in pairs(o.o_prerequisites) do
if(p and p.p_type and p.p_type == "state"
and p.p_variable and p.p_variable == var_name) then
p_text = p_text..yl_speak_up.print_as_table_precon(p,pname)
sort_value = (p.p_var_cmp_value or 0)
count_read = count_read + 1
end
end
end
if(o and o.o_results) then
for r_id, r in pairs(o.o_results) do
if(r and r.r_type and r.r_type == "state"
and r.r_variable and r.r_variable == var_name) then
r_text = r_text..yl_speak_up.print_as_table_effect(r,pname)
-- values set in the results are more important than
-- those set in preconditions
sort_value = (r.r_var_cmp_value or 0)
count_changed = count_changed + 1
end
end
end
-- if preconditions or effects apply: show the action as well
if(o and o.actions and (p_text ~= "" or r_text ~= "")) then
for a_id, a in pairs(o.actions) do
-- no need to introduce an a_text; this will follow
-- directly after p_text, and p_text is finished
p_text = p_text..yl_speak_up.print_as_table_action(a, pname)
end
end
yl_speak_up.print_as_table_dialog(p_text, r_text, dialog,
n_id, d_id, o_id, res, o, sort_value)
end
end
end
end
end
local formspec = yl_speak_up.print_as_table_prepare_formspec(res, "table_of_variable_uses",
back_button_name, back_button_text)
table.insert(formspec,
"label[20.0,1.8;"..
minetest.formspec_escape("Variable \""..
minetest.colorize("#FFFF00", tostring(var_name or "- ? -"))..
"\" is used here:").."]")
if(count_read > 0 or count_changed > 0) then
table.insert(formspec,
"label[16.0,31.0;The variable is accessed in "..
minetest.colorize("#FFFF00", tostring(count_read).." pre(C)onditions")..
" and changed in "..
minetest.colorize("#55FF55", tostring(count_changed).." (Ef)fects")..
".]")
elseif(not(is_internal_var)) then
table.insert(formspec,
"button[0.2,30.6;56.6,1.2;delete_unused_variable;"..
minetest.formspec_escape("Delete this unused variable \""..
tostring(var_name or "- ? -")).."\".]")
else
table.insert(formspec,
"label[16.0,31.0;This is an internal variable and cannot be deleted.]")
end
return table.concat(formspec, "\n")
end

View File

@ -55,7 +55,7 @@ yl_speak_up.input_fs_manage_variables = function(player, formname, fields)
elseif(fields and fields.show_var_usage and fields.show_var_usage ~= "") then
yl_speak_up.show_fs(player, "msg", {
input_to = "yl_speak_up:manage_variables",
formspec = yl_speak_up.get_list_of_usage_of_variable(
formspec = yl_speak_up.fs_get_list_of_usage_of_variable(
fields.list_var_names, pname, true,
"back_from_msg",
"Back to manage variables",

View File

@ -51,6 +51,8 @@ dofile(modpath .. "inventory.lua")
dofile(modpath .. "trade_simple.lua")
-- easily accessible list of all trades the NPC offers
dofile(modpath .. "trade_list.lua")
-- as the name says: list which npc acesses a variable how and in which context
dofile(modpath .. "fs_get_list_of_usage_of_variable.lua")
-- manage quest variables: add, delete, manage access rights etc.
dofile(modpath .. "fs_manage_variables.lua")
-- handle variables for quests for player-owned NPC

View File

@ -22,7 +22,7 @@ yl_speak_up.wrap_long_lines_for_table = function(text, prefix, line_length, max_
end
-- helper functions for yl_speak_up.get_list_of_usage_of_variable
-- helper functions for yl_speak_up.fs_get_list_of_usage_of_variable
-- and yl_speak_up.show_what_points_to_this_dialog
yl_speak_up.print_as_table_precon = function(p, pname)
return ",#FFFF00,"..

View File

@ -461,93 +461,3 @@ yl_speak_up.get_variable_metadata = function(var_name, meta_name)
table.sort(meta_list)
return meta_list
end
-- find out where this variable is used in NPCs
yl_speak_up.get_list_of_usage_of_variable = function(var_name, pname, check_preconditions,
back_button_name, back_button_text, is_internal_var)
-- TODO: check if the player really has read access to this variable
if(not(is_internal_var)) then
var_name = yl_speak_up.restore_complete_var_name(var_name, pname)
end
-- which NPC (might be several) is using this variable?
-- TODO: ..or if the player at least is owner of these NPC or has extended privs
local npc_list = yl_speak_up.get_variable_metadata(var_name, "used_by_npc")
-- list of all relevant preconditions, actions and effects
local res = {}
local count_read = 0
local count_changed = 0
for i, n_id in ipairs(npc_list) do
-- the NPC may not even be loaded
local dialog = yl_speak_up.load_dialog(n_id)
if(dialog and dialog.n_dialogs) then
for d_id, d in pairs(dialog.n_dialogs) do
if(d and d.d_options) then
for o_id, o in pairs(d.d_options) do
local p_text = ""
local r_text = ""
local sort_value = 0
if(o and o.o_prerequisites and check_preconditions) then
for p_id, p in pairs(o.o_prerequisites) do
if(p and p.p_type and p.p_type == "state"
and p.p_variable and p.p_variable == var_name) then
p_text = p_text..yl_speak_up.print_as_table_precon(p,pname)
sort_value = (p.p_var_cmp_value or 0)
count_read = count_read + 1
end
end
end
if(o and o.o_results) then
for r_id, r in pairs(o.o_results) do
if(r and r.r_type and r.r_type == "state"
and r.r_variable and r.r_variable == var_name) then
r_text = r_text..yl_speak_up.print_as_table_effect(r,pname)
-- values set in the results are more important than
-- those set in preconditions
sort_value = (r.r_var_cmp_value or 0)
count_changed = count_changed + 1
end
end
end
-- if preconditions or effects apply: show the action as well
if(o and o.actions and (p_text ~= "" or r_text ~= "")) then
for a_id, a in pairs(o.actions) do
-- no need to introduce an a_text; this will follow
-- directly after p_text, and p_text is finished
p_text = p_text..yl_speak_up.print_as_table_action(a, pname)
end
end
yl_speak_up.print_as_table_dialog(p_text, r_text, dialog,
n_id, d_id, o_id, res, o, sort_value)
end
end
end
end
end
local formspec = yl_speak_up.print_as_table_prepare_formspec(res, "table_of_variable_uses",
back_button_name, back_button_text)
table.insert(formspec,
"label[20.0,1.8;"..
minetest.formspec_escape("Variable \""..
minetest.colorize("#FFFF00", tostring(var_name or "- ? -"))..
"\" is used here:").."]")
if(count_read > 0 or count_changed > 0) then
table.insert(formspec,
"label[16.0,31.0;The variable is accessed in "..
minetest.colorize("#FFFF00", tostring(count_read).." pre(C)onditions")..
" and changed in "..
minetest.colorize("#55FF55", tostring(count_changed).." (Ef)fects")..
".]")
elseif(not(is_internal_var)) then
table.insert(formspec,
"button[0.2,30.6;56.6,1.2;delete_unused_variable;"..
minetest.formspec_escape("Delete this unused variable \""..
tostring(var_name or "- ? -")).."\".]")
else
table.insert(formspec,
"label[16.0,31.0;This is an internal variable and cannot be deleted.]")
end
return table.concat(formspec, "\n")
end