set nametag color in config.lua
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@ -20,6 +20,9 @@ yl_speak_up.enable_yl_mobs = true
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-- Do the NPCs talk right after they spawned?
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yl_speak_up.talk_after_spawn = true
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yl_speak_up.nametag_color_when_not_muted = "#00DDDD"
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yl_speak_up.nametag_color_when_muted = "#FF00FF"
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-- diffrent NPC may use diffrent models
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-- IMPORTANT: If you want to support an NPC with a diffrent model, provide
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@ -444,12 +444,14 @@ end
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yl_speak_up.update_nametag = function(self)
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if self.yl_speak_up.npc_name then
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-- the nametag is normal (green)
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-- the nametag is normal (cyan by default)
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if(self.yl_speak_up.talk) then
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self.object:set_nametag_attributes({color="#00ff00", text=self.yl_speak_up.npc_name})
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self.force_nametag_color = yl_speak_up.nametag_color_when_not_muted
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self.object:set_nametag_attributes({color=self.force_nametag_color, text=self.yl_speak_up.npc_name})
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-- the nametag has the addition "[muted]" and is magenta when muted
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else
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self.object:set_nametag_attributes({color="#ff00ff", text=self.yl_speak_up.npc_name.." [muted]"})
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self.force_nametag_color = yl_speak_up.nametag_color_when_muted
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self.object:set_nametag_attributes({color=self.force_nametag_color, text=self.yl_speak_up.npc_name.." [muted]"})
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end
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end
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end
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