put most handling of alternate dialog texts into fs_alternate_text.lua
This commit is contained in:
parent
53fd0d1827
commit
d48195cd6a
341
fs_alternate_text.lua
Normal file
341
fs_alternate_text.lua
Normal file
@ -0,0 +1,341 @@
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-- helper function for yl_speak_up.input_fs_edit_option_related
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-- (handle editing of alternate texts that are shown instead of the normal dialog)
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yl_speak_up.handle_edit_actions_alternate_text = function(
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player, pname, n_id, d_id, o_id, x_id, id_prefix,
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formspec_input_to, data, fields, tmp_data_cache)
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local dialog = yl_speak_up.speak_to[pname].dialog
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if(not(dialog)
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or not(dialog.n_dialogs)
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or not(dialog.n_dialogs[ d_id ])
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or not(dialog.n_dialogs[ d_id ].d_options)
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or not(dialog.n_dialogs[ d_id ].d_options[ o_id ])) then
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return
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end
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-- edit_dialog_options: these first two buttons can only be pressed in this dialog
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-- action failed: want to edit the text that is shown when switching to the next dialog?
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if(fields.button_edit_action_failed_dialog) then
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-- the target effect is the (failed) action
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local target_action = {}
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local actions = dialog.n_dialogs[ d_id ].d_options[ o_id ].actions
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if(actions) then
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for a_id, a in pairs(actions) do
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if(a and a.a_id) then
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target_action = a
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end
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end
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end
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if(not(target_action)) then
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return
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end
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-- remember what we're working at
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yl_speak_up.speak_to[pname].edit_alternate_text_for = target_action
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:"..formspec_input_to,
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formspec = yl_speak_up.get_fs_edit_dialog_modification(
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dialog, target_action.a_on_failure, target_action.alternate_text,
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"if the action \""..tostring(target_action.a_id)..
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"\" of option \""..tostring(o_id)..
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"\" of dialog \""..tostring(d_id)..
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"\" failed because the player did something wrong")
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})
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-- showing new formspec - the calling function shall return as well
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return true
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-- action was successful: want to edit the text that is shown when switching to the next dialog?
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elseif(fields.button_edit_action_success_dialog) then
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-- the target effect is the "dialog" effect
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local target_effect = {}
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local results = dialog.n_dialogs[ d_id ].d_options[ o_id ].o_results
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if(results) then
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for r_id, r in pairs(results) do
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if(r and r.r_type and r.r_type == "dialog") then
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target_effect = r
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end
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end
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end
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if(not(target_effect)) then
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return
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end
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-- remember what we're working at
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yl_speak_up.speak_to[pname].edit_alternate_text_for = target_effect
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-- this only happens in edit_options_dialog; log it directly
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:"..formspec_input_to,
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formspec = yl_speak_up.get_fs_edit_dialog_modification(
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dialog, target_effect.r_value, target_effect.alternate_text,
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"if the action "..
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"of option \""..tostring(o_id)..
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"\" of dialog \""..tostring(d_id)..
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"\" was successful - or if there was no action")
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})
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-- showing new formspec - the calling function shall return as well
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return true
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-- in edit action dialog: edit alternate text for a failed action
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elseif(fields.button_edit_action_on_failure_text_change) then
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local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
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local failure_id = ""
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-- action is beeing edited; data.action_failure_dialog points to an index
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if(data and data.action_failure_dialog) then
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failure_id = sorted_dialog_list[ data.action_failure_dialog ]
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end
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-- remember what we edit
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data.x_id = x_id
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data.id_prefix = id_prefix
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yl_speak_up.speak_to[pname].edit_alternate_text_for = data
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:"..formspec_input_to,
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formspec = yl_speak_up.get_fs_edit_dialog_modification(
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dialog, failure_id, data.alternate_text,
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"if the action \""..tostring(x_id)..
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"\" of option \""..tostring(o_id)..
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"\" of dialog \""..tostring(d_id)..
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"\" failed because the player did something wrong")
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})
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-- showing new formspec - the calling function shall return as well
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return true
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-- edit alternate text for an on_failure effect
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elseif(fields.button_edit_effect_on_failure_text_change) then
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-- remember what we edit
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data.x_id = x_id
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data.id_prefix = id_prefix
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yl_speak_up.speak_to[pname].edit_alternate_text_for = data
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:"..formspec_input_to,
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formspec = yl_speak_up.get_fs_edit_dialog_modification(
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dialog, data.on_failure, data.alternate_text,
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"if the effect \""..tostring(x_id)..
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"\" of option \""..tostring(o_id)..
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"\" of dialog \""..tostring(d_id)..
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"\" failed to execute correctly")
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})
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-- showing new formspec - the calling function shall return as well
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return true
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-- save the changes
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elseif(fields.save_dialog_modification) then
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local old_text = "-none-"
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local target_element = yl_speak_up.speak_to[pname].edit_alternate_text_for
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if(target_element) then
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data = target_element
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id_prefix = "a_"
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if(target_element.r_id) then
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id_prefix = "r_"
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end
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old_text = target_element.alternate_text
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else
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old_text = data.alternate_text
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end
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if(data and fields.d_text_new and fields.d_text_new ~= "$TEXT$"
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and fields.d_text_new ~= data.alternate_text) then
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-- store modification
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-- not necessary for edit_option_dialog
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if(tmp_data_cache) then
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data.alternate_text = fields.d_text_new
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yl_speak_up.speak_to[pname][ tmp_data_cache ] = data
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else
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target_element.alternate_text = fields.d_text_new
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end
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if(id_prefix == "r_") then
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local failure_id = data.on_failure
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-- effect is beeing edited; data.on_failure contains the dialog name
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if(data and data.on_failure) then
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failure_id = data.on_failure
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-- edit_option_dialog: data.r_value contains the dialog name
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elseif(target_element and target_element.r_value) then
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failure_id = target_element.r_value
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end
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-- record the change
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table.insert(yl_speak_up.npc_was_changed[ n_id ],
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"Dialog "..d_id..": The text displayed for dialog "..
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tostring(failure_id).." when selecting option "..
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tostring(o_id).." in dialog "..tostring( d_id )..
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" and effect "..tostring(x_id).." failed "..
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" was changed from "..
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"["..tostring(old_text).."] to ["..tostring(fields.d_text_new).."].")
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elseif(id_prefix == "a_") then
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local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
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local failure_id = ""
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-- action is beeing edited; data.action_failure_dialog points to an index
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if(data and data.action_failure_dialog) then
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failure_id = sorted_dialog_list[ data.action_failure_dialog ]
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-- edit_option_dialog: data.a_on_failure contains the dialog name
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elseif(target_element and target_element.a_on_failure) then
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failure_id = target_element.a_on_failure
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end
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-- record the change
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table.insert(yl_speak_up.npc_was_changed[ n_id ],
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"Dialog "..d_id..": The text displayed for dialog "..
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tostring(failure_id).." when the action "..
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tostring(x_id).." of option "..
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tostring( o_id ).." in dialog "..tostring( d_id )..
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" failed, was changed from "..
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"["..tostring(old_text).."] to ["..tostring(fields.d_text_new).."].")
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end
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-- saved; finished editing
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yl_speak_up.speak_to[pname].edit_alternate_text_for = nil
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end
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-- turn this alternate answer into a new dialog
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elseif(fields.turn_alternate_text_into_new_dialog) then
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local target_element = yl_speak_up.speak_to[pname].edit_alternate_text_for
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if(target_element) then
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data = target_element
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if(data.id_prefix and data.x_id) then
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id_prefix = data.id_prefix
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x_id = data.x_id
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else
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id_prefix = "a_"
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x_id = target_element.a_id
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if(target_element.r_id) then
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id_prefix = "r_"
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x_id = target_element.r_id
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end
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end
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end
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-- create the new dialog
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local new_dialog_id = yl_speak_up.add_new_dialog(dialog, pname, nil)
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-- set the text (the previous alternate text)
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dialog.n_dialogs[ new_dialog_id ].d_text = data.alternate_text
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-- edit option: effect dialog - this is the normal progression from this dialog to the next
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if( data.r_id and data.r_type and data.r_type == "dialog") then
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data.r_value = new_dialog_id
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data.alternate_text = nil
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table.insert(yl_speak_up.npc_was_changed[ n_id ],
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"Dialog "..d_id..": The alternate text for effect "..tostring(x_id)..
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" (dialog) of option "..tostring(o_id).." was turned into the new dialog "..
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tostring(new_dialog_id).." (edit option).")
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-- edit option: the action failed
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elseif(data.a_id and data.a_on_failure) then
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data.a_on_failure = new_dialog_id
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data.alternate_text = nil
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table.insert(yl_speak_up.npc_was_changed[ n_id ],
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"Dialog "..d_id..": The alternate text for action "..tostring(data.a_id)..
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" of option "..tostring(o_id).." was turned into the new dialog "..
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tostring(new_dialog_id).." (edit option).")
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-- edit action: the action failed
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elseif(data.what and data.what == 6 and data.action_failure_dialog) then
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local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
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data.action_failure_dialog = math.max(1,
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table.indexof(sorted_dialog_list, new_dialog_id))
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data.a_on_failure = new_dialog_id
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data.alternate_text = nil
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-- make sure its stored correctly
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dialog.n_dialogs[d_id].d_options[o_id].actions[x_id].a_on_failure = new_dialog_id
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dialog.n_dialogs[d_id].d_options[o_id].actions[x_id].alternate_text = nil
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yl_speak_up.speak_to[pname][ tmp_data_cache ] = data
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table.insert(yl_speak_up.npc_was_changed[ n_id ],
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"Dialog "..d_id..": The alternate text for action "..tostring(x_id)..
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" of option "..tostring(o_id).." was turned into the new dialog "..
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tostring(new_dialog_id).." (edit action).")
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-- edit effect: on_failure - the previous effect failed
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elseif(data.what and data.what == 5 and data.on_failure) then
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data.on_failure = new_dialog_id
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data.alternate_text = nil
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-- make sure its stored correctly
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dialog.n_dialogs[d_id].d_options[o_id].o_results[x_id].on_failure = new_dialog_id
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dialog.n_dialogs[d_id].d_options[o_id].o_results[x_id].alternate_text = nil
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yl_speak_up.speak_to[pname][ tmp_data_cache ] = data
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table.insert(yl_speak_up.npc_was_changed[ n_id ],
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"Dialog "..d_id..": The alternate text for effect "..tostring(x_id)..
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" of option "..tostring(o_id).." was turned into the new dialog "..
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tostring(new_dialog_id).." (edit effect).")
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end
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end
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end
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yl_speak_up.show_colored_dialog_text = function(dialog, data, d_id, hypertext_pos,
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alternate_label_text, postfix, button_name)
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if(not(data)) then
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return ""
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end
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-- if(math.random(1,2)==1) then data.alternate_text = "This is an alternate text.\n$TEXT$" end
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-- slightly red in order to indicate that this is an on_failure dialog
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local color = "776666"
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-- ..except for normal redirecting to the next dialog with the dialog effect
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-- (slightly yellow there)
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if(data.r_id and data.r_type and data.r_type == "dialog") then
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color = "777766"
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end
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local add_info_alternate_text = ""
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local text = ""
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if(dialog and dialog.n_dialogs and dialog.n_dialogs[ d_id ]) then
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text = dialog.n_dialogs[ d_id ].d_text
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end
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if(data and data.alternate_text and data.alternate_text ~= "") then
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add_info_alternate_text = alternate_label_text
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-- replace $TEXT$ with the normal dialog text and make the new text yellow
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text = "<style color=#FFFF00>"..
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string.gsub(
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data.alternate_text,
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"%$TEXT%$",
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"<style color=#FFFFFF>"..text.."</style>")..
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"</style>"
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-- slightly blue in order to indicate that this is a modified text
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color = "333366"
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end
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-- fallback
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if(not(text)) then
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text = "ERROR: No dialog text found for dialog \""..tostring(d_id).."\"!"
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end
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-- display the variables in orange
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text = yl_speak_up.replace_vars_in_text(text,
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-- fake dialog; just adds the colors
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-- also MY_NAME..but we can easily replace just one
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{ n_npc = "<style color=#FF8800>$NPC_NAME$</style>",
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npc_owner = "<style color=#FF8800>$OWNER_NAME$</style>"},
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-- pname
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"<style color=#FF8800>$PLAYER_NAME$</style>")
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local edit_button = ""
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-- if there is the possibility that an alternate text may be displayed: allow to edit it
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-- and calculate the position of the button from the hypertext_pos position and size
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if(button_name and button_name ~= "") then
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local parts = string.split(hypertext_pos, ";")
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local start = string.split(parts[1], ",")
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local size = string.split(parts[2], ",")
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edit_button = "button_exit["..
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tostring(tonumber(start[1]) + tonumber(size[1]) - 3.5)..","..
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tostring(tonumber(start[2]) + tonumber(size[2]) - 0.9)..";"..
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"3.0,0.7;"..button_name..";Edit this text]"
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end
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return add_info_alternate_text..
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postfix..
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"hypertext["..hypertext_pos..";<global background=#"..color.."><normal>"..
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minetest.formspec_escape(text or "?")..
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"\n</normal>]"..
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-- display the edit button *inside*/on top of the hypertext field
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edit_button
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end
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-- this allows to edit modifications of a dialog that are applied when a given option
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-- is choosen - i.e. when the NPC wants to answer some questions - but those answers
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-- do not warrant their own dialog
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yl_speak_up.get_fs_edit_dialog_modification = function(dialog, d_id, alternate_dialog_text, explanation)
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return "formspec_version[3]"..
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"size[20,13.5]"..
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"label[6.0,0.5;Edit alternate text]"..
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"label[0.2,1.0;The alternate text which you can edit here will be shown instead of "..
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"the normal text of the dialog \""..tostring(d_id).."\" - but *only*\n"..
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tostring(explanation or "- missing explanation -")..".]"..
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"label[0.2,2.3;This is the normal text of dialog \""..
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minetest.formspec_escape(tostring(d_id)).."\", shown for reference:]"..
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yl_speak_up.show_colored_dialog_text(
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dialog,
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{r_id = "", r_type = "dialog"},
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d_id,
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"1.2,2.6;18.0,4.0;d_text_orig",
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"", -- no modifications possible at this step
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"",
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"").. -- no edit button here as this text cannot be changed here
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"label[0.2,7.3;Enter the alternate text here. $TEXT$ will be replaced with the normal "..
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"dialog text above:]"..
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"textarea[1.2,7.6;18.0,4.5;d_text_new;;"..
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minetest.formspec_escape(alternate_dialog_text or "$TEXT$").."]"..
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"button[3.0,12.3;1,0.7;back_from_edit_dialog_modification;Abort]"..
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"button[6.0,12.3;1,0.7;save_dialog_modification;Save]"..
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"button[9.0,12.3;6,0.7;turn_alternate_text_into_new_dialog;Turn this into a new dialog]"
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end
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@ -1061,255 +1061,6 @@ yl_speak_up.input_fs_edit_option_related = function(player, formname, fields,
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end
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-- helper function for yl_speak_up.input_fs_edit_option_related
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-- (handle editing of alternate texts that are shown instead of the normal dialog)
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yl_speak_up.handle_edit_actions_alternate_text = function(
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player, pname, n_id, d_id, o_id, x_id, id_prefix,
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formspec_input_to, data, fields, tmp_data_cache)
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local dialog = yl_speak_up.speak_to[pname].dialog
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if(not(dialog)
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or not(dialog.n_dialogs)
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or not(dialog.n_dialogs[ d_id ])
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or not(dialog.n_dialogs[ d_id ].d_options)
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or not(dialog.n_dialogs[ d_id ].d_options[ o_id ])) then
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return
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end
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-- edit_dialog_options: these first two buttons can only be pressed in this dialog
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-- action failed: want to edit the text that is shown when switching to the next dialog?
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if(fields.button_edit_action_failed_dialog) then
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-- the target effect is the (failed) action
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local target_action = {}
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local actions = dialog.n_dialogs[ d_id ].d_options[ o_id ].actions
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if(actions) then
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for a_id, a in pairs(actions) do
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if(a and a.a_id) then
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target_action = a
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end
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end
|
||||
end
|
||||
if(not(target_action)) then
|
||||
return
|
||||
end
|
||||
-- remember what we're working at
|
||||
yl_speak_up.speak_to[pname].edit_alternate_text_for = target_action
|
||||
yl_speak_up.show_fs(player, "msg", {
|
||||
input_to = "yl_speak_up:"..formspec_input_to,
|
||||
formspec = yl_speak_up.get_fs_edit_dialog_modification(
|
||||
dialog, target_action.a_on_failure, target_action.alternate_text,
|
||||
"if the action \""..tostring(target_action.a_id)..
|
||||
"\" of option \""..tostring(o_id)..
|
||||
"\" of dialog \""..tostring(d_id)..
|
||||
"\" failed because the player did something wrong")
|
||||
})
|
||||
-- showing new formspec - the calling function shall return as well
|
||||
return true
|
||||
|
||||
-- action was successful: want to edit the text that is shown when switching to the next dialog?
|
||||
elseif(fields.button_edit_action_success_dialog) then
|
||||
-- the target effect is the "dialog" effect
|
||||
local target_effect = {}
|
||||
local results = dialog.n_dialogs[ d_id ].d_options[ o_id ].o_results
|
||||
if(results) then
|
||||
for r_id, r in pairs(results) do
|
||||
if(r and r.r_type and r.r_type == "dialog") then
|
||||
target_effect = r
|
||||
end
|
||||
end
|
||||
end
|
||||
if(not(target_effect)) then
|
||||
return
|
||||
end
|
||||
-- remember what we're working at
|
||||
yl_speak_up.speak_to[pname].edit_alternate_text_for = target_effect
|
||||
-- this only happens in edit_options_dialog; log it directly
|
||||
yl_speak_up.show_fs(player, "msg", {
|
||||
input_to = "yl_speak_up:"..formspec_input_to,
|
||||
formspec = yl_speak_up.get_fs_edit_dialog_modification(
|
||||
dialog, target_effect.r_value, target_effect.alternate_text,
|
||||
"if the action "..
|
||||
"of option \""..tostring(o_id)..
|
||||
"\" of dialog \""..tostring(d_id)..
|
||||
"\" was successful - or if there was no action")
|
||||
})
|
||||
-- showing new formspec - the calling function shall return as well
|
||||
return true
|
||||
|
||||
-- in edit action dialog: edit alternate text for a failed action
|
||||
elseif(fields.button_edit_action_on_failure_text_change) then
|
||||
local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
|
||||
local failure_id = ""
|
||||
-- action is beeing edited; data.action_failure_dialog points to an index
|
||||
if(data and data.action_failure_dialog) then
|
||||
failure_id = sorted_dialog_list[ data.action_failure_dialog ]
|
||||
end
|
||||
-- remember what we edit
|
||||
data.x_id = x_id
|
||||
data.id_prefix = id_prefix
|
||||
yl_speak_up.speak_to[pname].edit_alternate_text_for = data
|
||||
yl_speak_up.show_fs(player, "msg", {
|
||||
input_to = "yl_speak_up:"..formspec_input_to,
|
||||
formspec = yl_speak_up.get_fs_edit_dialog_modification(
|
||||
dialog, failure_id, data.alternate_text,
|
||||
"if the action \""..tostring(x_id)..
|
||||
"\" of option \""..tostring(o_id)..
|
||||
"\" of dialog \""..tostring(d_id)..
|
||||
"\" failed because the player did something wrong")
|
||||
})
|
||||
-- showing new formspec - the calling function shall return as well
|
||||
return true
|
||||
|
||||
-- edit alternate text for an on_failure effect
|
||||
elseif(fields.button_edit_effect_on_failure_text_change) then
|
||||
-- remember what we edit
|
||||
data.x_id = x_id
|
||||
data.id_prefix = id_prefix
|
||||
yl_speak_up.speak_to[pname].edit_alternate_text_for = data
|
||||
yl_speak_up.show_fs(player, "msg", {
|
||||
input_to = "yl_speak_up:"..formspec_input_to,
|
||||
formspec = yl_speak_up.get_fs_edit_dialog_modification(
|
||||
dialog, data.on_failure, data.alternate_text,
|
||||
"if the effect \""..tostring(x_id)..
|
||||
"\" of option \""..tostring(o_id)..
|
||||
"\" of dialog \""..tostring(d_id)..
|
||||
"\" failed to execute correctly")
|
||||
})
|
||||
-- showing new formspec - the calling function shall return as well
|
||||
return true
|
||||
-- save the changes
|
||||
elseif(fields.save_dialog_modification) then
|
||||
local old_text = "-none-"
|
||||
local target_element = yl_speak_up.speak_to[pname].edit_alternate_text_for
|
||||
if(target_element) then
|
||||
data = target_element
|
||||
id_prefix = "a_"
|
||||
if(target_element.r_id) then
|
||||
id_prefix = "r_"
|
||||
end
|
||||
old_text = target_element.alternate_text
|
||||
else
|
||||
old_text = data.alternate_text
|
||||
end
|
||||
if(data and fields.d_text_new and fields.d_text_new ~= "$TEXT$"
|
||||
and fields.d_text_new ~= data.alternate_text) then
|
||||
-- store modification
|
||||
-- not necessary for edit_option_dialog
|
||||
if(tmp_data_cache) then
|
||||
data.alternate_text = fields.d_text_new
|
||||
yl_speak_up.speak_to[pname][ tmp_data_cache ] = data
|
||||
else
|
||||
target_element.alternate_text = fields.d_text_new
|
||||
end
|
||||
if(id_prefix == "r_") then
|
||||
local failure_id = data.on_failure
|
||||
-- effect is beeing edited; data.on_failure contains the dialog name
|
||||
if(data and data.on_failure) then
|
||||
failure_id = data.on_failure
|
||||
-- edit_option_dialog: data.r_value contains the dialog name
|
||||
elseif(target_element and target_element.r_value) then
|
||||
failure_id = target_element.r_value
|
||||
end
|
||||
-- record the change
|
||||
table.insert(yl_speak_up.npc_was_changed[ n_id ],
|
||||
"Dialog "..d_id..": The text displayed for dialog "..
|
||||
tostring(failure_id).." when selecting option "..
|
||||
tostring(o_id).." in dialog "..tostring( d_id )..
|
||||
" and effect "..tostring(x_id).." failed "..
|
||||
" was changed from "..
|
||||
"["..tostring(old_text).."] to ["..tostring(fields.d_text_new).."].")
|
||||
elseif(id_prefix == "a_") then
|
||||
local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
|
||||
local failure_id = ""
|
||||
-- action is beeing edited; data.action_failure_dialog points to an index
|
||||
if(data and data.action_failure_dialog) then
|
||||
failure_id = sorted_dialog_list[ data.action_failure_dialog ]
|
||||
-- edit_option_dialog: data.a_on_failure contains the dialog name
|
||||
elseif(target_element and target_element.a_on_failure) then
|
||||
failure_id = target_element.a_on_failure
|
||||
end
|
||||
-- record the change
|
||||
table.insert(yl_speak_up.npc_was_changed[ n_id ],
|
||||
"Dialog "..d_id..": The text displayed for dialog "..
|
||||
tostring(failure_id).." when the action "..
|
||||
tostring(x_id).." of option "..
|
||||
tostring( o_id ).." in dialog "..tostring( d_id )..
|
||||
" failed, was changed from "..
|
||||
"["..tostring(old_text).."] to ["..tostring(fields.d_text_new).."].")
|
||||
end
|
||||
-- saved; finished editing
|
||||
yl_speak_up.speak_to[pname].edit_alternate_text_for = nil
|
||||
end
|
||||
-- turn this alternate answer into a new dialog
|
||||
elseif(fields.turn_alternate_text_into_new_dialog) then
|
||||
local target_element = yl_speak_up.speak_to[pname].edit_alternate_text_for
|
||||
if(target_element) then
|
||||
data = target_element
|
||||
if(data.id_prefix and data.x_id) then
|
||||
id_prefix = data.id_prefix
|
||||
x_id = data.x_id
|
||||
else
|
||||
id_prefix = "a_"
|
||||
x_id = target_element.a_id
|
||||
if(target_element.r_id) then
|
||||
id_prefix = "r_"
|
||||
x_id = target_element.r_id
|
||||
end
|
||||
end
|
||||
end
|
||||
-- create the new dialog
|
||||
local new_dialog_id = yl_speak_up.add_new_dialog(dialog, pname, nil)
|
||||
-- set the text (the previous alternate text)
|
||||
dialog.n_dialogs[ new_dialog_id ].d_text = data.alternate_text
|
||||
-- edit option: effect dialog - this is the normal progression from this dialog to the next
|
||||
if( data.r_id and data.r_type and data.r_type == "dialog") then
|
||||
data.r_value = new_dialog_id
|
||||
data.alternate_text = nil
|
||||
table.insert(yl_speak_up.npc_was_changed[ n_id ],
|
||||
"Dialog "..d_id..": The alternate text for effect "..tostring(x_id)..
|
||||
" (dialog) of option "..tostring(o_id).." was turned into the new dialog "..
|
||||
tostring(new_dialog_id).." (edit option).")
|
||||
|
||||
-- edit option: the action failed
|
||||
elseif(data.a_id and data.a_on_failure) then
|
||||
data.a_on_failure = new_dialog_id
|
||||
data.alternate_text = nil
|
||||
table.insert(yl_speak_up.npc_was_changed[ n_id ],
|
||||
"Dialog "..d_id..": The alternate text for action "..tostring(data.a_id)..
|
||||
" of option "..tostring(o_id).." was turned into the new dialog "..
|
||||
tostring(new_dialog_id).." (edit option).")
|
||||
|
||||
-- edit action: the action failed
|
||||
elseif(data.what and data.what == 6 and data.action_failure_dialog) then
|
||||
local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
|
||||
data.action_failure_dialog = math.max(1,
|
||||
table.indexof(sorted_dialog_list, new_dialog_id))
|
||||
data.a_on_failure = new_dialog_id
|
||||
data.alternate_text = nil
|
||||
-- make sure its stored correctly
|
||||
dialog.n_dialogs[d_id].d_options[o_id].actions[x_id].a_on_failure = new_dialog_id
|
||||
dialog.n_dialogs[d_id].d_options[o_id].actions[x_id].alternate_text = nil
|
||||
yl_speak_up.speak_to[pname][ tmp_data_cache ] = data
|
||||
table.insert(yl_speak_up.npc_was_changed[ n_id ],
|
||||
"Dialog "..d_id..": The alternate text for action "..tostring(x_id)..
|
||||
" of option "..tostring(o_id).." was turned into the new dialog "..
|
||||
tostring(new_dialog_id).." (edit action).")
|
||||
|
||||
-- edit effect: on_failure - the previous effect failed
|
||||
elseif(data.what and data.what == 5 and data.on_failure) then
|
||||
data.on_failure = new_dialog_id
|
||||
data.alternate_text = nil
|
||||
-- make sure its stored correctly
|
||||
dialog.n_dialogs[d_id].d_options[o_id].o_results[x_id].on_failure = new_dialog_id
|
||||
dialog.n_dialogs[d_id].d_options[o_id].o_results[x_id].alternate_text = nil
|
||||
yl_speak_up.speak_to[pname][ tmp_data_cache ] = data
|
||||
table.insert(yl_speak_up.npc_was_changed[ n_id ],
|
||||
"Dialog "..d_id..": The alternate text for effect "..tostring(x_id)..
|
||||
" of option "..tostring(o_id).." was turned into the new dialog "..
|
||||
tostring(new_dialog_id).." (edit effect).")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
|
||||
id_prefix, element_list_name, max_entries_allowed,
|
||||
element_desc, tmp_data_cache,
|
||||
@ -2293,97 +2044,3 @@ yl_speak_up.set_on_action_failure_dialog = function(pname, data, instruction)
|
||||
end
|
||||
return on_failure_dialog
|
||||
end
|
||||
|
||||
|
||||
yl_speak_up.show_colored_dialog_text = function(dialog, data, d_id, hypertext_pos,
|
||||
alternate_label_text, postfix, button_name)
|
||||
if(not(data)) then
|
||||
return ""
|
||||
end
|
||||
-- if(math.random(1,2)==1) then data.alternate_text = "This is an alternate text.\n$TEXT$" end
|
||||
-- slightly red in order to indicate that this is an on_failure dialog
|
||||
local color = "776666"
|
||||
-- ..except for normal redirecting to the next dialog with the dialog effect
|
||||
-- (slightly yellow there)
|
||||
if(data.r_id and data.r_type and data.r_type == "dialog") then
|
||||
color = "777766"
|
||||
end
|
||||
local add_info_alternate_text = ""
|
||||
local text = ""
|
||||
if(dialog and dialog.n_dialogs and dialog.n_dialogs[ d_id ]) then
|
||||
text = dialog.n_dialogs[ d_id ].d_text
|
||||
end
|
||||
if(data and data.alternate_text and data.alternate_text ~= "") then
|
||||
add_info_alternate_text = alternate_label_text
|
||||
-- replace $TEXT$ with the normal dialog text and make the new text yellow
|
||||
text = "<style color=#FFFF00>"..
|
||||
string.gsub(
|
||||
data.alternate_text,
|
||||
"%$TEXT%$",
|
||||
"<style color=#FFFFFF>"..text.."</style>")..
|
||||
"</style>"
|
||||
-- slightly blue in order to indicate that this is a modified text
|
||||
color = "333366"
|
||||
end
|
||||
-- fallback
|
||||
if(not(text)) then
|
||||
text = "ERROR: No dialog text found for dialog \""..tostring(d_id).."\"!"
|
||||
end
|
||||
-- display the variables in orange
|
||||
text = yl_speak_up.replace_vars_in_text(text,
|
||||
-- fake dialog; just adds the colors
|
||||
-- also MY_NAME..but we can easily replace just one
|
||||
{ n_npc = "<style color=#FF8800>$NPC_NAME$</style>",
|
||||
npc_owner = "<style color=#FF8800>$OWNER_NAME$</style>"},
|
||||
-- pname
|
||||
"<style color=#FF8800>$PLAYER_NAME$</style>")
|
||||
|
||||
local edit_button = ""
|
||||
-- if there is the possibility that an alternate text may be displayed: allow to edit it
|
||||
-- and calculate the position of the button from the hypertext_pos position and size
|
||||
if(button_name and button_name ~= "") then
|
||||
local parts = string.split(hypertext_pos, ";")
|
||||
local start = string.split(parts[1], ",")
|
||||
local size = string.split(parts[2], ",")
|
||||
edit_button = "button_exit["..
|
||||
tostring(tonumber(start[1]) + tonumber(size[1]) - 3.5)..","..
|
||||
tostring(tonumber(start[2]) + tonumber(size[2]) - 0.9)..";"..
|
||||
"3.0,0.7;"..button_name..";Edit this text]"
|
||||
end
|
||||
return add_info_alternate_text..
|
||||
postfix..
|
||||
"hypertext["..hypertext_pos..";<global background=#"..color.."><normal>"..
|
||||
minetest.formspec_escape(text or "?")..
|
||||
"\n</normal>]"..
|
||||
-- display the edit button *inside*/on top of the hypertext field
|
||||
edit_button
|
||||
end
|
||||
|
||||
-- this allows to edit modifications of a dialog that are applied when a given option
|
||||
-- is choosen - i.e. when the NPC wants to answer some questions - but those answers
|
||||
-- do not warrant their own dialog
|
||||
yl_speak_up.get_fs_edit_dialog_modification = function(dialog, d_id, alternate_dialog_text, explanation)
|
||||
return "formspec_version[3]"..
|
||||
"size[20,13.5]"..
|
||||
"label[6.0,0.5;Edit alternate text]"..
|
||||
"label[0.2,1.0;The alternate text which you can edit here will be shown instead of "..
|
||||
"the normal text of the dialog \""..tostring(d_id).."\" - but *only*\n"..
|
||||
tostring(explanation or "- missing explanation -")..".]"..
|
||||
"label[0.2,2.3;This is the normal text of dialog \""..
|
||||
minetest.formspec_escape(tostring(d_id)).."\", shown for reference:]"..
|
||||
yl_speak_up.show_colored_dialog_text(
|
||||
dialog,
|
||||
{r_id = "", r_type = "dialog"},
|
||||
d_id,
|
||||
"1.2,2.6;18.0,4.0;d_text_orig",
|
||||
"", -- no modifications possible at this step
|
||||
"",
|
||||
"").. -- no edit button here as this text cannot be changed here
|
||||
"label[0.2,7.3;Enter the alternate text here. $TEXT$ will be replaced with the normal "..
|
||||
"dialog text above:]"..
|
||||
"textarea[1.2,7.6;18.0,4.5;d_text_new;;"..
|
||||
minetest.formspec_escape(alternate_dialog_text or "$TEXT$").."]"..
|
||||
"button[3.0,12.3;1,0.7;back_from_edit_dialog_modification;Abort]"..
|
||||
"button[6.0,12.3;1,0.7;save_dialog_modification;Save]"..
|
||||
"button[9.0,12.3;6,0.7;turn_alternate_text_into_new_dialog;Turn this into a new dialog]"
|
||||
end
|
||||
|
2
init.lua
2
init.lua
@ -27,6 +27,8 @@ dofile(modpath .. "fs_save_or_discard_or_back.lua")
|
||||
-- of course you can change them only if you have access to
|
||||
-- the server's file system or can execute lua code.
|
||||
dofile(modpath .. "custrom_functions_you_can_override.lua")
|
||||
-- handle alternate text for dialogs
|
||||
dofile(modpath .. "fs_alternate_text.lua")
|
||||
-- common functions for editing preconditions and effects
|
||||
dofile(modpath .. "fs_edit_general.lua")
|
||||
-- edit preconditions (can be reached through edit options dialog)
|
||||
|
Loading…
Reference in New Issue
Block a user