fixed bug editing quest values for players
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698472c16f
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@ -32,7 +32,7 @@ yl_speak_up.input_fs_manage_quests_check_fields = function(player, formname, fie
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quest_name = ""
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end
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if(fields and fields.show_variable) then
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yl_speak_up.show_fs(player, "manage_variables", quest_name)
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yl_speak_up.show_fs(player, "manage_variables", {var_name = quest_name})
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return
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end
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-- this function didn't have anything to do
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@ -94,7 +94,8 @@ yl_speak_up.input_fs_manage_variables_check_fields = function(player, formname,
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-- a player name was given; the value for that player shall be shown
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elseif(fields and fields.show_stored_value_for_player and var_name
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and fields.stored_value_for_player and fields.stored_value_for_player ~= "") then
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yl_speak_up.show_fs(player, "manage_variables", fields.stored_value_for_player)
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yl_speak_up.show_fs(player, "manage_variables", {var_name = var_name,
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for_player = fields.stored_value_for_player})
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return
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-- change the value for a player (possibly to nil)
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elseif(fields and fields.store_new_value_for_player and var_name
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@ -295,8 +296,11 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
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yl_speak_up.strip_pname_from_varlist(var_list, pname)
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local formspec = {}
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if(param and param ~= "") then
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local index = table.indexof(var_list, param)
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if(not(param) or type(param) ~= "table") then
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param = {}
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end
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if(param and type(param) == "table" and param.var_name and param.var_name ~= "") then
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local index = table.indexof(var_list, param.var_name)
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yl_speak_up.speak_to[pname].tmp_index_general = index + 1
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end
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table.insert(formspec, "size[18,12]"..
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@ -304,7 +308,7 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
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"player who interacts with the NPC.\n"..
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"You can grant read and write access to other players for your "..
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"variables so that they can also use them as well.]")
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local selected = yl_speak_up.get_fs_manage_general(player, param,
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local selected = yl_speak_up.get_fs_manage_general(player, param.var_name,
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formspec, var_list,
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"Create variable",
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"Create a new varialbe with the name\n"..
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@ -378,13 +382,13 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
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"messages will be sent even after relogin.]")
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end
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-- checking/changing debug value for one specific player
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if(not(param)) then
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param = ""
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if(not(param.for_player)) then
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param.for_player = ""
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end
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table.insert(formspec,
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"label[0.2,8.05;Show stored value for player:]"..
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"field[4.9,7.75;4.0,0.6;stored_value_for_player;;")
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table.insert(formspec, minetest.formspec_escape(param))
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table.insert(formspec, minetest.formspec_escape(param.for_player))
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table.insert(formspec, "]")
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table.insert(formspec,
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"button[9.0,7.75;4.5,0.6;show_stored_value_for_player;Show value for this player]"..
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@ -392,8 +396,8 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
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"want to check (or change) the stored value.]"..
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"tooltip[show_stored_value_for_player;Click here to read and the current value"..
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"\nstored for this player.]")
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if(param and param ~= "") then
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local v = yl_speak_up.get_quest_variable_value(param, k_long) or ""
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if(param.for_player and param.for_player ~= "") then
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local v = yl_speak_up.get_quest_variable_value(param.for_player, k_long) or ""
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table.insert(formspec,
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"label[0.2,9.05;Found stored value:]"..
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"field[4.9,8.75;4.0,0.6;current_value_for_player;;")
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