fixed missing pname in migration.lua
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@ -31,7 +31,7 @@ end
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yl_speak_up.check_one_npc_for_migration = function(dialog, pname, n_id)
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-- nothing defined yet - nothing to repair
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if(not(dialog.n_dialogs)) then
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minetest.chat_send_player(" NPC "..tostring(n_id).." has nothing to say.")
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minetest.chat_send_player(pname, " NPC "..tostring(n_id).." has nothing to say.")
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return
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end
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local c_effect_exec_lua = 0
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