prevent NPC from mobs_redo to take environmental dammage
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@ -112,6 +112,21 @@ function yl_speak_up.do_mobs_after_activate(self, staticdata, def, dtime)
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end
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-- prevent NPC from getting hurt by special nodes
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-- This has another positive side-effect: update_tag doesn't get called constantly
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if(not(yl_speak_up.orig_do_env_damate)) then
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yl_speak_up.orig_do_env_damate = mobs.mob_class.do_env_damage
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end
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mobs.mob_class.do_env_damage = function(self)
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-- we are only responsible for talking NPC
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if(not(self) or not(self.yl_speak_up)) then
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return yl_speak_up.orig_mobs_update_tag(self)
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end
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-- *no* env dammage for NPC
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return
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end
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-- we need to override this function from mobs_redo mod so that color
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-- changes to the name tag color are possible
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-- BUT: Only do this once. NOT at each reset!
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