actually print the debug output for variable changes
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7117131207
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@ -124,6 +124,21 @@ yl_speak_up.set_quest_variable_value = function(player_name, variable_name, new_
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if(not(variable_name) or not(player_name) or not(yl_speak_up.player_vars[ k ])) then
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return false
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end
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if(yl_speak_up.player_vars[ k ]["$META$"]
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and yl_speak_up.player_vars[ k ]["$META$"][ "debug" ]
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and type(yl_speak_up.player_vars[ k ]["$META$"][ "debug" ]) == "table") then
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for p, _ in pairs(yl_speak_up.player_vars[ k ]["$META$"][ "debug" ]) do
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minetest.chat_send_player(p, "[Variable "..
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minetest.colorize("#FFFF00", tostring(k))..
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", player "..
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minetest.colorize("#FFFF00", tostring(player_name))..
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"] old value: \""..
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minetest.colorize("#FFFF00",
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tostring(yl_speak_up.player_vars[ k ][ player_name ]))..
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"\" new value: \""..
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minetest.colorize("#FFFF00", tostring(new_value)).."\".")
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end
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end
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if(new_value ~= nil) then
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new_value = tostring(new_value)
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end
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