offer button back from trade to edit options
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@ -38,6 +38,23 @@ yl_speak_up.input_do_trade_simple = function(player, formname, fields)
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return
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end
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local n_id = yl_speak_up.speak_to[pname].n_id
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-- if in edit mode: go back to the edit options dialog
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if(fields.back_to_edit_options
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and yl_speak_up.edit_mode[pname] == n_id and n_id) then
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local dialog = yl_speak_up.speak_to[pname].dialog
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local tr = dialog.trades[ trade.trade_id ]
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if(tr) then
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-- done trading
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yl_speak_up.speak_to[pname].target_d_id = nil
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yl_speak_up.speak_to[pname].trade_id = nil
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-- go to the edit options dialog
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minetest.show_formspec(pname, "yl_speak_up:edit_option_dialog",
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yl_speak_up.get_fs_edit_option_dialog(player, n_id, tr.d_id, tr.o_id))
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return
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end
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end
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-- delete a trade; this can be done here only if..
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-- * it is a trade from the trade list (not an effect of a dialog option)
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-- * the player has the necessary privs
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@ -531,11 +548,18 @@ yl_speak_up.get_fs_trade_simple = function(player, trade_id)
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"button[0.2,1.6;1.0,0.9;edit_trade_simple;Edit]"..
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"tooltip[edit_trade_simple;Edit this trade. You can do so only "..
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"if you can edit the NPC as such (i.e. own it).]"
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-- TODO offer button to show the edit options dialog if suitable
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-- formspec = formspec..
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-- "button[0.2,0.0;2.0,0.9;back_to_trade_list;Back to list]"..
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-- "tooltip[back_to_trade_list;Click here once you've traded enough with this "..
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-- "NPC and want to get back to the trade list.]"
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local dialog = yl_speak_up.speak_to[pname].dialog
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local tr = dialog.trades[ trade_id ]
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-- offer button to show the edit options dialog if suitable
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if( tr and tr.d_id and tr.o_id) then
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formspec = formspec..
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"button[0.2,-0.5;4.5,0.9;back_to_edit_options;"..
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minetest.formspec_escape("Back to edit dialog "..
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tostring(tr.d_id).." option "..
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tostring(tr.o_id)).."]"..
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"tooltip[back_to_edit_options;Go back to editing the option "..
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"where this trade is located.]"
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end
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-- for trades in trade list: allow delete (new trades can easily be added)
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-- allow delete for trades in trade list even if not in edit mode
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@ -546,9 +570,6 @@ yl_speak_up.get_fs_trade_simple = function(player, trade_id)
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"tooltip[delete_trade_simple;Delete this trade. You can do so only "..
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"if you can edit the NPC as such (i.e. own it).]"
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end
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-- TODO: just for debugging
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formspec = formspec..
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"label[0.0,-0.3;"..tostring(trade_id).." trade_is_trade_list: "..tostring(trade.trade_is_trade_list).."]"
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end
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local trade_possible_msg = "Status of trade: Unknown."
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