#3 made mute message less misleading
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@ -701,16 +701,20 @@ yl_speak_up.set_muted = function(p_name, obj, set_muted)
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luaentity.yl_speak_up.talk = false
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yl_speak_up.update_nametag(luaentity)
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minetest.chat_send_player(p_name,"NPC with ID n_"..npc.." will shut up at pos "..
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minetest.pos_to_string(obj:get_pos(),0).." on command of "..p_name)
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-- minetest.chat_send_player(p_name,"NPC with ID n_"..npc.." will shut up at pos "..
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-- minetest.pos_to_string(obj:get_pos(),0).." on command of "..p_name)
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minetest.chat_send_player(p_name, "NPC n_"..tostring(npc).." is now muted and will "..
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"only talk to those who can edit the NPC.")
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yl_speak_up.log_change(p_name, "n_"..npc, "muted - NPC stops talking")
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elseif(not(set_muted) and not(luaentity.yl_speak_up.talk)) then
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-- mute the npc
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luaentity.yl_speak_up.talk = true
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yl_speak_up.update_nametag(luaentity)
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minetest.chat_send_player(p_name,"NPC with ID n_"..npc.." will resume speech at pos "..
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minetest.pos_to_string(obj:get_pos(),0).." on command of "..p_name)
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minetest.chat_send_player(p_name, "NPC n_"..tostring(npc).." is no longer muted and "..
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"will talk with any player who right-clicks the NPC.")
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-- minetest.chat_send_player(p_name,"NPC with ID n_"..npc.." will resume speech at pos "..
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-- minetest.pos_to_string(obj:get_pos(),0).." on command of "..p_name)
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yl_speak_up.log_change(p_name, "n_"..npc, "unmuted - NPC talks again")
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end
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end
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