corrected identation

This commit is contained in:
Sokomine 2021-05-01 14:00:53 +02:00
parent c34ef26c04
commit 90adb09fab

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@ -1756,54 +1756,54 @@ yl_speak_up.edit_mode_apply_changes = function(pname, fields)
-- changes to options are not possible if there are none
if(dialog.n_dialogs[ d_id ].d_options) then
-- detect changes to text_option_<o_id>: text for option <o_id>
for k, v in pairs(dialog.n_dialogs[ d_id ].d_options) do
if( fields[ "text_option_"..k ]
and fields[ "text_option_"..k ] ~= v.o_text_when_prerequisites_met ) then
-- TODO: delete option if text is empty
--minetest.chat_send_player("singleplayer", "CHANGED: Text for option "..tostring(k).." was changed\n from: "..tostring(v.o_text_when_prerequisites_met).."\n to: "..tostring(fields[ "text_option_"..k]))
-- store that there have been changes to this npc
table.insert(yl_speak_up.npc_was_changed[ yl_speak_up.edit_mode[pname] ],
"Dialog "..d_id..": The text for option "..tostring(k).." was changed from \""..tostring(v.o_text_when_prerequisites_met).."\" to \""..tostring(fields[ "text_option_"..k]).."\".")
-- actually change the text of the option
dialog.n_dialogs[ d_id ].d_options[ k ].o_text_when_prerequisites_met = fields[ "text_option_"..k ]
-- detect changes to text_option_<o_id>: text for option <o_id>
for k, v in pairs(dialog.n_dialogs[ d_id ].d_options) do
if( fields[ "text_option_"..k ]
and fields[ "text_option_"..k ] ~= v.o_text_when_prerequisites_met ) then
-- TODO: delete option if text is empty
--minetest.chat_send_player("singleplayer", "CHANGED: Text for option "..tostring(k).." was changed\n from: "..tostring(v.o_text_when_prerequisites_met).."\n to: "..tostring(fields[ "text_option_"..k]))
-- store that there have been changes to this npc
table.insert(yl_speak_up.npc_was_changed[ yl_speak_up.edit_mode[pname] ],
"Dialog "..d_id..": The text for option "..tostring(k).." was changed from \""..tostring(v.o_text_when_prerequisites_met).."\" to \""..tostring(fields[ "text_option_"..k]).."\".")
-- actually change the text of the option
dialog.n_dialogs[ d_id ].d_options[ k ].o_text_when_prerequisites_met = fields[ "text_option_"..k ]
end
end
end
-- detect changes to d_id_<o_id>: target dialog for option <o_id>
-- TODO: this may also point to a new dialog
for k, v in pairs(dialog.n_dialogs[ d_id ].d_options) do
if( fields[ "d_id_"..k ] and v.o_results) then
for kr, vr in pairs(v.o_results) do
if( vr.r_type == "dialog" and vr.r_value and vr.r_value ~= fields[ "d_id_"..k ]) then
--minetest.chat_send_player("singleplayer", "CHANGED: Target dialog for option "..tostring(k).." was changed\n from: "..tostring(vr.r_value).."\n to: "..tostring(fields[ "d_id_"..k]))
-- store that there have been changes to this npc
table.insert(yl_speak_up.npc_was_changed[ yl_speak_up.edit_mode[pname] ],
"Dialog "..d_id..": The target dialog for option "..tostring(k).." was changed from "..tostring(vr.r_value).." to "..tostring(fields[ "d_id_"..k])..".")
-- actually change the target dialog
vr.r_value = fields[ "d_id_"..k ]
-- detect changes to d_id_<o_id>: target dialog for option <o_id>
-- TODO: this may also point to a new dialog
for k, v in pairs(dialog.n_dialogs[ d_id ].d_options) do
if( fields[ "d_id_"..k ] and v.o_results) then
for kr, vr in pairs(v.o_results) do
if( vr.r_type == "dialog" and vr.r_value and vr.r_value ~= fields[ "d_id_"..k ]) then
--minetest.chat_send_player("singleplayer", "CHANGED: Target dialog for option "..tostring(k).." was changed\n from: "..tostring(vr.r_value).."\n to: "..tostring(fields[ "d_id_"..k]))
-- store that there have been changes to this npc
table.insert(yl_speak_up.npc_was_changed[ yl_speak_up.edit_mode[pname] ],
"Dialog "..d_id..": The target dialog for option "..tostring(k).." was changed from "..tostring(vr.r_value).." to "..tostring(fields[ "d_id_"..k])..".")
-- actually change the target dialog
vr.r_value = fields[ "d_id_"..k ]
end
end
end
-- this might be the first option
elseif( fields["d_id_"..k ]) then
--minetest.chat_send_player("singleplayer", "CHANGED: Target dialog for option "..tostring(k).." was added\n as: "..tostring(fields[ "d_id_"..k]))
-- store that a new option has been added to this dialog
table.insert(yl_speak_up.npc_was_changed[ yl_speak_up.edit_mode[pname] ],
"Dialog "..d_id..": The target dialog for option "..tostring(k).." was changed from -default- to "..tostring(fields[ "d_id_"..k])..".")
-- this might be the first option
elseif( fields["d_id_"..k ]) then
--minetest.chat_send_player("singleplayer", "CHANGED: Target dialog for option "..tostring(k).." was added\n as: "..tostring(fields[ "d_id_"..k]))
-- store that a new option has been added to this dialog
table.insert(yl_speak_up.npc_was_changed[ yl_speak_up.edit_mode[pname] ],
"Dialog "..d_id..": The target dialog for option "..tostring(k).." was changed from -default- to "..tostring(fields[ "d_id_"..k])..".")
-- create a new result (first the id, then the actual result)
local future_r_id = "r_" .. find_next_id(dialog.n_dialogs[d_id].d_options[k].o_results)
if future_r_id == "r_1" then
dialog.n_dialogs[d_id].d_options[k].o_results = {}
-- create a new result (first the id, then the actual result)
local future_r_id = "r_" .. find_next_id(dialog.n_dialogs[d_id].d_options[k].o_results)
if future_r_id == "r_1" then
dialog.n_dialogs[d_id].d_options[k].o_results = {}
end
-- actually store the new result
dialog.n_dialogs[d_id].d_options[k].o_results[future_r_id] = {
r_id = future_r_id,
r_type = "dialog",
r_value = fields[ "d_id_"..k ]}
end
-- actually store the new result
dialog.n_dialogs[d_id].d_options[k].o_results[future_r_id] = {
r_id = future_r_id,
r_type = "dialog",
r_value = fields[ "d_id_"..k ]}
end
end
end
-- add a new dialog; either via "+" button or "New dialog" in dialog dropdown menu
-- this has to be done after all the other changes because those (text changes etc.) still