added button in options edit menu for adding trades

This commit is contained in:
Sokomine 2021-05-23 01:55:55 +02:00
parent 2e2ede2ebf
commit 870751aaab

View File

@ -827,7 +827,7 @@ end
-- edit options (not via staff but via the "I am your owner" dialog)
local function get_fs_edit_option_dialog(player, n_id, d_id, o_id)
yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id)
-- n_id, d_id and o_id have already been checked when this function is called
local pname = player:get_player_name()
local dialog = yl_speak_up.speak_to[pname].dialog
@ -851,6 +851,7 @@ local function get_fs_edit_option_dialog(player, n_id, d_id, o_id)
-- and build the list of effects
local list_of_effects = ""
local results = d_option.o_results
local has_trade = false
if(results) then
for k, v in pairs(results) do
if v.r_type == "dialog" and dialog.n_dialogs[v.r_value] ~= nil then
@ -861,9 +862,25 @@ local function get_fs_edit_option_dialog(player, n_id, d_id, o_id)
minetest.formspec_escape(v.r_id)..",#FFFF00,"..
minetest.formspec_escape(v.r_type)..","..
minetest.formspec_escape(v.r_value)..","
if(v.r_type == "trade") then
has_trade = v
end
end
end
end
-- trade is one of the very few effects players can set
local button_add_edit_trade = ""
if(has_trade) then
button_add_edit_trade = ""..
"button[14.8,10;2.0,0.9;effect_show_trade;Show trade]"..
"tooltip[effect_edit_trade;Show and edit the trade that starts "..
"when selectiong this option.]"
else
button_add_edit_trade = ""..
"button[14.8,10;2.0,0.9;effect_add_trade;Add trade]"..
"tooltip[effect_add_trade;Add a trade that will start "..
"when selectiong this option.]"
end
-- if no target dialog has been selected: default is to go to the dialog with d_sort 0
if(not(target_dialog) or target_dialog == "" or not(dialog.n_dialogs[target_dialog])) then
@ -970,6 +987,7 @@ local function get_fs_edit_option_dialog(player, n_id, d_id, o_id)
"preconditions are NOT all fulfilled.]"..
-- list of effects
"label[0.2,10.6;When this answer has been selected, apply the following (Ef)fects:]"..
button_add_edit_trade..
-- TODO: perhaps add tooltip for the type of the conditions
"tablecolumns[text;color,span=1;text;text]"..
"table[1.2,11.0;19.6,2.0;table_of_effect;"..
@ -1730,6 +1748,9 @@ minetest.register_on_player_receive_fields( function(player, formname, fields)
elseif formname == "yl_speak_up:inventory" then
yl_speak_up.input_inventory(player, formname, fields)
return true
elseif formname == "yl_speak_up:add_trade_simple" then
yl_speak_up.input_add_trade_simple(player, formname, fields)
return true
end
end)
@ -2577,7 +2598,8 @@ yl_speak_up.input_edit_option_dialog = function(player, formname, fields)
local result = yl_speak_up.edit_mode_apply_changes(pname, fields)
-- if a new option was added or the target dialog of this one changed, display the right new option
if(result and result["show_next_option"] and n_dialog.d_options[result["show_next_option"]]) then
minetest.show_formspec(pname, "yl_speak_up:edit_option_dialog", get_fs_edit_option_dialog(player, n_id, d_id, result["show_next_option"]))
minetest.show_formspec(pname, "yl_speak_up:edit_option_dialog",
yl_speak_up.get_fs_edit_option_dialog(player, n_id, d_id, result["show_next_option"]))
return
end
@ -2599,7 +2621,8 @@ yl_speak_up.input_edit_option_dialog = function(player, formname, fields)
end
end
-- show that dialog; fallback: show the same (o_id) again
minetest.show_formspec(pname, "yl_speak_up:edit_option_dialog", get_fs_edit_option_dialog(player, n_id, d_id, o_found))
minetest.show_formspec(pname, "yl_speak_up:edit_option_dialog",
yl_speak_up.get_fs_edit_option_dialog(player, n_id, d_id, o_found))
return
-- the player wants to see the next option/answer
@ -2613,8 +2636,48 @@ yl_speak_up.input_edit_option_dialog = function(player, formname, fields)
end
end
-- show that dialog; fallback: show the same (o_id) again
minetest.show_formspec(pname, "yl_speak_up:edit_option_dialog", get_fs_edit_option_dialog(player, n_id, d_id, o_found))
minetest.show_formspec(pname, "yl_speak_up:edit_option_dialog",
yl_speak_up.get_fs_edit_option_dialog(player, n_id, d_id, o_found))
return
elseif(fields.effect_add_trade) then
yl_speak_up.trade[pname] = {
-- we start with the simple trade
trade_type = "trade_simple",
-- we will create a new trade
player_gives = nil,
npc_gives = nil,
-- can be determined from other variables, but it is easier to store it here
n_id = n_id,
npc_name = dialog.n_npc,
-- for statistics and in order to determine which dialog to show next
trade_done = 0,
-- we need to know which option this is
o_id = fields.o_id,
}
minetest.show_formspec(pname, "yl_speak_up:add_trade_simple",
yl_speak_up.get_fs_trade_simple(player))
return
elseif(fields.effect_show_trade) then
-- TODO: identify the right result and trade items
-- TODO: this may not be a simple trade but instead a more complex one
yl_speak_up.trade[pname] = {
-- we start with the simple trade
trade_type = "trade_simple",
-- we will create a new trade
player_gives = nil, -- TODO
npc_gives = nil, -- TODO
-- can be determined from other variables, but it is easier to store it here
n_id = n_id,
npc_name = dialog.n_npc,
-- for statistics and in order to determine which dialog to show next
trade_done = 0,
-- we need to know which option this is
o_id = fields.o_id,
}
minetest.show_formspec(pname, "yl_speak_up:edit_option_dialog",
yl_speak_up.get_fs_trade_simple(player))
end
@ -2882,7 +2945,9 @@ yl_speak_up.input_talk = function(player, formname, fields)
if( fields["edit_option_"..o_id]
or fields["conditions_"..o_id]
or fields["effects_"..o_id]) then
minetest.show_formspec(pname, "yl_speak_up:edit_option_dialog", get_fs_edit_option_dialog(player, yl_speak_up.speak_to[pname].n_id, d_id, o_id))
minetest.show_formspec(pname, "yl_speak_up:edit_option_dialog",
yl_speak_up.get_fs_edit_option_dialog(
player, yl_speak_up.speak_to[pname].n_id, d_id, o_id))
return
end
end