make quest step in quest step list clickable

This commit is contained in:
Sokomine 2023-09-20 22:26:38 +02:00
parent fd525a950f
commit 83f92f1a49

View File

@ -1,4 +1,53 @@
-- returns a table with helpful information *if* the player is working on a quest;
-- else error_msg is set
yl_speak_up.player_is_working_on_quest = function(player)
if(not(player)) then
return
end
local t = {}
t.pname = player:get_player_name()
if(not(t.pname)) then
return {error_msg = "Player not found."}
end
if(not(yl_speak_up.speak_to or not(yl_speak_up.speak_to[t.pname]))) then
return {error_msg = "Player not working on a quest."}
end
t.q_id = yl_speak_up.speak_to[t.pname].q_id
if(not(t.q_id) or not(yl_speak_up.quests) or not(yl_speak_up.quests[t.q_id])) then
return {error_msg = "No quest selected or quest not found."}
end
t.quest = yl_speak_up.quests[t.q_id]
if(not(t.quest.step_data) or type(t.quest.step_data) ~= "table") then
yl_speak_up.quests[t.q_id].step_data = {}
end
-- TODO: check if the player has access to that data
t.step_data = yl_speak_up.quests[t.q_id].step_data
t.current_step = yl_speak_up.speak_to[t.pname].quest_step
-- t contains pname, q_id, quest, step_data and current_step - or error_msg
return t
end
-- for which other quest steps is this_step needed for?
yl_speak_up.quest_step_required_for = function(step_data, this_step)
-- find out the next quest step
local required_for = {}
for s, d in pairs(step_data) do
if(s and d and d.one_step_required and type(d.one_step_required) == "table"
and table.indexof(d.one_step_required, this_step) ~= -1) then
table.insert(required_for, s)
end
if(s and d and d.all_steps_required and type(d.all_steps_required) == "table"
and table.indexof(d.all_steps_required, this_step) ~= -1) then
table.insert(required_for, s)
end
end
table.sort(required_for)
return required_for
end
-- Imposing an order on the quest steps is...tricky as best as what will
-- be more important to the players will be the order in which the
-- quest steps have to be solved/done - and not an alphabetical order.
@ -69,10 +118,29 @@ yl_speak_up.input_fs_manage_quest_steps = function(player, formname, fields)
-- TODO: check if the player is allowed to access that quest
local pname = player:get_player_name()
if(fields and fields.change_prev_step) then
yl_speak_up.show_fs(player, "manage_quest_steps", " change_prev_step")
return
local res = yl_speak_up.player_is_working_on_quest(player)
if(not(res.error_msg) and res.current_step) then
local selected_from = nil
local list = {}
if( fields and fields.one_step_required) then
selected_from = fields.one_step_required
list = res.step_data[res.current_step].one_step_required
elseif(fields and fields.all_steps_required) then
selected_from = fields.all_steps_required
list = res.step_data[res.current_step].all_steps_required
elseif(fields and fields.next_steps_show) then
selected_from = fields.next_steps_show
list = yl_speak_up.quest_step_required_for(res.step_data, res.current_step)
end
if(selected_from) then
local selected = minetest.explode_table_event(selected_from)
if(selected and selected.row and selected.row > 0 and selected.row <= #list) then
-- show the selected quest step
yl_speak_up.speak_to[pname].quest_step = list[selected.row]
yl_speak_up.show_fs(player, "manage_quest_steps", list[selected.row])
return
end
end
end
if(fields
and (fields.add_to_one_needed or fields.add_to_all_needed
@ -165,26 +233,13 @@ yl_speak_up.get_fs_manage_quest_steps = function(player, param)
return table.concat(formspec, "")
end
-- find out the next quest step
local required_for = {}
for s, d in pairs(step_data) do
if(s and d and d.one_step_required and type(d.one_step_required) == "table"
and table.indexof(d.one_step_required, selected) ~= -1) then
table.insert(required_for, s)
end
if(s and d and d.all_steps_required and type(d.all_steps_required) == "table"
and table.indexof(d.all_steps_required, selected) ~= -1) then
table.insert(required_for, s)
end
end
local required_for = yl_speak_up.quest_step_required_for(step_data, selected)
-- left side (previous quest step)
table.insert(formspec, "label[0.2,2.0;"..em("Required previous").."]"..
"label[0.2,2.4;quest step(s):]"..
"style[insert_before_next_step,insert_after_prev_step,"..
"add_to_one_needed,add_to_all_needed;bgcolor=blue;textcolor=yellow]"..
"tooltip[change_prev_step;"..
"Click here to add, set or change the previous\n"..
"and further required quest steps.]"..
"container[0.1,2.7;5.6,10.8]"..
"box[0,0;5.6,8.5;#666666]"..
"button[4.6,0.0;0.9,0.7;add_to_one_needed;Edit]"..