preprarations for creating quests

This commit is contained in:
Sokomine 2022-11-12 21:07:56 +01:00
parent 664726897c
commit 71f9e5e540
2 changed files with 8 additions and 0 deletions

View File

@ -115,6 +115,9 @@ yl_speak_up.player_vars_save_file = "yl_speak_up_player_vars"
-- Where to store the logfiles for the individual NPC
yl_speak_up.log_path = "yl_speak_up_log"
-- Where shall information about the quests be stored?
yl_speak_up.quest_path = "yl_speak_up_quests"
-- amount of time in seconds that has to have passed before the above file will be saved again
-- (more time can pass if no variable is changed)
yl_speak_up.player_vars_min_save_time = 60

View File

@ -20,6 +20,11 @@ yl_speak_up.status = yl_speak_up.modstorage:get_int("status") or 0
-- needed for assigning individual IDs (n_id) to NPC
yl_speak_up.number_of_npcs = yl_speak_up.modstorage:get_int("amount") or 0
-- we need to know how many quests exist in this world;
-- if a quest shall be copied to a new world, its variable needs to be created
-- manually first, then a quest beeing created, and *then* the quest file copied
yl_speak_up.number_of_quests = yl_speak_up.modstorage:get_int("max_quest_nr") or 0
-- which player (key) is talking to which NPC?
yl_speak_up.speak_to = {}