adjusted interface for mobs

This commit is contained in:
Sokomine 2023-07-08 04:48:20 +02:00
parent 471776dde4
commit 491675ad09
2 changed files with 23 additions and 25 deletions

View File

@ -39,30 +39,24 @@ function yl_speak_up.mobs_on_rightclick(self, clicker)
end
end
-- TODO: -> goes to yl_npc
function yl_speak_up.on_spawn(self)
--Let's assign an ID
-- TODO make this global mute available
local m_talk = yl_speak_up.talk_after_spawn or true
local m_id = yl_speak_up.number_of_npcs + 1
yl_speak_up.number_of_npcs = m_id
yl_speak_up.modstorage:set_int("amount", m_id)
-- TODO currently. mob_table doesn't really do anything
yl_speak_up.mob_table[m_id] = "yl_speak_up:test_npc"
self.yl_speak_up = {
talk = m_talk,
id = m_id,
textures = self.textures
}
--Let's protect it
self.protected = true
self.tamed = true
self.object:set_armor_groups({immortal = 100})
--Let's assign an ID (usually this happens at first talk)
self = yl_speak_up.initialize_npc(self)
if(not(self) or not(self.yl_speak_up) or not(self.yl_speak_up.id)) then
-- something went very wrong
return false
end
-- TODO currently. mob_table doesn't really do anything
yl_speak_up.mob_table[self.yl_speak_up.id] = "yl_speak_up:test_npc"
yl_speak_up.log_change("-", "n_"..self.yl_speak_up.id,
"spawned at "..minetest.pos_to_string(self.object:get_pos()), "action")
@ -70,7 +64,7 @@ function yl_speak_up.on_spawn(self)
return true
end
function yl_speak_up.after_activate(self, staticdata, def, dtime)
function yl_speak_up.mobs_after_activate(self, staticdata, def, dtime)
-- this scrolls far too much
-- yl_speak_up.log_change("-", "n_"..self.yl_speak_up.id,
-- "activated at "..minetest.pos_to_string(self.object:get_pos()), "action")
@ -80,15 +74,18 @@ function yl_speak_up.after_activate(self, staticdata, def, dtime)
return true
end
-- load the texture/skin of the NPC
if self.yl_speak_up and self.yl_speak_up.skin then
local tex = self.yl_speak_up.skin
self.object:set_properties({textures = {tex[1], tex[2], tex[3], tex[4]}})
end
-- the NPC may have another animation (i.e. sitting)
if self.yl_speak_up and self.yl_speak_up.animation then
self.object:set_animation(self.yl_speak_up.animation)
end
-- add a more informative infotext
if yl_speak_up.infotext then
local i_text = ""
if self.yl_speak_up.npc_name then
@ -101,6 +98,7 @@ function yl_speak_up.after_activate(self, staticdata, def, dtime)
self.object:set_properties({infotext = i_text})
end
-- set nametag (especially color)
yl_speak_up.update_nametag(self)
end

View File

@ -48,7 +48,7 @@ mobs:register_mob("yl_speak_up:human", {
on_rightclick = yl_speak_up.mobs_on_rightclick,
on_spawn = yl_speak_up.on_spawn,
after_activate = yl_speak_up.after_activate
after_activate = yl_speak_up.mobs_after_activate
})
mobs:register_egg("yl_speak_up:human", "Human", "wool_blue.png", 1)
@ -103,7 +103,7 @@ mobs:register_mob("yl_speak_up:elf", {
on_rightclick = yl_speak_up.mobs_on_rightclick,
on_spawn = yl_speak_up.on_spawn,
after_activate = yl_speak_up.after_activate
after_activate = yl_speak_up.mobs_after_activate
})
mobs:register_egg("yl_speak_up:elf", "Elf", "wool_cyan.png", 1)
@ -158,7 +158,7 @@ mobs:register_mob("yl_speak_up:dwarf", {
on_rightclick = yl_speak_up.mobs_on_rightclick,
on_spawn = yl_speak_up.on_spawn,
after_activate = yl_speak_up.after_activate
after_activate = yl_speak_up.mobs_after_activate
})
mobs:register_egg("yl_speak_up:dwarf", "Dwarf", "wool_red.png", 1)
@ -213,7 +213,7 @@ mobs:register_mob("yl_speak_up:goblin", {
on_rightclick = yl_speak_up.mobs_on_rightclick,
on_spawn = yl_speak_up.on_spawn,
after_activate = yl_speak_up.after_activate
after_activate = yl_speak_up.mobs_after_activate
})
mobs:register_egg("yl_speak_up:goblin", "Goblin", "wool_yellow.png", 1)
@ -268,7 +268,7 @@ mobs:register_mob("yl_speak_up:orc", {
on_rightclick = yl_speak_up.mobs_on_rightclick,
on_spawn = yl_speak_up.on_spawn,
after_activate = yl_speak_up.after_activate
after_activate = yl_speak_up.mobs_after_activate
})
mobs:register_egg("yl_speak_up:orc", "Orc", "wool_dark_green.png", 1)
@ -327,7 +327,7 @@ mobs:register_mob("yl_speak_up:npc", {
on_rightclick = yl_speak_up.mobs_on_rightclick,
on_spawn = yl_speak_up.on_spawn,
after_activate = yl_speak_up.after_activate
after_activate = yl_speak_up.mobs_after_activate
})
mobs:register_egg("yl_speak_up:npc", "NPC", "wool_black.png", 1)