extended README.md regarding trade list
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README.md
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README.md
@ -56,8 +56,8 @@ Staff of.. does:
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..fashion change skin etc.
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Be careful: With the staffs, you can add more than one result of the type
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"dialog" or "trade" - which will confuse the NPC and lead to unexpected
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results. Use the staffs only with care!
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"dialog" - which will confuse the NPC and lead to unexpected results. Use
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the staffs only with care!
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Mute
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====
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@ -109,17 +109,21 @@ The NPC can trade item(stacks) with other players.
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Only undammaged items can be traded.
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Items that contain metadata (i.e. written books, petz, ..) cannot be traded.
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Dammaged items and items containing metadata cannot be given to the NPC.
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The trade can be added through the edit options menu when talking to the NPC
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as owner.
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Trades can either be attached to dialog options (and show up as results there)
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via the edit options dialog or just be trades that are shown in a trade list.
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The trade list can be accessed from the NPC's inventory.
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Trades cannot be added with the staffs.
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If there are trades that ought to show up in the general trade list (i.e. not
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only attached to dialog options), then a button "Let's trade" will be shown
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only be attached to dialog options), then a button "Let's trade" will be shown
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as option for the first dialog.
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Trades that are attached to the trade list (and not dialog options) can be
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added and deleted without entering edit mode ("I am your owner. ...").
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If unsure where to put your trades: If your NPC wants to tell players a story
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about what he sells (or if it is i.e. a barkeeper), put your trades in the
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options of dialogs. If you just want to sell surplus items to other players
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and have the NPC act like a shop, then use the trade list.
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