diff --git a/fs_edit_options_dialog.lua b/fs/fs_edit_options_dialog.lua similarity index 100% rename from fs_edit_options_dialog.lua rename to fs/fs_edit_options_dialog.lua diff --git a/fs_initial_config.lua b/fs/fs_initial_config.lua similarity index 100% rename from fs_initial_config.lua rename to fs/fs_initial_config.lua diff --git a/fs_save_or_discard_or_back.lua b/fs/fs_save_or_discard_or_back.lua similarity index 100% rename from fs_save_or_discard_or_back.lua rename to fs/fs_save_or_discard_or_back.lua diff --git a/init.lua b/init.lua index 4a6e291..7805feb 100644 --- a/init.lua +++ b/init.lua @@ -157,7 +157,7 @@ yl_speak_up.reload = function(modpath, log_entry) -- the formspec and input handling for the main dialog dofile(modpath .. "fs_talkdialog.lua") -- ask if the player wants to save, discard or go back in edit mode - dofile(modpath .. "fs_save_or_discard_or_back.lua") + dofile(modpath .. "fs/fs_save_or_discard_or_back.lua") -- the player wants to change something regarding the dialog dofile(modpath .. "edit_mode_apply_changes.lua") @@ -198,9 +198,9 @@ yl_speak_up.reload = function(modpath, log_entry) -- edit effects (can be reached through edit options dialog) dofile(modpath .. "fs/fs_edit_effects.lua") -- edit options dialog (detailed configuration of options in edit mode) - dofile(modpath .. "fs_edit_options_dialog.lua") + dofile(modpath .. "fs/fs_edit_options_dialog.lua") -- set name, description and owner (owner only with npc_talk_master priv) - dofile(modpath .. "fs_initial_config.lua") + dofile(modpath .. "fs/fs_initial_config.lua") -- inspect and accept items the player gave to the NPC dofile(modpath .. "fs_player_offers_item.lua") -- inventory management, trading and handling of quest items: