diff --git a/functions.lua b/functions.lua index feb7fcf..00a3cd7 100644 --- a/functions.lua +++ b/functions.lua @@ -147,7 +147,7 @@ end --### -- we can't really log changes here in this function because we don't know *what* has been changed -local function save_dialog(n_id, dialog) +yl_speak_up.save_dialog = function(n_id, dialog) if type(n_id) ~= "string" or type(dialog) ~= "table" then return false end @@ -329,7 +329,7 @@ local function delete_dialog(n_id, d_id) dialog.n_dialogs[d_id] = nil - save_dialog(n_id, dialog) + yl_speak_up.save_dialog(n_id, dialog) end local function delete_option(n_id, d_id, o_id) @@ -344,7 +344,7 @@ local function delete_option(n_id, d_id, o_id) dialog.n_dialogs[d_id].d_options[o_id] = nil - save_dialog(n_id, dialog) + yl_speak_up.save_dialog(n_id, dialog) end @@ -1938,7 +1938,7 @@ yl_speak_up.input_optiondialog = function(player, formname, fields) if fields and fields.button_save and fields.n_id and fields.d_id then local temp_dialog = options_to_dialog(pname) - save_dialog(n_id, temp_dialog) + yl_speak_up.save_dialog(n_id, temp_dialog) -- TODO: a better change detection would be good - because name, description and owner can change here yl_speak_up.log_change(pname, n_id, "(staff) Saved dialog "..tostring(fields.d_id)..".") @@ -2008,7 +2008,7 @@ yl_speak_up.input_setdialog = function(player, formname, fields) -- Button Save: Save the settings, but do not exit if fields.button_save and fields.d_id then local dialog = fields_to_dialog(pname, fields) - save_dialog(n_id, dialog) + yl_speak_up.save_dialog(n_id, dialog) -- TODO: a better change detection would be great (name, description, owner can be changed as well) yl_speak_up.log_change(pname, n_id, "(staff) Saved dialog "..tostring(fields.d_id)..".") @@ -2143,7 +2143,7 @@ yl_speak_up.save_changes_and_switch_to_other_dialog = function(player, fields, t -- save changes and continue on to the next dialog elseif(edit_mode and fields.save_dialog_changes) then -- actually save the dialog (the one the NPC currently has) - save_dialog(n_id, yl_speak_up.speak_to[pname].dialog) + yl_speak_up.save_dialog(n_id, yl_speak_up.speak_to[pname].dialog) -- log all the changes for i, c in ipairs(yl_speak_up.npc_was_changed[ n_id ]) do yl_speak_up.log_change(pname, n_id, c) @@ -2180,7 +2180,7 @@ yl_speak_up.save_changes_and_switch_to_other_dialog = function(player, fields, t need_to_save = true end if(need_to_save) then - save_dialog(n_id, dialog) + yl_speak_up.save_dialog(n_id, dialog) end end @@ -2867,7 +2867,7 @@ yl_speak_up.input_talk = function(player, formname, fields) f.npc_owner = yl_speak_up.npc_owner[ n_id ] -- create and save the first dialog for this npc local dialog = fields_to_dialog(pname, f) - save_dialog(n_id, dialog) + yl_speak_up.save_dialog(n_id, dialog) yl_speak_up.speak_to[pname].dialog = dialog yl_speak_up.log_change(pname, n_id, @@ -2879,7 +2879,7 @@ yl_speak_up.input_talk = function(player, formname, fields) dialog = yl_speak_up.speak_to[pname].dialog dialog.n_npc = fields.n_npc dialog.n_description = fields.n_description - save_dialog(n_id, dialog) + yl_speak_up.save_dialog(n_id, dialog) yl_speak_up.log_change(pname, n_id, "Name and/or description changed. "..