trade_inv now calls extra functions so that the code can be changed at runtime with npc_talk_reload, too

This commit is contained in:
Sokomine 2022-10-01 22:43:35 +02:00
parent 3104889208
commit 2b58aac1dc

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@ -862,29 +862,23 @@ yl_speak_up.get_fs_trade_simple = function(player, trade_id)
end
-- create a detached inventory for the *player* for trading with the npcs
-- (called in minetest.register_on_joinplayer)
yl_speak_up.player_joined_add_trade_inv = function(player, last_login)
local pname = player:get_player_name()
-- functions for handling the detached trade inventory of players
-- these functions exist as extra functions so that they can be changed with /npc_talk_reload
-- create the detached inventory;
-- the functions for monitoring changes will be important later on
-- only the the player owning this detached inventory may access it
local trade_inv = minetest.create_detached_inventory("yl_speak_up_player_"..tostring(pname), {
-- moving of items between diffrent lists is not allowed
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if(not(player) or player:get_player_name() ~= pname) then
yl_speak_up.trade_inv_allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if(not(player)) then
return 0
end
if(from_list ~= to_list) then
return 0
end
return count
end,
end
-- these all require calling special functions, depending on context
allow_put = function(inv, listname, index, stack, player)
if(not(player) or player:get_player_name() ~= pname) then
yl_speak_up.trade_inv_allow_put = function(inv, listname, index, stack, player)
if(not(player)) then
return 0
end
-- the "buy" slot is managed by the NPC; the player only takes from it
@ -908,9 +902,10 @@ yl_speak_up.player_joined_add_trade_inv = function(player, last_login)
end
end
return stack:get_count()
end,
allow_take = function(inv, listname, index, stack, player)
if(not(player) or player:get_player_name() ~= pname) then
end
yl_speak_up.trade_inv_allow_take = function(inv, listname, index, stack, player)
if(not(player)) then
return 0
end
-- can the trade be made?
@ -918,10 +913,12 @@ yl_speak_up.player_joined_add_trade_inv = function(player, last_login)
return yl_speak_up.can_trade_simple(player, stack:get_count())
end
return stack:get_count()
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
end,
on_put = function(inv, listname, index, stack, player)
end
yl_speak_up.trade_inv_on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
end
yl_speak_up.trade_inv_on_put = function(inv, listname, index, stack, player)
if(listname == "pay") then
local pname = player:get_player_name()
-- show formspec with updated information (perhaps sale is now possible)
@ -931,8 +928,9 @@ yl_speak_up.player_joined_add_trade_inv = function(player, last_login)
-- monitor changes in order to adjust the formspec
yl_speak_up.action_inv_changed(inv, listname, index, stack, player, "put")
end
end,
on_take = function(inv, listname, index, stack, player)
end
yl_speak_up.trade_inv_on_take = function(inv, listname, index, stack, player)
-- the player may have put something wrong in the payment slot
-- -> show updated formspec
if(listname == "pay") then
@ -974,6 +972,37 @@ yl_speak_up.player_joined_add_trade_inv = function(player, last_login)
-- monitor changes in order to adjust the formspec
yl_speak_up.action_inv_changed(inv, listname, index, stack, player, "take")
end
end
-- create a detached inventory for the *player* for trading with the npcs
-- (called in minetest.register_on_joinplayer)
yl_speak_up.player_joined_add_trade_inv = function(player, last_login)
local pname = player:get_player_name()
-- create the detached inventory;
-- the functions for monitoring changes will be important later on
-- only the the player owning this detached inventory may access it
local trade_inv = minetest.create_detached_inventory("yl_speak_up_player_"..tostring(pname), {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return yl_speak_up.trade_inv_allow_move(inv, from_list, from_index, to_list,
to_index, count, player)
end,
allow_put = function(inv, listname, index, stack, player)
return yl_speak_up.trade_inv_allow_put(inv, listname, index, stack, player)
end,
allow_take = function(inv, listname, index, stack, player)
return yl_speak_up.trade_inv_allow_take(inv, listname, index, stack, player)
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return yl_speak_up.trade_inv_on_move(inv, from_list, from_index, to_list,
to_index, count, player)
end,
on_put = function(inv, listname, index, stack, player)
return yl_speak_up.trade_inv_on_put(inv, listname, index, stack, player)
end,
on_take = function(inv, listname, index, stack, player)
return yl_speak_up.trade_inv_on_take(inv, listname, index, stack, player)
end,
})
-- prepare the actual inventories