do not count d_dynamic when counting amount of dialogs for initial setup or dialog deletion
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20735916c1
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@ -79,11 +79,14 @@ yl_speak_up.generate_next_dynamic_dialog = function(player, n_id, d_id, alternat
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if(not(yl_speak_up.speak_to[pname])) then
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return
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end
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local dialog = yl_speak_up.speak_to[pname].dialog
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if(not(dialog.n_dialogs["d_dynamic"])) then
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dialog.n_dialogs["d_dynamic"] = {}
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end
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-- which dialog did the player come from?
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local prev_d_id = yl_speak_up.speak_to[pname].d_id
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local selected_o_id = yl_speak_up.speak_to[pname].selected_o_id
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-- the text the NPC shall say:
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local dialog = yl_speak_up.speak_to[pname].dialog
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local prev_answer = "- unknown -"
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local tmp_topic = "- none -"
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if(dialog.n_dialogs[prev_d_id]
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@ -338,7 +338,8 @@ yl_speak_up.edit_mode_apply_changes = function(pname, fields)
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end
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end
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-- there needs to be one dialog left after deleting this one,
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if(#sorted_list > 1
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-- (as there is always d_dynamic we need to leave *two* dialogs)
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if(#sorted_list > 2
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-- this dialog isn't allowed to hold any more options/answers
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and anz_options == 0
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-- we really found a new dialog to show
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@ -85,7 +85,9 @@ yl_speak_up.input_fs_initial_config = function(player, formname, fields)
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local count = 0
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if(dialog and dialog.n_dialogs) then
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for k,v in pairs(dialog.n_dialogs) do
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count = count + 1
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if(k and k ~= "d_dynamic") then
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count = count + 1
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end
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end
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end
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@ -41,7 +41,9 @@ yl_speak_up.initialize_npc_dialog_once = function(pname, dialog, n_id, npc_name,
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local count = 0
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if(dialog and dialog.n_dialogs) then
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for k,v in pairs(dialog.n_dialogs) do
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count = count + 1
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if(k and k ~= "d_dynamic") then
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count = count + 1
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end
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end
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end
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