fixed bug in adding/removing generic npc dialogs

This commit is contained in:
Sokomine 2022-05-09 19:15:14 +02:00
parent 06cadd9f3e
commit 0c099640ac

View File

@ -67,6 +67,8 @@ end
-- returns "OK" if the dialog can be used as a generic dialog, that is:
-- * has at least one dialog
yl_speak_up.check_and_add_as_generic_dialog = function(dialog, n_id)
yl_speak_up.generic_dialogs[n_id] = nil
yl_speak_up.generic_dialog_conditions[n_id] = nil
-- get the start dialog
local d_id = yl_speak_up.get_start_dialog_id(dialog)
if(not(d_id)
@ -394,10 +396,10 @@ minetest.register_chatcommand( 'npc_talk_generic', {
return
end
local parts = string.split(param, " ")
local do_reload = false
local s = yl_speak_up.modstorage:get_string("generic_npc_list") or ""
local generic_npc_list = string.split(s, " ")
if((parts[1] == "add" or parts[1] == "remove") and #parts == 2) then
local do_reload = false
local i = table.indexof(generic_npc_list, parts[2])
if(parts[1] == "add" and i == -1) then
local n_id = parts[2]
@ -408,20 +410,24 @@ minetest.register_chatcommand( 'npc_talk_generic', {
do_reload = true
elseif(parts[1] == "remove" and i ~= -1) then
table.remove(generic_npc_list, i)
minetest.chat_send_player(pname, "Removing NPC "..tostring(parts[2]).."..")
minetest.chat_send_player(pname, "Removing NPC "..tostring(parts[2]).." ..")
do_reload = true
yl_speak_up.generic_dialogs[parts[2]] = nil
yl_speak_up.generic_dialog_conditions[parts[2]] = nil
elseif(parts[1] == "reload") then
do_reload = true
end
-- actually reload the NPC list
if(do_reload) then
-- store the updated version
yl_speak_up.modstorage:set_string("generic_npc_list",
table.concat(generic_npc_list, " "))
yl_speak_up.load_generic_dialogs()
end
elseif(parts[1] ~= "list" and parts[1] ~= "reload") then
minetest.chat_send_player(pname, "Usage: [list|add|remove|reload] <n_id>")
return
end
-- actually reload the NPC list
if(do_reload) then
yl_speak_up.load_generic_dialogs()
end
local liste = {}
for n_id, v in pairs(yl_speak_up.generic_dialogs) do
table.insert(liste, n_id)
@ -432,14 +438,14 @@ minetest.register_chatcommand( 'npc_talk_generic', {
minetest.chat_send_player(pname, "These NPC provide generic dialogs: "..
table.concat(liste, ", ")..".")
end
-- store the updated version
yl_speak_up.modstorage:set_string("generic_npc_list", table.concat(generic_npc_list, " "))
return
end
})
yl_speak_up.load_generic_dialogs = function()
yl_speak_up.generic_dialogs = {}
yl_speak_up.generic_dialog_conditions = {}
-- read list of generic NPC from mod storage
local s = yl_speak_up.modstorage:get_string("generic_npc_list") or ""
for i, n_id in ipairs(string.split(s, " ")) do