added workplace markers to buildings
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2df2eada4b
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9
init.lua
9
init.lua
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@ -29,9 +29,10 @@ local path = minetest.get_modpath( 'village_towntest' )..'/schems/';
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mg_villages.add_building( { scm="towntest_ACDC_house_0_90", mts_path=path, yoff=1, orients={1}, weight={cornernote=1, single=1}, inh=2, typ='house'});
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mg_villages.add_building( { scm="towntest_cornernote_hut1_1_0", mts_path=path, weight={cornernote=1}, inh=1, typ='hut'});
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mg_villages.add_building( { scm="towntest_cornernote_hut2_1_90", mts_path=path, weight={cornernote=1}, inh=1, typ='hut'});
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mg_villages.add_building( { scm="towntest_cornernote_hut3_1_180", mts_path=path, weight={cornernote=1}, inh=1, typ='hut'});
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-- those "huts" are far too small for almost anything; there's no place for a bed
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mg_villages.add_building( { scm="towntest_cornernote_hut1_1_0", mts_path=path, weight={cornernote=1}, inh=1, typ='shed'});
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mg_villages.add_building( { scm="towntest_cornernote_hut2_1_90", mts_path=path, weight={cornernote=1}, inh=1, typ='shed'});
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mg_villages.add_building( { scm="towntest_cornernote_hut3_1_180", mts_path=path, weight={cornernote=1}, inh=1, typ='shed'});
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mg_villages.add_building( { scm="towntest_cornernote_fortress_4_0", mts_path=path, weight={cornernote=1/6, single=1}, inh=4, typ='castle', avoid='castle'});
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mg_villages.add_building( { scm="towntest_cornernote_tower_1_90", mts_path=path, weight={cornernote=1/4}, inh=-1, typ='tower', avoid='tower'});
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mg_villages.add_building( { scm="towntest_cornernote_turret_1_90", mts_path=path, weight={cornernote=1/4}, inh=-1, typ='tower', avoid='tower'});
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@ -41,7 +42,7 @@ mg_villages.add_building( { scm="towntest_irksomeduck_manor_0_90", mts_path=path
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mg_villages.add_building( { scm="towntest_kddekadenz_barn1_1_90", mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='shed'});
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mg_villages.add_building( { scm="towntest_kddekadenz_barn2_1_90", mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='shed'});
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mg_villages.add_building( { scm="towntest_kddekadenz_castle_3_90", mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='castle', avoid='castle'});
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mg_villages.add_building( { scm="towntest_kddekadenz_factory_1_90",mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='shed'});
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mg_villages.add_building( { scm="towntest_kddekadenz_factory_1_90",mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='forge'});
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mg_villages.add_building( { scm="towntest_kddekadenz_gazebo_0_90", mts_path=path, weight={cornernote=1}, inh=-1, typ='park'});
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mg_villages.add_building( { scm="towntest_kddekadenz_home1_1_270", mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='house'});
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mg_villages.add_building( { scm="towntest_kddekadenz_home2_1_270", mts_path=path, weight={cornernote=1, single=1}, inh=-1, typ='house'});
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