-- apart from the history, the formspec also handles mode switches -- how many patterns are stored in the history? those don't take up much space, -- but a too long list might not be overly helpful for the players either replacer_setter.max_hist_size = 30 -- turn stored pattern string ( ) into something readable by human beeings replacer_setter.human_readable_pattern = function(pattern) if(not(pattern)) then return "(nothing)" end -- data is stored in the form " " local parts = string.split(pattern, " ") if(not(parts) or #parts < 3) then return "(corrupted data)" end local node_name = parts[1] local param2 = parts[3] local def = minetest.registered_nodes[ node_name ] if(not(def)) then return "(unknown node)" end local text = "'"..tostring(def.description or "- no description -").."'" if(not(def.description) or def.description == "") then text = "- no description -" end -- facedir is probably the most commonly used rotation variant if( def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then local axis_names = {"y+ (Ground)", "z+ (North)", "z- (South)", "x+ (East)", "x- (West)", "y- (Sky)"} text = text.." Rotated: "..tostring(param2 % 4).. " around axis: "..tostring( axis_names[ math.floor( (param2%24) / 4 ) + 1 ]) -- wallmounted is diffrent elseif( def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then local axis_names = {"y+ (Ground)", "y- (Sky)", "z+ (North)", "z- (South)", "x+ (East)", "x- (West)"} text = text.." Mounted at wall: "..tostring( axis_names[ (param2 % 6)+ 1 ]) end return text end -- set the replacer to a new pattern replacer_setter.set_to = function(player_name, pattern, player, itemstack) if(not(player_name) or not(player) or not(itemstack)) then return itemstack end -- fallback if nothing is given if(not(pattern)) then pattern = "default:dirt 0 0" end local set_to = replacer_setter.human_readable_pattern(pattern) -- change the description of the tool so that it's easier to see which replacer (if you -- have more than one in your inv) is set to which node local meta = itemstack:get_meta() -- actually store the new pattern meta:set_string("pattern", pattern ) meta:set_string("description", "Node replacement tool set to:\n"..set_to.. "\n["..tostring(pattern).."]") minetest.chat_send_player(player_name, "Node replacement tool set to: "..set_to.. "["..tostring(pattern).."].") replacer_setter.add_to_hist(player_name, pattern) return itemstack -- nothing consumed but data changed end replacer_setter.set_to_for_swissalps_fork = function(player, row) if(not(player) or not(row)) then return end local player_name = player:get_player_name() if(not(replacer_setter.history[ player_name ]) or not(replacer_setter.history[ player_name ][ row ])) then return end local pattern = replacer_setter.history[ player_name ][ row ] local wield_index = player:get_wield_index() local replacer_stack = nil local inv = player:get_inventory() if(wield_index > 1) then replacer_stack = inv:get_stack("main", wield_index - 1) end if(replacer_stack and replacer_stack:get_name() == "replacer:replacer") then -- for Swissalps' fork local parts = pattern:split(" ") local node = {name=parts[1], param1=0, param2=parts[3]} local mode = "single" replacer.set_data(replacer_stack, node, mode) inv:set_stack("main", wield_index - 1, replacer_stack) end end -- keep a history of stored patterns for each player (not for each replacer); -- this history is not saved over server shutdown replacer_setter.add_to_hist = function(player_name, pattern) if(not(player_name) or not(pattern) or pattern == "") then return end if(not(replacer_setter.history)) then replacer_setter.history = {} end if(not(replacer_setter.history[ player_name ])) then replacer_setter.history[ player_name ] = {} end local index = table.indexof(replacer_setter.history[ player_name ], pattern) -- only add new entries; do not store duplicates if(index and index > -1) then return end -- remove the oldest entry if(#replacer_setter.history[ player_name ] >= replacer_setter.max_hist_size) then table.remove(replacer_setter.history[ player_name ], 1) end -- insert at the beginning of the list table.insert(replacer_setter.history[ player_name ], 1, pattern) end -- show a formspec with a history of stored patterns to select from replacer_setter.get_formspec = function(player_name, current_pattern, player) local wield_index = player:get_wield_index() local replacer_stack = nil if(wield_index > 1) then local inv = player:get_inventory() replacer_stack = inv:get_stack("main", wield_index - 1) end if(not(replacer_stack) or replacer_stack:get_name() ~= "replacer:replacer") then return "formspec_version[1]".. "size[8,3]".. "label[0.5,0.5;Please place your replacer in the slot *to the right*\n".. "of this tool in your inventory! Else the replacer setter\n".. "cannot know whichreplacer to set.]".. "button_exit[3.5,2;1,1;exit;Exit]" end -- is the player in creative mode? local in_creative_mode = (minetest.settings:get_bool("creative_mode") or minetest.check_player_privs(player_name, {creative=true})) -- make sure all variables exist and the current entry is stored replacer_setter.add_to_hist(player_name, current_pattern) -- set the replacer to the currently selected value local idx = table.indexof(replacer_setter.history[ player_name ], current_pattern) replacer_setter.set_to_for_swissalps_fork(player, idx) -- count how many blocks of each type the player has in his inventory local counted_inv = {} if(not(in_creative_mode)) then local inv_main = player:get_inventory():get_list("main") for i, v in ipairs(inv_main) do local stack_name = v:get_name() if(not(counted_inv[ stack_name ])) then counted_inv[ stack_name ] = 0 end counted_inv[ stack_name ] = counted_inv[ stack_name ] + v:get_count() end end -- find out which mode the player has currently selected local current_mode = 1 if(replacer_setter.user_mode and replacer_setter.user_mode[ player_name ]) then current_mode = table.indexof(replacer_setter.mode_names, replacer_setter.user_mode[ player_name ]) if(current_mode == -1) then current_mode = 1 end end local formspec = "size[18,10]".. "label[6,0;Node Replacement Tool Setup and History]".. "button_exit[10,9.4;2,0.8;quit;Exit]".. "label[0.2,8.5;Note: Selected mode and history are reset on server restart.\n".. "Note: This selection is valid only for the replacer to the ".. "*left* of this tool here in your inventory.]".. "label[0.2,0.6;Select mode: When replacing (punching, left-click) or ".. "placing (right-click) a block, ..]".. "dropdown[0.2,1.0;17;select_mode;".. table.concat(replacer_setter.mode_descriptions, ",").. ";"..tostring(current_mode)..";]".. "label[0.2,2.1;Click here to set the replacer to a pattern you have stored before:]".. "tablecolumns[color;".. "text,align=right,tooltip=Amount of nodes of this type left in your inventory:".. ";color;text,align=left,tooltip=Stored pattern:]".. "table[0.2,2.5;17,6;replacer_history;" local hist_entries = {} local selected = 1 for i, v in ipairs(replacer_setter.history[ player_name ]) do if(v == current_pattern) then selected = i end local amount_left = "#00FF00,infinite supply:,#00FF00" if(not(in_creative_mode)) then -- which item are we looking for? local parts = v:split(" ") if(not(parts) or #parts<1) then parts = {"does not exist"} -- TODO: handle this in a more general way elseif(parts[1] == "default:dirt_with_grass") then parts[1] = "default:dirt" end if(counted_inv[ parts[1] ]) then amount_left = "#00FF00,"..tostring(counted_inv[ parts[1] ]).." available:".. ",#00FF00" else amount_left = "#FF0000,none left!,#CFCFCF" end end hist_entries[ i ] = tostring(amount_left)..",".. minetest.formspec_escape(replacer_setter.human_readable_pattern(v).." ["..v.."]") end return formspec..table.concat(hist_entries, ",")..";"..tostring(selected).."]".. "field[20,20;0,0;current_field;;"..tostring(selected).."]".. "button_exit[6,9.4;2,0.8;set;Set]" end -- the player has interacted with our formspec minetest.register_on_player_receive_fields( function(player, formname, fields) if(not(formname) or formname ~= "replacer:menu") then return false end local player_name = player:get_player_name() local row = -1 -- the player clicked on an entry in the history if(fields and fields.replacer_history and replacer_setter.history and replacer_setter.history[ player_name ]) then -- find out which line it was local selected = minetest.explode_table_event(fields.replacer_history) if(selected and (selected.type == "CHG" or selected.type == "DLC") and selected.row <= #replacer_setter.history[ player_name ]) then row = selected.row end replacer_setter.set_to_for_swissalps_fork(player, row) return true end return true end)