working test version that does not set the replacer yet

This commit is contained in:
Sokomine 2022-05-16 20:42:46 +02:00
commit df14c3200b
4 changed files with 284 additions and 0 deletions

2
depends.txt Normal file
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default
replacer

207
fs_history.lua Normal file
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-- apart from the history, the formspec also handles mode switches
-- how many patterns are stored in the history? those don't take up much space,
-- but a too long list might not be overly helpful for the players either
replacer_setter.max_hist_size = 30
-- turn stored pattern string (<node_name> <param1> <param2>) into something readable by human beeings
replacer_setter.human_readable_pattern = function(pattern)
if(not(pattern)) then
return "(nothing)"
end
-- data is stored in the form "<nodename> <param1> <param2>"
local parts = string.split(pattern, " ")
if(not(parts) or #parts < 3) then
return "(corrupted data)"
end
local node_name = parts[1]
local param2 = parts[3]
local def = minetest.registered_nodes[ node_name ]
if(not(def)) then
return "(unknown node)"
end
local text = "'"..tostring(def.description or "- no description -").."'"
if(not(def.description) or def.description == "") then
text = "- no description -"
end
-- facedir is probably the most commonly used rotation variant
if( def.paramtype2 == "facedir"
or def.paramtype2 == "colorfacedir") then
local axis_names = {"y+ (Ground)", "z+ (North)", "z- (South)",
"x+ (East)", "x- (West)", "y- (Sky)"}
text = text.." Rotated: "..tostring(param2 % 4)..
" around axis: "..tostring( axis_names[ math.floor( (param2%24) / 4 ) + 1 ])
-- wallmounted is diffrent
elseif( def.paramtype2 == "wallmounted"
or def.paramtype2 == "colorwallmounted") then
local axis_names = {"y+ (Ground)", "y- (Sky)",
"z+ (North)", "z- (South)",
"x+ (East)", "x- (West)"}
text = text.." Mounted at wall: "..tostring( axis_names[ (param2 % 6)+ 1 ])
end
return text
end
-- set the replacer to a new pattern
replacer_setter.set_to = function(player_name, pattern, player, itemstack)
if(not(player_name) or not(player) or not(itemstack)) then
return itemstack
end
-- fallback if nothing is given
if(not(pattern)) then
pattern = "default:dirt 0 0"
end
local set_to = replacer_setter.human_readable_pattern(pattern)
-- change the description of the tool so that it's easier to see which replacer (if you
-- have more than one in your inv) is set to which node
local meta = itemstack:get_meta()
-- actually store the new pattern
meta:set_string("pattern", pattern )
meta:set_string("description", "Node replacement tool set to:\n"..set_to..
"\n["..tostring(pattern).."]")
minetest.chat_send_player(player_name, "Node replacement tool set to: "..set_to..
"["..tostring(pattern).."].")
replacer_setter.add_to_hist(player_name, pattern)
return itemstack -- nothing consumed but data changed
end
-- keep a history of stored patterns for each player (not for each replacer);
-- this history is not saved over server shutdown
replacer_setter.add_to_hist = function(player_name, pattern)
if(not(player_name) or not(pattern) or pattern == "") then
return
end
if(not(replacer_setter.history)) then
replacer_setter.history = {}
end
if(not(replacer_setter.history[ player_name ])) then
replacer_setter.history[ player_name ] = {}
end
local index = table.indexof(replacer_setter.history[ player_name ], pattern)
-- only add new entries; do not store duplicates
if(index and index > -1) then
return
end
-- remove the oldest entry
if(#replacer_setter.history[ player_name ] >= replacer_setter.max_hist_size) then
table.remove(replacer_setter.history[ player_name ], 1)
end
-- insert at the beginning of the list
table.insert(replacer_setter.history[ player_name ], 1, pattern)
end
-- show a formspec with a history of stored patterns to select from
replacer_setter.get_formspec = function(player_name, current_pattern, player)
-- is the player in creative mode?
local in_creative_mode = (minetest.settings:get_bool("creative_mode")
or minetest.check_player_privs(player_name, {creative=true}))
-- make sure all variables exist and the current entry is stored
replacer_setter.add_to_hist(player_name, current_pattern)
-- count how many blocks of each type the player has in his inventory
local counted_inv = {}
if(not(in_creative_mode)) then
local inv_main = player:get_inventory():get_list("main")
for i, v in ipairs(inv_main) do
local stack_name = v:get_name()
if(not(counted_inv[ stack_name ])) then
counted_inv[ stack_name ] = 0
end
counted_inv[ stack_name ] = counted_inv[ stack_name ] + v:get_count()
end
end
-- find out which mode the player has currently selected
local current_mode = 1
if(replacer_setter.user_mode and replacer_setter.user_mode[ player_name ]) then
current_mode = table.indexof(replacer_setter.mode_names, replacer_setter.user_mode[ player_name ])
if(current_mode == -1) then
current_mode = 1
end
end
local formspec = "size[18,10]"..
"label[6,0;Node Replacement Tool Setup and History]"..
"button_exit[8,9.4;2,0.8;quit;Exit]"..
"label[0.2,8.5;Note: Selected mode and history are reset on server restart.\n"..
"Note: This selection is valid only for the replacer to the "..
"*left* of this tool here in your inventory.]"..
"label[0.2,0.6;Select mode: When replacing (punching, left-click) or "..
"placing (right-click) a block, ..]"..
"dropdown[0.2,1.0;17;select_mode;"..
table.concat(replacer_setter.mode_descriptions, ",")..
";"..tostring(current_mode)..";]"..
"label[0.2,2.1;Click here to set the replacer to a pattern you have stored before:]"..
"tablecolumns[color;"..
"text,align=right,tooltip=Amount of nodes of this type left in your inventory:"..
";color;text,align=left,tooltip=Stored pattern:]"..
"table[0.2,2.5;17,6;replacer_history;"
local hist_entries = {}
local selected = 1
for i, v in ipairs(replacer_setter.history[ player_name ]) do
if(v == current_pattern) then
selected = i
end
local amount_left = "#00FF00,infinite supply:,#00FF00"
if(not(in_creative_mode)) then
-- which item are we looking for?
local parts = v:split(" ")
if(not(parts) or #parts<1) then
parts = {"does not exist"}
-- TODO: handle this in a more general way
elseif(parts[1] == "default:dirt_with_grass") then
parts[1] = "default:dirt"
end
if(counted_inv[ parts[1] ]) then
amount_left = "#00FF00,"..tostring(counted_inv[ parts[1] ]).." available:"..
",#00FF00"
else
amount_left = "#FF0000,none left!,#CFCFCF"
end
end
hist_entries[ i ] = tostring(amount_left)..","..
minetest.formspec_escape(replacer_setter.human_readable_pattern(v).." ["..v.."]")
end
return formspec..table.concat(hist_entries, ",")..";"..tostring(selected).."]"
end
-- the player has interacted with our formspec
minetest.register_on_player_receive_fields( function(player, formname, fields)
if(not(formname) or formname ~= "replacer:menu") then
return false
end
local player_name = player:get_player_name()
-- the player clicked on an entry in the history
if(fields and fields.replacer_history
and replacer_setter.history and replacer_setter.history[ player_name ]) then
-- find out which line it was
local selected = minetest.explode_table_event(fields.replacer_history)
if(selected and (selected.type == "CHG" or selected.type == "DLC")
and selected.row <= #replacer_setter.history[ player_name ]) then
local itemstack = player:get_wielded_item()
itemstack = replacer_setter.set_to(player_name,
replacer_setter.history[ player_name ][ selected.row ],
player, itemstack)
player:set_wielded_item(itemstack)
return true
end
end
-- the player selected a mode
if(fields and fields.select_mode) then
local index = table.indexof(replacer_setter.mode_descriptions,
minetest.formspec_escape(fields.select_mode))
if(index and index > -1 and replacer_setter.mode_names[ index ]) then
replacer_setter.user_mode[ player_name ] = replacer_setter.mode_names[ index ]
end
end
return true
end)

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init.lua Normal file
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--[[
Helper Tool for setting the Replacer to new values when using
mobile devices. Comes with a history.
Copyright (C) 2022 Sokomine
License: GPLv3.0
--]]
replacer_setter = {}
replacer_setter.history = {}
-- no idea which other modes other replacers may support...
replacer_setter.mode_descriptions = {
"[ normal ] replace material, shape and orientation according to the stored pattern"
}
-- internal names for the above modes (will be stored in replacer.user_mode[ player_name ])
replacer_setter.mode_names = {"normal"}
-- make sure all mode descriptions are properly escaped for the dropdown menu
for i, v in ipairs(replacer_setter.mode_descriptions) do
replacer_setter.mode_descriptions[i] = minetest.formspec_escape(v)
end
replacer_setter.user_mode = {}
dofile(minetest.get_modpath("replacer_setter").."/fs_history.lua");
minetest.register_tool("replacer_setter:setter",
{
description = "Replacer Set Tool",
groups = {},
inventory_image = "default_sign_wall_wood.png^replacer_replacer.png",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 1, -- there is no reason to have more than one
liquids_pointable = true, -- it is ok to painit in/with water
node_placement_prediction = nil,
on_use = function(itemstack, user, pointed_thing)
if(not(user) or not(pointed_thing)) then
return
end
local new_pattern = ""
if(pointed_thing.type == "node") then
local pos = minetest.get_pointed_thing_position( pointed_thing, false )
local node = minetest.get_node_or_nil( pos )
new_pattern = "default:dirt 0 0";
if( node ~= nil and node.name ) then
new_pattern = node.name..' '..node.param1..' '..node.param2;
end
end
local pname = user:get_player_name()
if(not(replacer_setter.history[pname])) then
replacer_setter.history[pname] = {}
end
minetest.show_formspec(pname, "replacer:menu", replacer_setter.get_formspec(pname, new_pattern, user))
return nil
end,
})
minetest.register_craft({
output = 'replacer_setter:setter',
recipe = {
{"replacer:replacer"},
}
})

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mod.conf Normal file
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name = replacer_setter
description = Tool for storing new patterns in a replacer when using mobile devices.
depends = replacer, default
author = Sokomine
title = Replacer Setting Tool