29 lines
1.1 KiB
Lua
29 lines
1.1 KiB
Lua
DIR_DELIM = "/"
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local modpath = minetest.get_modpath("npc_talk")..DIR_DELIM
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npc_talk = {}
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-- a very basic NPC that doesn't require any other mods
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-- (apart from minetest_game/player_api or any other source of
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-- a mesh named character.b3d and a suitable texture named character.png)
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dofile(modpath .. "talking_npc.lua")
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-- register an example mob and a spawn egg
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-- (requires mobs_redo and skinsdb as we need some mesh and some textures from somewhere)
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dofile(modpath .. "example_npc.lua")
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-- add textures from textures/npc_talk_main_TEXTURE_NAME.png for the example npc
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dofile(modpath .. "add_skins_and_capes.lua")
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-- demonstration that a node can be used for starting talking as well
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dofile(modpath .. "example_talk_sign.lua")
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-- make mobs_npc from mobs_redo ready to be talked to (requires mobs_npc)
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dofile(modpath .. "talk_to_mobs_npc.lua")
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-- mostly a demonstration for mobs_animal (allows to talk to white and red sheep and a cow)
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-- you need to craft a special book/tool to talk to them as they don't offer a suitable interface;
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-- punch them with npc_talk:talk_tool
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dofile(modpath .. "talk_tool.lua")
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dofile(modpath .. "talk_to_animals.lua")
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