npc_talk/example_npc.lua
2024-01-26 21:42:36 +01:00

99 lines
3.0 KiB
Lua

npc_talk.register_example_npc = function()
local mesh = npc_talk.talking_npc_mesh
local textures = {npc_talk.talking_npc_texture}
if(minetest.get_modpath("skinsdb")) then
mesh = "skinsdb_3d_armor_character_5.b3d"
-- this mesh has a diffrent texture setup as well
textures = {{
"blank.png", -- cape?
"npc_talk_default_skin.png", -- 64x64 skin
"3d_armor_trans.png", -- shield?!
"3d_armor_trans.png", -- item right hand
}}
end
-- register the new mob
mobs:register_mob("npc_talk:npc", {
type = "npc",
passive = true,
damage = 9,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = false,
pathfinding = false,
hp_min = 100,
hp_max = 100,
armor = 0,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
visual = "mesh",
visual_size = {x = 1, y = 1},
mesh = mesh,
drawtype = "front",
textures = textures,
makes_footstep_sound = true,
sounds = {},
walk_velocity = 2,
run_velocity = 3,
jump = false,
water_damage = 0,
lava_damage = 0,
light_damage = 0,
node_damage = 0,
suffocation = 0,
view_range = 4,
owner = "Server",
order = "stand",
fear_height = 3,
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = yl_speak_up.mobs_on_rightclick,
after_activate = yl_speak_up.mobs_after_activate
})
mobs:register_egg("npc_talk:npc", "NPC", "wool_blue.png", 1)
end
npc_talk.enable_talk_to_example_npc = function()
-- provide information about the model
yl_speak_up.mesh_data["skinsdb_3d_armor_character_5.b3d"] = {
-- the second texture is the skin
texture_index = 2,
-- they can wear and show capes and wield items
can_show_wielded_items = true,
-- call textures2skin in order to convert the textures (wielded items)
textures_to_skin = true,
animation = {
-- {x = start_frame, y = end_frame, collisionbox}
stand_still = {x = 0, y = 0, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}},
stand = {x = 0, y = 79, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}},
sit = {x = 81, y = 160, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
lay = {x = 162, y = 166, collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
walk = {x = 168, y = 187, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}},
mine = {x = 189, y = 198, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}},
walk_mine = {x = 200, y = 219, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}},
},
}
end
-- we need a suitable mesh and skins from somewhere
if(minetest.get_modpath("mobs")) then
-- register the NPC once
npc_talk.register_example_npc()
-- make sure it gets called once now and in the future whenever yl_speak_up is reloaded
-- (via /npc_talk_reload)
yl_speak_up.register_on_reload(npc_talk.enable_talk_to_example_npc, "npc_talk.enable_talk_to_example_npc()")
end