moved mesh definiton to here from yl_speak_up
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@ -59,6 +59,26 @@ npc_talk.register_example_npc = function()
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end
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end
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npc_talk.enable_talk_to_example_npc = function()
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npc_talk.enable_talk_to_example_npc = function()
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-- provide information about the model
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yl_speak_up.mesh_data["skinsdb_3d_armor_character_5.b3d"] = {
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-- the second texture is the skin
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texture_index = 2,
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-- they can wear and show capes and wield items
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can_show_wielded_items = true,
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-- call textures2skin in order to convert the textures (wielded items)
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textures_to_skin = true,
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animation = {
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-- {x = start_frame, y = end_frame, collisionbox}
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stand_still = {x = 0, y = 0, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}},
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stand = {x = 0, y = 79, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}},
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sit = {x = 81, y = 160, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
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lay = {x = 162, y = 166, collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
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walk = {x = 168, y = 187, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}},
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mine = {x = 189, y = 198, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}},
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walk_mine = {x = 200, y = 219, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}},
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},
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}
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end
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end
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-- TODO: may require 3darmor?
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-- TODO: may require 3darmor?
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