moved mesh definiton to here from yl_speak_up

This commit is contained in:
Sokomine 2023-09-09 02:56:30 +02:00
parent e9041d39ca
commit dc49b4cbe5

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@ -59,6 +59,26 @@ npc_talk.register_example_npc = function()
end
npc_talk.enable_talk_to_example_npc = function()
-- provide information about the model
yl_speak_up.mesh_data["skinsdb_3d_armor_character_5.b3d"] = {
-- the second texture is the skin
texture_index = 2,
-- they can wear and show capes and wield items
can_show_wielded_items = true,
-- call textures2skin in order to convert the textures (wielded items)
textures_to_skin = true,
animation = {
-- {x = start_frame, y = end_frame, collisionbox}
stand_still = {x = 0, y = 0, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}},
stand = {x = 0, y = 79, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}},
sit = {x = 81, y = 160, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
lay = {x = 162, y = 166, collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
walk = {x = 168, y = 187, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}},
mine = {x = 189, y = 198, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}},
walk_mine = {x = 200, y = 219, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}},
},
}
end
-- TODO: may require 3darmor?