added snow covers for homedecor roofs; imporoved code

This commit is contained in:
Sokomine 2014-07-20 20:05:24 +02:00
parent 1d351e38fb
commit d3e90b45b9
2 changed files with 169 additions and 46 deletions

2
depends.txt Normal file
View File

@ -0,0 +1,2 @@
default
homedecor?

213
init.lua
View File

@ -1,6 +1,69 @@
moresnow = {}
-- TODO: only place special nodes on top if facedir < 4 (at least for roof nodes); else treat them like nodeboxes
-- TODO: some shapes of rotated stairs and slabs are aequivalent to a solid node; check that?
moresnow.on_construct = function( pos )
local posb = {x=pos.x, y=pos.y-1, z=pos.z};
local node = minetest.get_node( posb );
if( node and node.name and minetest.registered_nodes[ node.name ] ) then
local suggested = moresnow.snow_cover[ minetest.get_content_id( node.name )];
-- if it is some solid node, keep the snow cover
if( not( suggested )) then
-- change the node below if it's some kind of dirt
if( node.name == 'default:dirt_with_grass' or node.name == 'default:dirt' ) then
minetest.set_node( posb, {name="default:dirt_with_snow"});
end
return;
end
suggested = minetest.get_name_from_content_id( suggested );
-- snow_top is a special node suitable for nodeboxes; BUT: it only looks acceptable if the
-- node below that nodebox/torch/fence/etc is a solid one
if( suggested and suggested == 'moresnow:snow_top' ) then
local node2 = minetest.get_node( {x=pos.x, y=pos.y-2, z=pos.z});
-- no information about the node below available - we don't know what to do
if( not( node2 ) or node2.name == 'air' or node2.name == 'ignore' ) then
-- in such a case it helps to drop the snow and let it fall until it hits something
if( node2 and node2.name == 'air' ) then
minetest.remove_node( pos );
spawn_falling_node( {x=pos.x, y=pos.y-2, z=pos.z}, {name="default:snow"})
-- else we did not find a sane place for this snow; give up and remove the snow
else
minetest.remove_node( pos );
end
return;
end
local suggested2 = moresnow.snow_cover[ minetest.get_content_id( node2.name )];
-- give up
if( not( suggested2 )) then
minetest.remove_node( pos );
return;
end
suggested2 = minetest.get_name_from_content_id( suggested2 );
-- if the node below this one can't handle a normal snow cover, we can't put a snow top on our node either
if( suggested2 ~= 'default:snow' ) then
minetest.remove_node( pos );
return;
end
end
if( suggested ) then
local old = minetest.get_node( pos );
if( old and old.name and (old.name ~= suggested or ( node.param2 and old.param2 ~= node.param2))) then
minetest.set_node( pos, { name = suggested, param2 = node.param2} );
end
end
end
end
minetest.registered_nodes[ 'default:snow' ].on_construct = moresnow.on_construct;
-- the nodebox for this snow node lies one node DEEPER than the node the snow is in;
-- thus, nodebox-like nodes covered by snow may look less strange
minetest.register_node("moresnow:snow_top", {
@ -27,6 +90,7 @@ minetest.register_node("moresnow:snow_top", {
footstep = {name="default_snow_footstep", gain=0.25},
dug = {name="default_snow_footstep", gain=0.75},
}),
on_construct = moresnow.on_construct,
})
@ -58,12 +122,12 @@ minetest.register_node("moresnow:snow_stair_top", {
footstep = {name="default_snow_footstep", gain=0.25},
dug = {name="default_snow_footstep", gain=0.75},
}),
on_construct = moresnow.on_construct,
})
minetest.register_node("moresnow:snow_slab_top", {
description = "Snow",
-- tiles = {"default_snow.png","default_snow.png","default_ice.png","default_snow.png"},
tiles = {"default_snow.png"},
inventory_image = "default_snowball.png",
wield_image = "default_snowball.png",
@ -86,9 +150,81 @@ minetest.register_node("moresnow:snow_slab_top", {
footstep = {name="default_snow_footstep", gain=0.25},
dug = {name="default_snow_footstep", gain=0.75},
}),
on_construct = moresnow.on_construct,
})
moresnow.register_shape = function( shape, new_name, valid_for )
-- actually, that would be homedecor.detail, but we don't want to exaggerate; 16 certainly is enough
local detail = 16;
local slopeboxedge = {};
for i = 0, detail-1 do
if( shape==1 ) then -- slope; normal roof shingles
slopeboxedge[i+1]={ -0.5, (i/detail)-1.5+(1.25/detail), (i/detail)-0.5,
0.5, (i/detail)-1.5+(1.25/detail)+(1/detail), (i/detail)-0.5+(1/detail)};
elseif( shape==2 ) then -- outer corner
slopeboxedge[i+1]={ -0.5, (i/detail)-1.5+(1.25/detail), (i/detail)-0.5,
0.5-(i/detail), (i/detail)-1.5+(1.25/detail)+(1/detail), (i/detail)-0.5+(1/detail)};
slopeboxedge[i+detail*1]={ 0.5-(i/detail), (i/detail)-1.5+(1.25/detail)-(1/detail), 0.5,
0.5-(i/detail)+(1/detail), (i/detail)-1.5+(1.25/detail), -0.5+(i/detail) };
elseif( shape==3 ) then -- inner corner
local v = detail-i;
slopeboxedge[i+1]={ (i/detail)-0.5, (v/detail)-1.5+(1.25/detail)-(1/detail), -0.5+(1/detail-(1/detail)),
(i/detail)-0.5+(1/detail), (v/detail)-1.5+(1.25/detail), 0.5-(i/detail) };
slopeboxedge[i+detail*1]={ 0.5, (v/detail)-1.5+(1.25/detail), 0.5-(i/detail),
-0.5+(i/detail), (v/detail)-1.5+(1.25/detail)+(1/detail), 0.5-(i/detail)+(1/detail) };
end
end
minetest.register_node( new_name, {
description = "Snow",
tiles = {"default_snow.png"},
inventory_image = "default_snowball.png",
wield_image = "default_snowball.png",
is_ground_content = true,
paramtype = "light",
paramtype2 = "facedir",
buildable_to = true,
leveled = 7,
drawtype = "nodebox",
freezemelt = "default:water_flowing",
node_box = {
type = "fixed",
fixed = slopeboxedge,
},
drop = "default:snow",
groups = {crumbly=3,falling_node=1, melts=1, float=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.25},
dug = {name="default_snow_footstep", gain=0.75},
}),
on_construct = moresnow.on_construct,
})
local c_new_snow_node = minetest.get_content_id( new_name );
local c_ignore = minetest.get_content_id( 'ignore' );
if( not( c_new_snow_node )) then
return;
end
for _,v in ipairs( valid_for ) do
local id = minetest.get_content_id( v );
-- the node has to be registered at this point; thus, the soft-dependency on homedecor and technic
if( id and id ~= c_ignore ) then
moresnow.snow_cover[ id ] = c_new_snow_node;
end
end
end
-- find out which nodes are stairs and which are slabs (those are handled diffrently by our snow here);
-- this is necessary in order to determine which shape the snow on top of the node will take
-- (of course this only works for a few shapes and does not even take rotation into consideration)
@ -106,7 +242,18 @@ moresnow.identify_stairs_and_slabs = function()
local id = minetest.get_content_id( n );
if( v and v.drawtype and v.drawtype == 'nodebox' and v.node_box
if( not( id ) or moresnow.snow_cover[ id ] ) then
-- do nothing; the node has been dealt with
elseif( n and minetest.registered_nodes[ n ]
and minetest.registered_nodes[ n ].drop
and minetest.registered_nodes[ n ].drop == 'default:snow' ) then
-- no snow on snow
elseif( v and v.drawtype and v.drawtype == 'nodebox' and v.node_box
and v.node_box.type and v.node_box.type=='fixed'
and v.node_box.fixed ) then
@ -165,51 +312,25 @@ moresnow.identify_stairs_and_slabs = function()
end
end
-- TODO: only add these if either technic (with its cnc machine) or homedecor (with shingles) are installed
-- TODO: add fitting nodes from cnc machine from technic
moresnow.register_shape( 1, 'moresnow:snow_ramp_top',
{'homedecor:shingle_side_terracotta',
'homedecor:shingle_side_wood',
'homedecor:shingle_side_asphalt' });
moresnow.register_shape( 2, 'moresnow:snow_ramp_outer_top',
{'homedecor:shingle_outer_corner_terracotta',
'homedecor:shingle_outer_corner_wood',
'homedecor:shingle_outer_corner_asphalt'});
moresnow.register_shape( 3, 'moresnow:snow_ramp_inner_top',
{'homedecor:shingle_inner_corner_terracotta',
'homedecor:shingle_inner_corner_wood',
'homedecor:shingle_inner_corner_asphalt'});
-- search for stairs and slabs after all nodes have been generated
minetest.after( 0, moresnow.identify_stairs_and_slabs );
minetest.registered_nodes[ 'default:snow' ].on_construct = function( pos )
local posb = {x=pos.x, y=pos.y-1, z=pos.z};
local node = minetest.get_node( posb );
if( node and node.name and minetest.registered_nodes[ node.name ] ) then
local suggested = moresnow.snow_cover[ minetest.get_content_id( node.name )];
-- if it is some solid node, keep the snow cover
if( not( suggested )) then
-- change the node below if it's some kind of dirt
if( node.name == 'default:dirt_with_grass' or node.name == 'default:dirt' ) then
minetest.set_node( posb, {name="default:dirt_with_snow"});
end
return;
end
suggested = minetest.get_name_from_content_id( suggested );
-- snow_top is a special node suitable for nodeboxes; BUT: it only looks acceptable if the
-- node below that nodebox/torch/fence/etc is a solid one
if( suggested and suggested == 'moresnow:snow_top' ) then
local node2 = minetest.get_node( {x=pos.x, y=pos.y-2, z=pos.z});
-- no information about the node below available - we don't know what to do
if( not( node ) or node.name == 'air' or node.name == 'ignore' ) then
-- TODO: in such a case it would help to drop the node and let it fall until it hits something
return;
end
local suggested2 = moresnow.snow_cover[ minetest.get_content_id( node2.name )];
-- give up
if( not( suggested2 )) then
return;
end
suggested2 = minetest.get_name_from_content_id( suggested2 );
-- if the node below this one can't handle a normal snow cover, we can't put a snow top on our node either
if( suggested2 ~= 'default:snow' ) then
return;
end
end
if( suggested and suggested ~= 'default:snow') then
minetest.set_node( pos, { name = suggested, param2 = node.param2} );
end
end
end