Villages for Minetest. Contains adjustments so that it works with recent versions of MT.
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2016-05-29 23:41:03 +02:00
schems moved canadian village type into its own repository 2015-08-12 17:44:20 +02:00
textures added missing arrow textures (taken from mapp mod) 2014-08-06 04:07:43 +02:00
buildings.lua old two-node-high-doors now work again in newer mt versions 2016-03-20 23:59:24 +01:00
chat_commands.lua fixed bug in villages chat command and made it slightly more informative 2014-11-29 06:23:08 +01:00
config.lua added support for highlandpools 2015-09-12 21:20:31 +02:00
depends.txt moved canadian village type into its own repository 2015-08-12 17:44:20 +02:00
fill_chest.lua fixed bug that non-tools where not added to chests (thanks to BrandonReese for reporting) 2015-08-07 07:11:53 +02:00
highlandpools.lua added support for highlandpools 2015-09-12 21:20:31 +02:00
init_weights.lua added debug level mechanism to reduce debug and timing information which is of no intrest to players 2015-01-05 03:15:53 +01:00
init.lua added support for highlandpools 2015-09-12 21:20:31 +02:00
map_of_world.lua fixed bug with unkown nodes in preview images 2015-04-17 04:09:21 +02:00
mapgen.lua bugfix for doors_b not defined 2016-05-29 23:41:03 +02:00
name_gen.lua added error handling in case of buildings no longer beeing available at a later run or getting another internal id 2015-03-27 17:56:52 +01:00
nodes.lua made gravel road node slightly lower than normal nodes (as seen in the Pixture subgame) 2015-09-09 01:33:02 +02:00
protection.lua removed unnecessary spamming debug message 2015-09-05 16:56:14 +02:00
README.md first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
replacements.lua removed material loam where only default materials where suitable 2016-05-29 23:37:52 +02:00
spawn_player.lua fixed bug when player is spawned before register_on_generated was called 2015-01-05 03:35:05 +01:00
terrain_blend.lua only blend terrain if it does not already belong to another village 2015-01-31 06:18:32 +01:00
trees.lua support for renamed pine and new accacia tree in minetest_game/default; added option to force a particular ground type for a village type; add option to disable artificial snow for a village type 2015-08-24 03:52:59 +02:00
village_types.lua moved canadian village type into its own repository 2015-08-12 17:44:20 +02:00
villages.lua fixed bug with roadsize beeing too small in default villages 2015-08-15 04:45:41 +02:00

This is a continuation of my (Sokomines) fork of Nores mg mapgen. The fork can be found under https://github.com/Sokomine/mg