Villages for Minetest. Contains adjustments so that it works with recent versions of MT.
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2015-08-07 07:11:53 +02:00
schems added treshing floor and handmills to bakeries and did some slight redecoration 2015-07-31 19:59:08 +02:00
textures added missing arrow textures (taken from mapp mod) 2014-08-06 04:07:43 +02:00
buildings.lua added allmende where players can build 2015-07-31 03:04:55 +02:00
chat_commands.lua fixed bug in villages chat command and made it slightly more informative 2014-11-29 06:23:08 +01:00
config.lua added safe version of lava and flowing lava 2015-07-31 18:03:38 +02:00
depends.txt added hooks for calling functions after spawning villages 2015-07-20 00:14:10 +02:00
fill_chest.lua fixed bug that non-tools where not added to chests (thanks to BrandonReese for reporting) 2015-08-07 07:11:53 +02:00
init_weights.lua added debug level mechanism to reduce debug and timing information which is of no intrest to players 2015-01-05 03:15:53 +01:00
init.lua moved save_restore to handle_schematics mod 2015-05-09 16:38:18 +02:00
map_of_world.lua fixed bug with unkown nodes in preview images 2015-04-17 04:09:21 +02:00
mapgen.lua re-added update of light which may cause crashes - but it's better than villages in shadows 2015-07-31 18:04:34 +02:00
name_gen.lua added error handling in case of buildings no longer beeing available at a later run or getting another internal id 2015-03-27 17:56:52 +01:00
nodes.lua added safe version of lava and flowing lava 2015-07-31 18:03:38 +02:00
protection.lua added allmende where players can build 2015-07-31 03:04:55 +02:00
README.md first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
replacements.lua use the selected fruit again instead of always cotton 2015-08-03 04:12:01 +02:00
spawn_player.lua fixed bug when player is spawned before register_on_generated was called 2015-01-05 03:35:05 +01:00
terrain_blend.lua only blend terrain if it does not already belong to another village 2015-01-31 06:18:32 +01:00
trees.lua removed unregistered global call 2015-03-28 19:04:54 +01:00
village_types.lua added dry shrub as plant if no grass is defined 2015-07-31 03:07:48 +02:00
villages.lua improved road handling; added road width per village type and configurable road node for each road width 2015-07-01 03:35:02 +02:00

This is a continuation of my (Sokomines) fork of Nores mg mapgen. The fork can be found under https://github.com/Sokomine/mg