Villages for Minetest. Contains adjustments so that it works with recent versions of MT.
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2017-07-21 22:03:06 +02:00
schems added workplace marker and calculated paths for them; updated buildings with workplace markers 2017-07-18 23:28:25 +02:00
textures added missing arrow textures (taken from mapp mod) 2014-08-06 04:07:43 +02:00
analyze_building_for_mobs.lua moved pathfinding to analyze_building_for_mobs 2017-07-21 17:03:33 +02:00
buildings.lua moved pathfinding to analyze_building_for_mobs 2017-07-21 17:03:33 +02:00
chat_commands.lua fixed bug in villages chat command and made it slightly more informative 2014-11-29 06:23:08 +01:00
config.lua added prices (in mese crystals) for plots in village type spawn 2017-02-15 04:45:21 +01:00
depends.txt reworked grasshut buildings 2017-07-01 22:54:53 +02:00
extras_for_development.lua moved deprecated functions to extras_for_development 2017-07-21 17:27:20 +02:00
fill_chest.lua added books to bookshelves; introduced mg_villages.fill_one_chest_random 2017-02-25 20:40:32 +01:00
highlandpools.lua added support for highlandpools 2015-09-12 21:20:31 +02:00
inhabitants.lua provide functions to get paths to/from beds from path_info 2017-07-08 22:46:53 +02:00
init_weights.lua added debug level mechanism to reduce debug and timing information which is of no intrest to players 2015-01-05 03:15:53 +01:00
init.lua moved plotmarker formspec to extra file 2017-07-21 17:27:56 +02:00
map_of_world.lua fixed bug with unkown nodes in preview images 2015-04-17 04:09:21 +02:00
mapgen.lua configured workplace markers after placement by mapgen 2017-07-20 05:46:20 +02:00
mg_villages_path_info.data updated pathinfo for towntest 2017-07-20 05:41:12 +02:00
name_gen.lua added error handling in case of buildings no longer beeing available at a later run or getting another internal id 2015-03-27 17:56:52 +01:00
nodes.lua cleaned up nodes code a bit 2017-07-21 22:03:06 +02:00
plotmarker_formspec.lua moved plotmarker formspec to extra file 2017-07-21 17:27:56 +02:00
protection.lua moved plotmarker formspec to extra file 2017-07-21 17:27:56 +02:00
README.md first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
replacements.lua use river water for schematics (fountains etc) 2017-07-13 05:43:56 +02:00
roads.lua finished road pathfinder last step 2017-07-10 16:55:05 +02:00
spawn_player.lua works with older versions again 2017-07-07 21:57:46 +02:00
terrain_blend.lua potential optimizations; added support for villagers 2017-06-10 23:23:27 +02:00
trees.lua support for renamed pine and new accacia tree in minetest_game/default; added option to force a particular ground type for a village type; add option to disable artificial snow for a village type 2015-08-24 03:52:59 +02:00
village_types.lua moved canadian village type into its own repository 2015-08-12 17:44:20 +02:00
villages.lua store parent roads in newly generated villages 2017-07-09 23:29:41 +02:00

This is a continuation of my (Sokomines) fork of Nores mg mapgen. The fork can be found under https://github.com/Sokomine/mg