Villages for Minetest. Contains adjustments so that it works with recent versions of MT.
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2014-08-23 23:51:46 +02:00
schems added more secure floor below forge; added anvil 2014-08-11 00:43:29 +02:00
textures added missing arrow textures (taken from mapp mod) 2014-08-06 04:07:43 +02:00
analyze_mts_file.lua one more debug line 2014-08-06 18:39:07 +02:00
buildings.lua logcabin villages are now independent of glasspanes mod 2014-08-19 18:52:29 +02:00
chat_commands.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
depends.txt added grasshut villages and soft dependencies for them 2014-08-19 18:15:08 +02:00
init.lua seperated village structure generation and placement of buildings; lowered village height to 1-5; added special road node that will not be removed by cavegen 2014-08-05 19:49:02 +02:00
map_of_world.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
mapgen.lua moved constants to mg_villages.* namespace 2014-08-19 18:32:42 +02:00
nodes.lua added alternate soil for the fields which don't have ambs running 2014-08-23 23:51:46 +02:00
protection.lua the entire village area is protected against modifications now 2014-08-17 23:42:01 +02:00
README.md first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
replacements.lua improved replacements for grasshut villages 2014-08-19 18:23:06 +02:00
rotate.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
save_restore.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
villages.lua moved constants to mg_villages.* namespace 2014-08-19 18:32:42 +02:00
we.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00

This is a continuation of my (Sokomines) fork of Nores mg mapgen. The fork can be found under https://github.com/Sokomine/mg