minetest.register_node("mg_villages:road", { description = "village road", tiles = {"default_gravel.png", "default_dirt.png"}, is_ground_content = false, -- will not be removed by the cave generator groups = {crumbly=2}, -- does not fall sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.5}, dug = {name="default_gravel_footstep", gain=1.0}, }), }) mg_villages.road_node = minetest.get_content_id( 'mg_villages:road' );