guards/init.lua

90 lines
1.9 KiB
Lua

guards = {}
local abs = math.abs
dofile(minetest.get_modpath("guards").."/formspec.lua");
dofile(minetest.get_modpath("guards").."/patrol.lua");
guards.on_spawn = function(self)
-- npcf-guard-specific data:
self.metadata = {
attack_players = "false",
patrol = "false",
patrol_points = {},
patrol_index = 0,
patrol_rest = 2,
show_armor = "true",
}
self.var = {
rest_timer = 0,
}
self.origin = {
pos = self.object:get_pos(),
yaw = self.object:get_yaw(),
}
return true
end
guards.guard_data = {
-- type needs to be "npc" - else it doesn't know how to follow
type = "npc", -- "guard",
passive = false, -- we are a guard...
damage = 9,
attack_type = "dogfight",
attacks_monsters = true,
attack_monsters = true,
attack_npcs = false,
attack_chance = 80,
owner_loyal = false,
pathfinding = false,
hp_min = 60,
hp_max = 100,
armor = 100,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
visual = "mesh",
visual_size = {x = 1, y = 1},
mesh = "skinsdb_3d_armor_character_5.b3d",
drawtype = "front",
textures = {{
"blank.png", -- cape?
-- "yl_speak_up_main_default.png", -- 64x64 skin
"2019_05_19_survivalist-dave-slim-13008091.png",
"3d_armor_trans.png", -- shield?!
"3d_armor_trans.png", -- item right hand
}},
makes_footstep_sound = true,
sounds = {},
walk_velocity = 2,
run_velocity = 3,
jump = false,
water_damage = 0,
lava_damage = 0,
light_damage = 0,
view_range = 32, -- search for hostile mobs!
owner = "Guard Guild",
order = "stand",
fear_height = 3,
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
-- show the formspec
on_rightclick = guards.on_rightclick,
-- set up metadata
on_spawn = guards.on_spawn,
do_custom = guards.on_step,
}
mobs:register_mob("guards:guard", guards.guard_data)
mobs:register_egg("guards:guard", "Guard", "wool_grey.png", 1)