forked from your-land/yourland-docs
44 lines
2.6 KiB
Plaintext
44 lines
2.6 KiB
Plaintext
Title: Founding a city
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Content:
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These information are subject to change until the 1.2 cities and invasion update.
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Hard Conditions to start a city:
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- Be at least 1500 blocks away from every other city.
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Soft Conditions:
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- Have at least level 10
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- Have at least 2 helpers
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Getting started:
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- Find a place
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- Tell staff the geografical center
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- Decide on a succession plan (fallback: city decays back to nature)
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## City controlled lands
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Protected area that belongs to a city.
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The area color is yellow during peace time and red during war time, size is minimum 256x256 with 500 blocks up from ground and -100 blocks down from ocean level. Larger cities may cover more area.
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The laws of the city apply, those laws need to be accessible to and comprehensible by everyone.
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The heart of the city must be openly accessible to everyone on or near the main square of the city. No obstacles may prevent anyone from visiting.
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It is polite to pay a visit to the Heart of the City and to only walk through unprotected doors. Protected or steel doors, even left open, should not be passed through.
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It is not neccessary but encouraged to defend the City against monster invasions.
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Cities usually are top notch targets of enemy hordes, expect few, but then massive attempts to take over.
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Cities can only be conquered by monsters, not by factions or other cities.
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A city may employ any number of guardians as long as they can afford them.
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When a city is captured, all city services are terminated and monsters roam freely.
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A city may hand out plots of a size of their choice automatically to adventurers and employ municipial NPCs like mayor, priest or transport.
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Adventurers may become citizens of a city, thus altering their /spawn to the spawnpoint of the city.
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A city may request and display their own coat of arms and maps.
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Each city gets a distinct block they can sell, to boost economy.
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For a full list of city buildings, see municipial_services.
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## Plot in a city
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Protected area that belongs to a city.
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The area color is yellow during peace time and red during war time, size is minimum 256x256 with 500 blocks up from ground and -100 blocks down from ocean level. Larger cities may cover more area.
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The laws of the city apply, those laws need to be accessible to and comprehensible by everyone.
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It is polite to only walk through unprotected doors. Protected or steel doors, even left open, should not be passed through.
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A plot can by taken from the plot owner by the authority of the city.
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When a city is captured, their plots can still be accessed by their owners, although they may have to fight their way in and out. |