forked from Sokomine/yl_speak_up
275 lines
9.9 KiB
Lua
275 lines
9.9 KiB
Lua
-- allow to sort the npc list, display more info on one NPC etc.
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yl_speak_up.input_show_npc_list = function(player, formname, fields)
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local pname = player:get_player_name()
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-- teleport to NPC
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if(fields.teleport
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and fields.selected_id
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and yl_speak_up.cache_npc_list_per_player[pname]
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and minetest.check_player_privs(pname, {teleport=true})) then
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local id = tonumber(fields.selected_id)
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if(not(id) or id < 0
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or not(yl_speak_up.npc_list[id])
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or table.indexof(yl_speak_up.cache_npc_list_per_player[pname], id) < 1) then
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minetest.chat_send_player(pname, "Sorry. Cannot find that NPC.")
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return
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end
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-- try cached position
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local pos = yl_speak_up.npc_list[id].pos
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local obj = yl_speak_up.npc_list_objects[id]
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if(obj) then
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pos = obj:get_pos()
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end
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if(not(pos) or not(pos.x) or not(pos.y) or not(pos.z)) then
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pos = yl_speak_up.npc_list[id].pos
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end
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if(not(pos) or not(pos.x) or not(pos.y) or not(pos.z)) then
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minetest.chat_send_player(pname, "Sorry. Cannot find position of that NPC.")
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return
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end
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player:set_pos(pos)
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minetest.chat_send_player(pname, "Teleporting to NPC with ID "..
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tostring(fields.selected_id)..': '..
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tostring(yl_speak_up.npc_list[id].name)..'.')
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return
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end
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-- sort by column or select an NPC
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if(fields.show_npc_list) then
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local selected = minetest.explode_table_event(fields.show_npc_list)
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-- sort by column
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if(selected.row == 1) then
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local old_sort = yl_speak_up.sort_npc_list_per_player[pname] or 0
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-- reverse sort
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if(old_sort == selected.column) then
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yl_speak_up.sort_npc_list_per_player[pname] = -1 * selected.column
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else -- sort by new col
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yl_speak_up.sort_npc_list_per_player[pname] = selected.column
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end
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-- show the update
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yl_speak_up.show_fs_ver(pname, "yl_speak_up:show_npc_list",
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yl_speak_up.get_fs_show_npc_list(pname, nil))
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return
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else
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-- show details about a specific NPC
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yl_speak_up.show_fs_ver(pname, "yl_speak_up:show_npc_list",
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yl_speak_up.get_fs_show_npc_list(pname, selected.row))
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return
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end
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end
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return
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end
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-- allow to toggle between trade entries and full log
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-- Note: takes pname instead of player(object) as first parameter
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yl_speak_up.get_fs_show_npc_list = function(pname, selected_row)
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-- which NPC can the player edit?
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local level = 0
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if( minetest.check_player_privs(pname, {npc_master=true})
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or minetest.check_player_privs(pname, {npc_talk_master=true})
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or minetest.check_player_privs(pname, {npc_talk_admin=true})) then
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level = 2
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elseif(minetest.check_player_privs(pname, {npc_talk_owner=true})) then
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level = 1
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end
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if(level < 1) then
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return "size[5,1]label[0,0;Error: You do not have the npc_talk_owner priv.]"
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end
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local formspec_start = 'size[18,14.7]'..
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'label[4.5,0.5;List of all NPC (that you can edit)]'..
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'tablecolumns[' ..
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'color;text,align=right;'.. -- the ID
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'color;text,align=center;'.. -- is the NPC a generic one?
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'color;text,align=left;'.. -- the name of the NPC
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'color;text,align=center;'.. -- the name of the owner of the NPC
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'color;text,align=right;'.. -- number of trades offered
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'color;text,align=right;'.. -- number of properties set
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'color;text,align=right;'.. -- number of people who can edit NPC
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'color;text,align=center;'.. -- last known position
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'color;text,align=center]'.. -- does he have extra privs?
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'table[0.1,1.0;17.8,9.8;show_npc_list;'
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-- add information about a specific NPC (selected row)
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local info_current_row = ''
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if(selected_row
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and selected_row > 1
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and yl_speak_up.cache_npc_list_per_player[pname]
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and yl_speak_up.cache_npc_list_per_player[pname][selected_row-1]) then
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local k = yl_speak_up.cache_npc_list_per_player[pname][selected_row-1]
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local data = yl_speak_up.npc_list[k]
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local line = yl_speak_up.cache_general_npc_list_lines[k]
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if(data) then
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local edit_list = {data.owner}
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if(data.may_edit) then
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for e, t in pairs(data.may_edit or {}) do
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table.insert(edit_list, e)
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end
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end
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local n_id = 'n_'..tostring(k)
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local priv_list = {}
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if(yl_speak_up.npc_priv_table[n_id]) then
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for priv, has_it in pairs(yl_speak_up.npc_priv_table[n_id]) do
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table.insert(priv_list, priv)
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end
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else
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priv_list = {'- none -'}
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end
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local prop_text = 'label[3.0,2.0;- none -]'
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if(data.properties) then
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local prop_list = {}
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for k, v in pairs(data.properties) do
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table.insert(prop_list, minetest.formspec_escape(
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tostring(k)..' = '..tostring(v)))
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end
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if(#prop_list > 0) then
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prop_text = 'dropdown[3.0,1.8;8,0.6;properties;'..
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table.concat(prop_list, ',')..';;]'
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end
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end
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local first_seen_at = '- unknown -'
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if(data.created_at and data.created_at ~= "") then
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first_seen_at = minetest.formspec_escape(os.date("%m/%d/%y", data.created_at))
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end
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-- allow those with teleport priv to easily visit their NPC
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local teleport_button = ''
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if(minetest.check_player_privs(pname, {teleport=true})) then
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-- the ID of the NPC we want to visit is hidden in a field; this is unsafe,
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-- but the actual check needs to happen when the teleport button is pressed
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-- anyway
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teleport_button = 'field[40,40;0,0;selected_id;;'..tostring(k)..']'..
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'button_exit[12.1,1.8;5,0.6;teleport;Teleport to this NPC]'
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end
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info_current_row =
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'container[0.1,11.2]'..
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'label[0.1,0.0;Name, Desc:]'..
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'label[3.0,0.0;'..tostring(line.n_name)..']'..
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'label[0.1,0.5;Typ:]'..
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'label[3.0,0.5;'..
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minetest.formspec_escape(tostring(data.typ or '- ? -'))..']'..
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'label[12.1,0.5;First seen at:]'..
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'label[14.4,0.5;'..
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first_seen_at..']'..
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'label[0.1,1.0;Can be edited by:]'..
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'label[3.0,1.0;'..
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minetest.formspec_escape(table.concat(edit_list, ', '))..']'..
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'label[0.1,1.5;Has the privs:]'..
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'label[3.0,1.5;'..
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minetest.formspec_escape(table.concat(priv_list, ', '))..']'..
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'label[0.1,2.0;Properties:]'..
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prop_text..
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teleport_button..
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'container_end[]'
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end
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else
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selected_row = 1
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info_current_row = 'label[0.1,11.2;Click on a column name/header in order to sort by '..
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'that column. Click it again in order to reverse sort order.\n'..
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'Click on a row to get more information about a specific NPC.\n'..
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'Only NPC that can be edited by you are shown.\n'..
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'Legend: \"G\": is generic NPC. '..
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'\"#Tr\", \"#Pr\": Number of trades or properties the NPC offers.\n'..
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' \"#Ed\": Number of players that can edit the NPC. '..
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'\"Privs\": List of abbreviated names of privs the NPC has.]'
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end
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local formspec = {}
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-- TODO: blocks may also be talked to
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local tmp_liste = {}
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for k, v in pairs(yl_speak_up.npc_list) do
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-- show only NPC - not blocks
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if(type(k) == "number" and (level == 2
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or (v.owner and v.owner == pname)
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or (v.may_edit and v.may_edit[pname]))) then
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table.insert(tmp_liste, k)
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end
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end
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-- the columns with the colors count as well even though they can't be selected
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-- (don't sort the first column by n_<id> STRING - sort by <id> NUMBER)
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local col_names = {"id", "id", "is_generic", "is_generic", "n_name", "n_name",
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"owner", "owner", "anz_trades", "anz_trades",
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"anz_properties", "anz_properties", "anz_editors", "anz_editors",
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"pos", "pos", "priv_list", "priv_list"}
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local sort_col = yl_speak_up.sort_npc_list_per_player[pname]
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if(not(sort_col) or sort_col == 0) then
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table.sort(tmp_liste)
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elseif(sort_col > 0) then
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-- it is often more helpful to sort in descending order
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local col_name = col_names[sort_col]
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table.sort(tmp_liste, function(a, b)
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return yl_speak_up.cache_general_npc_list_lines[a][col_name]
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> yl_speak_up.cache_general_npc_list_lines[b][col_name]
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end)
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else
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local col_name = col_names[sort_col * -1]
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table.sort(tmp_liste, function(a, b)
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return yl_speak_up.cache_general_npc_list_lines[a][col_name]
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< yl_speak_up.cache_general_npc_list_lines[b][col_name]
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end)
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end
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local col_headers = {'n_id', 'G', 'Name', 'Owner', '#Tr', '#Pr', '#Ed', 'Position', 'Privs'}
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for i, k in ipairs(col_headers) do
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if( sort_col and sort_col == (i * 2)) then
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table.insert(formspec, 'yellow')
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table.insert(formspec, 'v '..k..' v')
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elseif(sort_col and sort_col == (i * -2)) then
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table.insert(formspec, 'yellow')
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table.insert(formspec, '^ '..k..' ^')
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else
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table.insert(formspec, '#FFFFFF')
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table.insert(formspec, k)
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end
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end
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yl_speak_up.cache_npc_list_per_player[pname] = tmp_liste
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for i, k in ipairs(tmp_liste) do
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local data = yl_speak_up.npc_list[k]
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local line = yl_speak_up.cache_general_npc_list_lines[k]
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-- own NPC are colored green, others white
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local owner_color = '#FFFFFF'
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if(data.owner == pname) then
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owner_color = '#00FF00'
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elseif (data.may_edit and data.may_edit[pname]) then
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owner_color = '#FFFF00'
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end
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table.insert(formspec, line.is_loaded_color)
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table.insert(formspec, line.n_id)
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table.insert(formspec, 'orange')
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table.insert(formspec, line.is_generic)
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table.insert(formspec, line.npc_color)
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table.insert(formspec, line.n_name)
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table.insert(formspec, owner_color) -- diffrent for each player
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table.insert(formspec, line.owner)
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table.insert(formspec, line.is_loaded_color)
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table.insert(formspec, line.anz_trades)
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table.insert(formspec, line.is_loaded_color)
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table.insert(formspec, line.anz_properties)
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table.insert(formspec, owner_color) -- diffrent for each player
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table.insert(formspec, line.anz_editors)
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table.insert(formspec, line.is_loaded_color)
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table.insert(formspec, line.pos)
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table.insert(formspec, line.is_loaded_color)
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table.insert(formspec, line.priv_list)
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end
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table.insert(formspec, ";"..selected_row.."]")
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return table.concat({formspec_start,
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table.concat(formspec, ','),
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info_current_row,
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'button_exit[0.1,14;19.6,0.6;exit;Exit]'}, '')
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end
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yl_speak_up.register_fs("npc_list",
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yl_speak_up.input_npc_list,
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yl_speak_up.get_fs_npc_list,
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-- no special formspec required:
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nil
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)
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-- at load/reload of the mod: read the list of existing NPC
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yl_speak_up.npc_list_load()
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