yl_speak_up/command_npc_talk_generic.lua
2022-08-02 21:41:05 +02:00

64 lines
2.5 KiB
Lua

-- this is used by add_generic_dialogs.lua
-- a chat command to grant or deny or disallow npc these privs;
-- it is not checked if the NPC exists
minetest.register_chatcommand( 'npc_talk_generic', {
description = "Lists, add or removes the dialogs of NPC <n_id> as generic dialogs.\n"..
"Call: [list|add|remove|reload] [<n_id>]",
privs = {privs = true},
func = function(pname, param)
if(not(param) or param == "") then
minetest.chat_send_player(pname, "Usage: [list|add|remove|reload] <n_id>")
return
end
local parts = string.split(param, " ")
local s = yl_speak_up.modstorage:get_string("generic_npc_list") or ""
local generic_npc_list = string.split(s, " ")
if((parts[1] == "add" or parts[1] == "remove") and #parts == 2) then
local do_reload = false
local i = table.indexof(generic_npc_list, parts[2])
if(parts[1] == "add" and i == -1) then
local n_id = parts[2]
table.insert(generic_npc_list, n_id)
local dialog = yl_speak_up.load_dialog(n_id, false)
local res = yl_speak_up.check_and_add_as_generic_dialog(dialog, n_id)
minetest.chat_send_player(pname, "Adding NPC "..tostring(n_id).."..: "..tostring(res))
do_reload = true
elseif(parts[1] == "add" and i ~= -1) then
minetest.chat_send_player(pname, "NPC "..tostring(parts[2])..
" is already registered as a generic NPC. You may try to "..
"remove and add it again if something went wrong.")
elseif(parts[1] == "remove" and i ~= -1) then
table.remove(generic_npc_list, i)
minetest.chat_send_player(pname, "Removing NPC "..tostring(parts[2]).." ..")
do_reload = true
yl_speak_up.generic_dialogs[parts[2]] = nil
yl_speak_up.generic_dialog_conditions[parts[2]] = nil
elseif(parts[1] == "reload") then
do_reload = true
end
-- actually reload the NPC list
if(do_reload) then
-- store the updated version
yl_speak_up.modstorage:set_string("generic_npc_list",
table.concat(generic_npc_list, " "))
yl_speak_up.load_generic_dialogs()
end
elseif(parts[1] ~= "list" and parts[1] ~= "reload") then
minetest.chat_send_player(pname, "Usage: [list|add|remove|reload] <n_id>")
return
end
local liste = {}
for n_id, v in pairs(yl_speak_up.generic_dialogs) do
table.insert(liste, n_id)
end
if(#liste < 1) then
minetest.chat_send_player(pname, "No NPC provides generic dialogs.")
else
minetest.chat_send_player(pname, "These NPC provide generic dialogs: "..
table.concat(liste, ", ")..".")
end
return
end
})