forked from Sokomine/yl_speak_up
486 lines
22 KiB
Lua
486 lines
22 KiB
Lua
|
|
-- is the player in edit mode?
|
|
yl_speak_up.in_edit_mode = function(pname)
|
|
return pname
|
|
and yl_speak_up.edit_mode[pname]
|
|
and (yl_speak_up.edit_mode[pname] == yl_speak_up.speak_to[pname].n_id)
|
|
end
|
|
|
|
|
|
-- in edit mode, *all* options are displayed
|
|
local old_calculate_displayable_options = yl_speak_up.calculate_displayable_options
|
|
yl_speak_up.calculate_displayable_options = function(pname, d_options, allow_recursion)
|
|
-- no options - nothing to do
|
|
if(not(d_options)) then
|
|
return {}
|
|
end
|
|
if(yl_speak_up.in_edit_mode(pname)) then
|
|
-- in edit mode: show all options (but sort them first)
|
|
local retval = {}
|
|
local sorted_list = yl_speak_up.get_sorted_options(d_options, "o_sort")
|
|
for i, o_k in ipairs(sorted_list) do
|
|
retval[o_k] = true
|
|
end
|
|
return retval
|
|
end
|
|
-- outside edit mode: really calculate what can be displayed
|
|
return old_calculate_displayable_options(pname, d_options, allow_recursion)
|
|
end
|
|
|
|
|
|
-- in edit mode, autoanswer, random dialogs and d_got_item play no role and are *not* applied
|
|
-- (we want to see and edit all options regardless of preconditions)
|
|
local old_apply_autoanswer_etc = yl_speak_up.apply_autoanswer_and_random_and_d_got_item
|
|
yl_speak_up.apply_autoanswer_and_random_and_d_got_item = function(player, pname, d_id, dialog, allowed, active_dialog, recursion_depth)
|
|
-- no automatic switching in edit_mode
|
|
if(yl_speak_up.in_edit_mode(pname)) then
|
|
return
|
|
end
|
|
return old_apply_autoanswer_etc(player, pname, d_id, dialog, allowed, active_dialog, recursion_depth)
|
|
end
|
|
|
|
|
|
-- helper function for yl_speak_up.get_fs_talkdialog:
|
|
-- shows the text the NPC "speaks" and adds edit and navigation buttons
|
|
-- (all only in *edit_mode*)
|
|
local old_talkdialog_main_text = yl_speak_up.get_fs_talkdialog_main_text
|
|
yl_speak_up.get_fs_talkdialog_main_text = function(pname, formspec, h, dialog, dialog_list, c_d_id, active_dialog, alternate_text)
|
|
if(not(yl_speak_up.in_edit_mode(pname))) then
|
|
return old_talkdialog_main_text(pname, formspec, h, dialog, dialog_list, c_d_id, active_dialog, alternate_text)
|
|
end
|
|
local d_id_to_dropdown_index = {}
|
|
-- allow to change skin, wielded items etc.
|
|
table.insert(formspec, "button[15.75,3.5;3.5,0.9;edit_skin;Edit Skin]")
|
|
|
|
if(not(dialog) or not(dialog.n_dialogs)) then
|
|
return {h = h, formspec = formspec, d_id_to_dropdown_index = {}, dialog_list = dialog_list}
|
|
end
|
|
|
|
-- display the window with the text the NPC is saying
|
|
-- sort all dialogs by d_sort
|
|
local sorted_list = yl_speak_up.get_sorted_options(dialog.n_dialogs, "d_sort")
|
|
-- add buttons for previous/next dialog
|
|
for i, d in ipairs(sorted_list) do
|
|
-- build the list of available dialogs for the dropdown list(s)
|
|
dialog_list = dialog_list..","..minetest.formspec_escape(d)
|
|
if(d == c_d_id) then
|
|
local prev_dialog = tostring(minetest.formspec_escape(sorted_list[i-1]))
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
"button", "8.5,4.0;2,0.9", "prev_dialog_"..prev_dialog,
|
|
"<",
|
|
"Go to previous dialog "..prev_dialog..".",
|
|
(sorted_list[ i-1 ]))
|
|
local next_dialog = tostring(minetest.formspec_escape(sorted_list[i+1]))
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
"button", "11,4.0;2,0.9", "next_dialog_"..next_dialog,
|
|
">",
|
|
"Go to next dialog "..next_dialog..".",
|
|
(sorted_list[ i+1 ]))
|
|
end
|
|
d_id_to_dropdown_index[d] = i + 1
|
|
end
|
|
dialog_list = dialog_list..",d_end"
|
|
d_id_to_dropdown_index["d_end"] = #sorted_list + 2
|
|
|
|
table.insert(formspec, "label[0.2,4.6;Dialog:]") -- "..minetest.formspec_escape(c_d_id)..":]")
|
|
table.insert(formspec, "dropdown[3.0,4.0;5,1;d_id;"..dialog_list..";"..
|
|
(d_id_to_dropdown_index[c_d_id] or "1")..",]")
|
|
table.insert(formspec, "tooltip[3.0,4.0;5,1;"..
|
|
"Select the dialog you want to edit. Currently, dialog "..c_d_id..
|
|
" is beeing displayed.;#FFFFFF;#000000]")
|
|
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
"button", "13.9,4.0;1,0.9", "show_new_dialog",
|
|
"+",
|
|
"Create a new dialog.",
|
|
true)
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
"button", "11.0,0.3;2,1.0", "button_edit_notes",
|
|
"Notes",
|
|
"Keep notes of what this NPC is for, how his character is etc.",
|
|
true)
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
"button", "13.2,0.3;2,0.9", "button_edit_name_and_description",
|
|
"Edit",
|
|
"Edit name and description of your NPC.",
|
|
true)
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
"button", "15.4,0.3;2,0.9", "button_save_dialog",
|
|
"Save",
|
|
"Save this dialog.",
|
|
true)
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
"button", "17.5,0.3;2.4,0.9", "button_export_dialog",
|
|
"Export",
|
|
"Export: Show the dialog in .json format which you can copy and store on your computer.",
|
|
true)
|
|
|
|
|
|
-- static help text instead of text input field for d_got_item
|
|
if(c_d_id == "d_got_item") then
|
|
table.insert(formspec, "hypertext[0.2,5;19.6,17.8;d_text;"..
|
|
"<normal>Note:\nThis is a special dialog."..
|
|
"It will be called when the player clicks on "..
|
|
"<b>I want to give you something</b>."..
|
|
"\nMost of the things listed below will be added automaticly when you add a "..
|
|
"new option to this dialog. In most cases you may just have to edit the "..
|
|
"<b>precondition</b> so that the <i>right item</i> is accepted, and then "..
|
|
"set the <b>target dialog</b> <i>according to your needs</i>. Please also "..
|
|
"edit the <b>alternate text</b> so that it fits your <i>item</i>!"..
|
|
"\nThis is how it works in detail:"..
|
|
"\n<b>Each option</b> you add here ought to deal with one item(stack) that "..
|
|
"the NPC expects from the player, i.e. <i>farming:bread 2</i>. "..
|
|
"Each option needs to be selected <b>automaticly</b> and ought to contain:"..
|
|
"\n* a <b>precondition</b> regarding "..
|
|
"<b>an item the player offered/gave to the NPC</b> "..
|
|
"(shown as <b>player_offered_item</b> in overview) "..
|
|
"where you define which item(stack) is relevant for this option"..
|
|
"\n* an <b>effect</b> regarding <b>an item the player offered to the NPC</b> "..
|
|
"(shown as <b>deal_with_offered_item</b> in overview) "..
|
|
"where you define what shall happen to the offered item. Usually "..
|
|
"the NPC will accept the item and put it into its inventory."..
|
|
"\n* Don't forget to set a suitable target dialog for the <b>effect</b>! "..
|
|
"Your NPC ought to comment on what he got, i.e. "..
|
|
"<i>Thank you for those two breads! You saved me from starving.</i>"..
|
|
"You can also work with an alternate text here (as is done in the "..
|
|
"default setup when adding a new option here)."..
|
|
"\n</normal>]")
|
|
-- static help text instead of text input field for d_trade
|
|
elseif(c_d_id == "d_trade") then
|
|
table.insert(formspec, "hypertext[0.2,5;19.6,17.8;d_text;"..
|
|
"<normal>Note:\nThis is a special dialog."..
|
|
"It will be called when the player clicks on "..
|
|
"<b>Let's trade!</b>."..
|
|
"\nSome of the things listed below will be added automaticly when you add a "..
|
|
"new option to this dialog. In most cases you may just have to edit the "..
|
|
"<b>precondition</b> so that the <i>right item(stack)</i> is beeing "..
|
|
"searched for, and you need to add suitable effects. The ones added "..
|
|
"automaticly are just an example."..
|
|
"\nNote that once the NPC found a matching precondition, it will execute the "..
|
|
"relevant effects and present the player the trade list. Any further options "..
|
|
"that might also fit will not be executed this time. Only <b>one</b> option "..
|
|
"(or none) will be selected each time."..
|
|
"\nThis is how it works in detail:"..
|
|
"\n<b>Each option</b> you add here ought to deal with one item(stack) that "..
|
|
"the NPC might or might not have in its inventory, "..
|
|
"i.e. <i>default:stick 4</i>. "..
|
|
"Each option needs to be selected <b>automaticly</b> and ought to contain:"..
|
|
"\n* at least one <b>precondition</b> regarding "..
|
|
"<b>the inventory of the NPC</b> "..
|
|
"where you define which item(stack) is relevant for this option "..
|
|
"(you can add multiple such preconditions for each option)"..
|
|
"\n* at least one <b>effect</b> regarding what the NPC shall do if the "..
|
|
"precondition matches. In most cases, <b>NPC crafts something</b>, "..
|
|
"<b>put item from the NPC's inventory into a chest etc.</b> or "..
|
|
"<b>take item from a chest etc. and put it into the NPC's inventory</b> "..
|
|
"will be what you are looking for. More than one effect is possible."..
|
|
"\n* In this particular case, no target dialog needs to be selected. After "..
|
|
"executing the effect(s), the trade list view will be shown to the "..
|
|
"player."..
|
|
"\n</normal>]")
|
|
elseif(active_dialog and active_dialog.d_text) then
|
|
table.insert(formspec, "textarea[0.2,5;19.6,17.8;d_text;;"..
|
|
minetest.formspec_escape(active_dialog.d_text or "?")..
|
|
"]")
|
|
else
|
|
table.insert(formspec, "textarea[0.2,5;19.6,17.8;d_text;;"..
|
|
minetest.formspec_escape("[no text]")..
|
|
"]")
|
|
end
|
|
return {h = h, formspec = formspec, d_id_to_dropdown_index = d_id_to_dropdown_index,
|
|
dialog_list = dialog_list}
|
|
end
|
|
|
|
|
|
-- helper function for yl_speak_up.get_fs_talkdialog:
|
|
-- prints one entry (option/answer) in normal and *edit_mode*
|
|
local old_talkdialog_line = yl_speak_up.get_fs_talkdialog_line
|
|
yl_speak_up.get_fs_talkdialog_line = function(
|
|
formspec, h, pname_for_old_fs, oid, sb_v,
|
|
dialog, allowed, pname,
|
|
-- these additional parameters are needed *here*, in edit_mode:
|
|
active_dialog, dialog_list, d_id_to_dropdown_index,
|
|
current_index, anz_options)
|
|
|
|
if(not(yl_speak_up.in_edit_mode(pname))) then
|
|
-- in normal mode:
|
|
return old_talkdialog_line(formspec, h, pname_for_old_fs, oid, sb_v,
|
|
dialog, allowed, pname,
|
|
active_dialog, dialog_list, d_id_to_dropdown_index,
|
|
current_index, anz_options)
|
|
end
|
|
|
|
-- in edit mode:
|
|
local offset = 0.0
|
|
local field_length = 43.8
|
|
if(pname_for_old_fs) then
|
|
offset = 0.7
|
|
field_length = 41.8
|
|
end
|
|
h = h + 1
|
|
-- add a button "o_<nr>:" that leads to an edit formspec for this option
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
"button", tostring(2.9+offset).."," .. h .. ";2,0.9", "edit_option_" .. oid,
|
|
oid,
|
|
"Edit target dialog, pre(C)onditions and (Ef)fects for option "..oid..".",
|
|
true)
|
|
-- find the right target dialog for this option (if it exists):
|
|
local target_dialog = nil
|
|
local results = active_dialog.d_options[sb_v.o_id].o_results
|
|
-- has this option more results/effects than just switching to another dialog?
|
|
local has_other_results = false
|
|
if(results ~= nil) then
|
|
for k, v in pairs(results) do
|
|
if v.r_type == "dialog"
|
|
and (dialog.n_dialogs[v.r_value] ~= nil
|
|
or v.r_value == "d_end"
|
|
or v.r_value == "d_trade"
|
|
or v.r_value == "d_got_item") then
|
|
-- there may be more than one in the data structure
|
|
target_dialog = v.r_value
|
|
elseif v.r_type ~= "dialog" then
|
|
has_other_results = true
|
|
end
|
|
end
|
|
end
|
|
-- add a button "-> d_<nr>" that leads to the target dialog (if one is set)
|
|
-- selecting an option this way MUST NOT execute the pre(C)onditions or (Ef)fects!
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
"button", tostring(9.6+offset)..","..h..";1,0.9", "button_" .. oid,
|
|
"->",
|
|
"Go to target dialog "..minetest.formspec_escape(target_dialog or "")..
|
|
" that will be shown when this option ("..oid..") is selected.",
|
|
(target_dialog))
|
|
|
|
-- allow to set a new target dialog
|
|
table.insert(formspec, "dropdown["..tostring(5.0+offset)..","..h..";4.7,1;d_id_"..
|
|
oid..";"..
|
|
dialog_list..";"..
|
|
(d_id_to_dropdown_index[(target_dialog or "?")] or "0")..",]")
|
|
-- add a tooltip "Change target dialog"
|
|
table.insert(formspec, "tooltip[5.0,"..h..";4.7,1;"..
|
|
"Change target dialog for option "..oid..".;#FFFFFF;#000000]")
|
|
|
|
-- are there any prerequirements?
|
|
local prereq = active_dialog.d_options[sb_v.o_id].o_prerequisites
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
"button", tostring(0.5+offset)..","..h..";0.5,0.9", "conditions_"..oid,
|
|
"C",
|
|
"There are pre(C)onditions required for showing this option. Display them.",
|
|
(prereq and next(prereq)))
|
|
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
"button", tostring(1.6+offset)..","..h..";0.6,0.9", "effects_"..oid,
|
|
"Ef",
|
|
"There are further (Ef)fects (apart from switching\n"..
|
|
"to a new dialog) set for this option. Display them.",
|
|
(has_other_results))
|
|
|
|
local d_option = active_dialog.d_options[sb_v.o_id]
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
"button", tostring(2.25+offset)..","..h..";0.6,0.9", "quests_"..oid,
|
|
"Q",
|
|
"This option sets a (Q)est step if possible.\n"..
|
|
"A special precondition is evaluated automaticly\n"..
|
|
"to check if the quest step can be set.",
|
|
(d_option and d_option.quest_id and d_option.quest_step))
|
|
|
|
-- are there any actions defined?
|
|
local actions = active_dialog.d_options[sb_v.o_id].actions
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
"button", tostring(1.05+offset)..","..h..";0.5,0.9", "actions_"..oid,
|
|
"A",
|
|
"There is an (A)ction (i.e. a trade) that will happen\n"..
|
|
"when switching to a new dialog. Display actions and\n"..
|
|
"trade of this option.",
|
|
(actions and next(actions)))
|
|
|
|
if(sb_v.o_autoanswer) then
|
|
table.insert(formspec,
|
|
"label["..tostring(10.5+offset+0.2)..","..tostring(h+0.5)..";"..
|
|
minetest.formspec_escape("[Automaticly selected if preconditions are met] "..
|
|
tostring(sb_v.o_text_when_prerequisites_met))..
|
|
"]")
|
|
elseif(active_dialog.o_random) then
|
|
table.insert(formspec,
|
|
"label["..tostring(10.5+offset+0.2)..","..tostring(h+0.5)..";"..
|
|
minetest.formspec_escape("[One of these options is randomly selected] "..
|
|
tostring(sb_v.o_text_when_prerequisites_met))..
|
|
"]")
|
|
else
|
|
-- show the actual text for the option
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
"field", tostring(10.5+offset)..","..h..";"..
|
|
tostring(field_length-2.3)..",0.9",
|
|
"text_option_" .. oid,
|
|
";"..minetest.formspec_escape(sb_v.o_text_when_prerequisites_met),
|
|
"Edit the text that is displayed on button "..oid..".",
|
|
true)
|
|
end
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
"button", tostring(10.5+offset+field_length-2.2)..","..h..";1.0,0.9", "delete_option_"..oid,
|
|
"Del",
|
|
"Delete this option/answer.",
|
|
true)
|
|
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
-- "image_button", tostring(9.9+offset+field_length-0.5)..","..h..";0.5,0.9"..
|
|
-- ";gui_furnace_arrow_bg.png^[transformR180",
|
|
"button", tostring(10.5+offset+field_length-1.1)..","..h..";0.5,0.9",
|
|
"option_move_down_"..oid,
|
|
"v",
|
|
"Move this option/answer one down.",
|
|
(current_index < anz_options))
|
|
yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
|
|
-- "image_button", tostring(9.9+offset+field_length-1.0)..","..h..";0.5,0.9"..
|
|
-- ";gui_furnace_arrow_bg.png",
|
|
"button", tostring(10.5+offset+field_length-0.5)..","..h..";0.5,0.9",
|
|
"option_move_up_"..oid,
|
|
"^",
|
|
"Move this option/answer one up.",
|
|
(current_index > 1))
|
|
return {h = h, formspec = formspec}
|
|
end
|
|
|
|
|
|
-- add a prefix to "I want to give you something." dialog option in edit_mode:
|
|
local old_talkdialog_offers_item = yl_speak_up.get_fs_talkdialog_add_player_offers_item
|
|
yl_speak_up.get_fs_talkdialog_add_player_offers_item = function(pname, formspec, h, dialog, add_text, pname_for_old_fs)
|
|
local offer_item_add_text = ""
|
|
if(yl_speak_up.in_edit_mode(pname)) then
|
|
offer_item_add_text = minetest.formspec_escape("[dialog d_got_item] -> ")
|
|
end
|
|
return old_talkdialog_offers_item(pname, formspec, h, dialog, offer_item_add_text, pname_for_old_fs)
|
|
end
|
|
|
|
|
|
-- helper function for yl_speak_up.get_fs_talkdialog:
|
|
-- if the player can edit the NPC,
|
|
-- either add a button for entering edit mode
|
|
-- or add the buttons needed to edit the dialog when in *edit mode*
|
|
local old_talkdialog_add_edit_and_command_buttons = yl_speak_up.get_fs_talkdialog_add_edit_and_command_buttons
|
|
yl_speak_up.get_fs_talkdialog_add_edit_and_command_buttons = function(
|
|
pname, formspec, h, pname_for_old_fs, is_a_start_dialog,
|
|
active_dialog, luaentity, may_edit_npc, anz_options)
|
|
-- add the buttons that are added to all editable NPC *first*:
|
|
-- inventory access, commands for mobs_npc, custom commands
|
|
local res = old_talkdialog_add_edit_and_command_buttons(
|
|
pname, formspec, h, pname_for_old_fs, is_a_start_dialog,
|
|
active_dialog, luaentity, may_edit_npc, anz_options)
|
|
formspec = res.formspec
|
|
h = res.h
|
|
-- if the player cannot *enter* edit_mode:
|
|
if(not(may_edit_npc)) then
|
|
return res
|
|
end
|
|
local edit_mode = yl_speak_up.in_edit_mode(pname)
|
|
-- button "show log" for those who can edit the NPC (entering edit mode is not required)
|
|
local text = minetest.formspec_escape(
|
|
"[Log] Show me your log.")
|
|
h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
|
|
"show_log",
|
|
text, text,
|
|
true, nil, nil, pname_for_old_fs)
|
|
-- Offer to enter edit mode if the player has the npc_talk_owner priv OR is allowed to edit the NPC.
|
|
-- The npc_talk_master priv allows to edit all NPC.
|
|
if(not(edit_mode)) then
|
|
h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
|
|
"button_start_edit_mode",
|
|
"Enters edit mode. In this mode, you can edit the texts the NPC says and the "..
|
|
"answers that can be given.",
|
|
-- chat option: "I am your owner. I have new orders for you.
|
|
"I am your owner. I have new orders for you.",
|
|
true, nil, true, pname_for_old_fs) -- is button_exit
|
|
return {h = h, formspec = formspec}
|
|
end
|
|
|
|
local offset = 0.0
|
|
-- If in edit mode, add new menu entries: "add new options", "end edit mode" and what else is needed.
|
|
h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
|
|
"add_option",
|
|
-- chat option: "Add a new answer/option to this dialog."
|
|
"Adds a new option to this dialog. You can delete options via the option edit menu.",
|
|
"Add a new option/answer to this dialog. You can delete options via the option "..
|
|
"edit menu.",
|
|
-- the amount of allowed options/answers has been reached
|
|
(anz_options < yl_speak_up.max_number_of_options_per_dialog),
|
|
"Maximum number of allowed answers/options reached. No further options/answers "..
|
|
"can be added.", nil, pname_for_old_fs)
|
|
|
|
h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
|
|
"delete_this_empty_dialog",
|
|
-- chat option: "Delete this dialog."
|
|
"Dialogs can only be deleted when they are empty and have no more "..
|
|
"options/answers. This is the case here, so the dialog can be deleted.",
|
|
"Delete this empty dialog.",
|
|
(active_dialog and active_dialog.d_text == "" and anz_options == 0),
|
|
-- (but only show this option if the dialog is empty)
|
|
"If you want to delete this dialog, you need to delete all options and its "..
|
|
"text first.", nil, pname_for_old_fs)
|
|
|
|
h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
|
|
"show_what_points_to_this_dialog",
|
|
-- chat option: "Show what points to this dialog."
|
|
"Show which other dialog options or failed actions\n"..
|
|
"or effects lead the player to this dialog here.",
|
|
"Show what points to this dialog.",
|
|
-- there is no alternate text to show
|
|
true, nil, nil, pname_for_old_fs)
|
|
|
|
h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
|
|
"make_first_option",
|
|
-- chat option: "Make this dialog the first one shown when starting to talk."
|
|
"The NPC has to start with one dialog when he is right-clicked. "..
|
|
"Make this dialog the one shown.",
|
|
"Make this dialog the first one shown when starting a conversation.",
|
|
(active_dialog and active_dialog.d_sort and tonumber(active_dialog.d_sort) ~= 0),
|
|
-- (but only show this option if it's not already the first one)
|
|
"This dialog will be shown whenever a conversation is started.", nil,pname_for_old_fs)
|
|
|
|
local b_text = "Turn this into"
|
|
if(is_a_start_dialog) then
|
|
b_text = "This shall no longer be"
|
|
end
|
|
h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
|
|
"turn_into_a_start_dialog",
|
|
"With automatic selection of options, it is possible that the real\n"..
|
|
"start dialog will never be shown to the player. However, we need\n"..
|
|
"to add some buttons to that start dialog for i.e. giving items\n"..
|
|
"to the NPC and for trading. Therefore, dialogs can be marked as\n"..
|
|
"*a* start dialog so that these buttons will be added to those dialogs.",
|
|
b_text.." *a* start dialog where buttons for trade etc. are shown.",
|
|
not(active_dialog and active_dialog.d_sort and tonumber(active_dialog.d_sort) == 0),
|
|
"The start dialog automaticly counts as *a* start dialog where buttons for "..
|
|
"trade etc. are shown.", nil, pname_for_old_fs)
|
|
|
|
-- chat option: Mute/Unmute NPC
|
|
h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
|
|
"mute_npc",
|
|
-- chat option: mute the NPC
|
|
"The NPC will no longer show his dialogs when he is right-clicked. This is "..
|
|
"useful while you edit the NPC and don't want players to see "..
|
|
"unfinished entries and/or quests.",
|
|
"State: Not muted. Stop talking to other players while I give you new orders.",
|
|
(luaentity and luaentity.yl_speak_up.talk), nil, nil, pname_for_old_fs)
|
|
h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
|
|
"un_mute_npc",
|
|
-- unmute the NPC
|
|
"The NPC will show his dialogs to other players when he is right-clicked. "..
|
|
"This is the normal mode of operation. Choose this when you are "..
|
|
"finished editing.",
|
|
"State: You are currently muted. Talk to anyone again who wants to talk to you.",
|
|
-- the NPC has to be there
|
|
(luaentity and not(luaentity.yl_speak_up.talk)), nil, nil, pname_for_old_fs)
|
|
|
|
|
|
h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
|
|
"button_end_edit_mode",
|
|
"Ends edit mode. From now on, your NPC will talk to you like he talks to other "..
|
|
"players. You can always give him new orders by entering edit mode again.",
|
|
-- chat option:"That was all. I'm finished with giving you new orders. Remember them!"
|
|
"That was all. I'm finished with giving you new orders. Remember them!",
|
|
true, nil, true, pname_for_old_fs) -- is button_exit
|
|
return {h = h, formspec = formspec}
|
|
end
|
|
|