forked from Sokomine/yl_speak_up
		
	
		
			
				
	
	
		
			476 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			476 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| 
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| -- helper functions for yl_speak_up.input_fs_manage_variables(..)
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| -- returns the index of the new variable
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| yl_speak_up.input_fs_manage_variables_add_new_entry = function(pname, entry_name)
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| 	local res = yl_speak_up.add_quest_variable(pname, entry_name)
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| 	if(not(res)) then
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| 		return -1
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| 	end
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| 	local var_list = yl_speak_up.get_quest_variables(pname, true)
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| 	-- make names of own variables shorter
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| 	yl_speak_up.strip_pname_from_varlist(var_list, pname)
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| 	table.sort(var_list)
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| 	return table.indexof(var_list, entry_name)
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| end
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| 
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| -- helper functions for yl_speak_up.input_fs_manage_variables(..)
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| -- returns a text describing if deleting the variable worked
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| yl_speak_up.input_fs_manage_variables_del_old_entry = function(pname, entry_name)
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| 	-- delete (empty) variable
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| 	return yl_speak_up.del_quest_variable(pname, entry_name, nil)
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| end
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| 
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| -- helper functions for yl_speak_up.input_fs_manage_variables(..)
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| -- implements all the functions that are specific to managing variables and not part of
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| -- general item management
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| yl_speak_up.input_fs_manage_variables_check_fields = function(player, formname, fields, var_name, list_of_entries)
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| 	local pname = player:get_player_name()
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| 	if(not(var_name)) then
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| 		var_name = ""
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| 	end
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| 	local var_name_with_prefix = yl_speak_up.restore_complete_var_name(var_name, pname)
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| 
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| 	-- show all stored values for a variable in a table
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| 	if(fields and fields.show_stored_values_for_var and var_name) then
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| 		yl_speak_up.show_fs(player, "msg", {
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| 			input_to = "yl_speak_up:manage_variables",
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| 			formspec = yl_speak_up.fs_show_all_var_values(player, pname, var_name)
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| 		})
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| 		return
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| 	-- show details about a quest (if it is a quest variable)
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| 	elseif(fields and fields.show_quest) then
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| 		yl_speak_up.show_fs(player, "manage_quests", var_name)
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| 		return
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| 	-- show where this variable is used
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| 	elseif(fields and fields.show_var_usage and fields.show_var_usage ~= "") then
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| 		yl_speak_up.show_fs(player, "msg", {
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| 			input_to = "yl_speak_up:manage_variables",
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| 			formspec = yl_speak_up.fs_get_list_of_usage_of_variable(
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| 					fields.list_of_entries, pname, true,
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| 					"back_from_msg",
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| 					"Back to manage variables",
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| 					-- not an internal variable
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| 					false)
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| 		})
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| 		return
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| 	-- enable, disable and list variables in debug mode
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| 	elseif(fields and fields.enable_debug_mode and var_name) then
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| 		yl_speak_up.set_variable_metadata(var_name, pname, "debug", pname, true)
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| 		yl_speak_up.show_fs(player, "msg", {
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| 			input_to = "yl_speak_up:manage_variables",
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|                         formspec = "size[10,2]"..
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|                                 "label[0.2,0.0;Activating debug mode for variable \""..
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|                                         minetest.colorize("#FFFF00",
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| 						minetest.formspec_escape(tostring(var_name)))..
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|                                         "\".\nYou will now receive a chat message whenever the "..
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| 					"variable changes.]"..
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|                                 "button[1.5,1.5;2,0.9;back_from_msg;Back]"})
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| 		return
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| 	elseif(fields and fields.disable_debug_mode and var_name) then
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| 		yl_speak_up.set_variable_metadata(var_name, pname, "debug", pname, nil)
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| 		yl_speak_up.show_fs(player, "msg", {
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| 			input_to = "yl_speak_up:manage_variables",
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|                         formspec = "size[10,2]"..
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|                                 "label[0.2,0.0;Deactivating debug mode for variable \""..
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|                                         minetest.colorize("#FFFF00",
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| 						minetest.formspec_escape(tostring(var_name)))..
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|                                         "\".\nYou will no longer receive a chat message whenever the "..
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| 					"variable changes.]"..
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|                                 "button[1.5,1.5;2,0.9;back_from_msg;Back]"})
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| 		return
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| 	elseif(fields and fields.list_debug_mode) then
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| 		yl_speak_up.show_fs(player, "msg", {
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| 			input_to = "yl_speak_up:manage_variables",
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|                         formspec = "size[10,6]"..
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|                                 "label[0.2,0.0;You are currently receiving debug information for the "..
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| 					"following variables:]"..
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| 				"tablecolumns[text]"..
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| 				"table[0.8,0.8;8.8,4.0;list_of_variables_in_debug_mode;"..
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| 				-- the table entries will already be formspec_escaped
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| 				table.concat(yl_speak_up.get_list_of_debugged_variables(pname), ",").."]"..
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|                                 "button[1.5,5.5;2,0.9;back_from_msg;Back]"})
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| 		return
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| 
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| 	-- a player name was given; the value for that player shall be shown
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| 	elseif(fields and fields.show_stored_value_for_player and var_name
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| 	  and fields.stored_value_for_player and fields.stored_value_for_player ~= "") then
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| 		yl_speak_up.show_fs(player, "manage_variables", {var_name = var_name,
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| 				for_player = fields.stored_value_for_player})
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| 		return
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| 	-- change the value for a player (possibly to nil)
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| 	elseif(fields and fields.store_new_value_for_player and var_name
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| 	  and fields.stored_value_for_player and fields.stored_value_for_player ~= "") then
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| 		local old_value = yl_speak_up.get_quest_variable_value(
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| 					fields.stored_value_for_player, var_name_with_prefix)
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| 		yl_speak_up.set_quest_variable_value(fields.stored_value_for_player, var_name_with_prefix,
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| 							fields.current_value_for_player)
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| 		local new_value = yl_speak_up.get_quest_variable_value(
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| 					fields.stored_value_for_player, var_name_with_prefix)
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| 		local success_msg = minetest.colorize("#00FF00", "Successfully set variable")
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| 		if(new_value ~= fields.current_value_for_player) then
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| 			success_msg = minetest.colorize("#FF0000", "FAILED TO set variable")
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| 		end
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| 		yl_speak_up.show_fs(player, "msg", {
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| 			input_to = "yl_speak_up:manage_variables",
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|                         formspec = "size[10,2.5]"..
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|                                 "label[0.2,0.0;"..success_msg.." \""..
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|                                         minetest.colorize("#FFFF00",
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| 						minetest.formspec_escape(tostring(var_name)))..
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|                                         "\"\nfor player "..
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| 						minetest.formspec_escape(fields.stored_value_for_player)..
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| 					"\n(old value: "..
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| 					minetest.colorize("#AAAAAA", old_value)..
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| 					")\nto new value "..
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| 					minetest.colorize("#FFFF00", fields.current_value_for_player)..".]"..
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|                                 "button[1.5,2.0;2,0.9;back_from_msg;Back]"})
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| 		return
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| 	-- remove the value for a player (set to nil)
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| 	elseif(fields and fields.unset_value_for_player and var_name
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| 	  and fields.stored_value_for_player and fields.stored_value_for_player ~= "") then
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| 		local old_value = yl_speak_up.get_quest_variable_value(
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| 					fields.stored_value_for_player, var_name_with_prefix)
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| 		yl_speak_up.set_quest_variable_value(fields.stored_value_for_player, var_name_with_prefix, nil)
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| 		local new_value = yl_speak_up.get_quest_variable_value(
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| 					fields.stored_value_for_player, var_name_with_prefix)
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| 		local success_msg = minetest.colorize("#00FF00", "Unset variable")
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| 		if(new_value) then
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| 			success_msg = minetest.colorize("#FF0000", "FAILED TO unset variable")
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| 		end
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| 		yl_speak_up.show_fs(player, "msg", {
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| 			input_to = "yl_speak_up:manage_variables",
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|                         formspec = "size[10,2]"..
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|                                 "label[0.2,0.0;"..success_msg.." \""..
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|                                         minetest.colorize("#FFFF00",
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| 						minetest.formspec_escape(tostring(var_name)))..
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|                                         "\"\nfor player "..
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| 						minetest.formspec_escape(fields.stored_value_for_player)..
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| 					"\n(old value: "..
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| 					minetest.colorize("#AAAAAA", old_value)..
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| 					").]"..
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|                                 "button[1.5,1.5;2,0.9;back_from_msg;Back]"})
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| 		return
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| 	-- revoke read or write access to a variable
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| 	elseif(fields
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| 	  and ((fields.revoke_player_var_read_access  and fields.revoke_player_var_read_access ~= "")
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| 	    or (fields.revoke_player_var_write_access and fields.revoke_player_var_write_access ~= ""))
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| 	  and var_name) then
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| 		local right = "read"
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| 		if(fields.revoke_player_var_write_access and fields.revoke_player_var_write_access ~= "") then
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| 			right = "write"
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| 		end
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| 		-- which player are we talking about?
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| 		local selected = yl_speak_up.speak_to[pname]["tmp_index_var_"..right.."_access"]
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| 		local pl_with_access = yl_speak_up.get_access_list_for_var(var_name, pname, right.."_access")
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| 		local tmp_list = {}
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| 		for k, v in pairs(pl_with_access) do
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| 			table.insert(tmp_list, k)
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| 		end
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| 		table.sort(tmp_list)
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| 		local grant_to = ""
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| 		if(selected > 1) then
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| 			grant_to = tmp_list[ selected-1 ]
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| 		end
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| 		local error_msg = ""
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| 		local pl_with_access = yl_speak_up.get_access_list_for_var(var_name, pname, right.."_access")
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| 		if(not(grant_to) or grant_to == "") then
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| 			error_msg = "For which player do you want to revoke "..right.." access?"
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| 		elseif(pname ~= yl_speak_up.npc_owner[ n_id ]
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| 		  and not(minetest.check_player_privs(pname, {npc_talk_master=true}))) then
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| 			error_msg = "Only the owner of the NPC or players with\n"..
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| 				    "the npc_talk_master priv can change this."
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| 		elseif(not(pl_with_access[ grant_to ])) then
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| 			error_msg = minetest.formspec_escape(grant_to).." doesn't have "..right..
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| 				    " access\nto this variable. Nothing changed."
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| 		-- try to revoke access
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| 		elseif(not(yl_speak_up.manage_access_to_quest_variable(var_name, pname, grant_to,
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| 									right.."_access", nil))) then
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| 			error_msg = "An internal error occoured."
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| 		else
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| 			-- not really an error message here...rather a success message
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| 			error_msg = "Revoked "..right.." access to variable\n\""..
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| 				minetest.formspec_escape(var_name)..
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| 				"\"\nfor player "..minetest.formspec_escape(grant_to)..".\n"..
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| 				"Note: This will *not* affect existing preconditions/effects!"
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| 		end
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| 		yl_speak_up.show_fs(player, "msg", {
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| 			input_to = "yl_speak_up:manage_variables",
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| 			formspec = "size[6,2]"..
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| 				"label[0.2,0.0;"..error_msg.."]"..
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| 				"button[1.5,1.5;2,0.9;back_from_msg;Back]"})
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| 		return
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| 
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| 	-- grant read or write access to a variable
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| 	elseif(fields
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| 	  and ((fields.grant_player_var_read_access  and fields.grant_player_var_read_access ~= "")
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| 	    or (fields.grant_player_var_write_access and fields.grant_player_var_write_access ~= ""))
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| 	  and var_name) then
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| 		local right = "read"
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| 		if(fields.grant_player_var_write_access and fields.grant_player_var_write_access ~= "") then
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| 			right = "write"
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| 		end
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| 		local grant_to = fields[ "grant_player_var_"..right.."_access"]
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| 		local error_msg = ""
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| 		local pl_with_access = yl_speak_up.get_access_list_for_var(var_name, pname, right.."_access")
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| 		if(pname ~= yl_speak_up.npc_owner[ n_id ]
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| 		  and not(minetest.check_player_privs(pname, {npc_talk_master=true}))) then
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| 			error_msg = "Only the owner of the NPC or players with\n"..
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| 				    "the npc_talk_master priv can change this."
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| 		elseif(grant_to == pname) then
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|                         error_msg = "You already have "..right.." access to this variable."
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| 		elseif(pl_with_access[ grant_to ]) then
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| 			error_msg = minetest.formspec_escape(grant_to).." already has "..right..
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| 				    " access\nto this variable."
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| 		elseif(not(minetest.check_player_privs(grant_to, {interact=true}))) then
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| 			error_msg = "Player \""..minetest.formspec_escape(grant_to).."\" not found."
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| 		-- try to grant access
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| 		elseif(not(yl_speak_up.manage_access_to_quest_variable(var_name, pname, grant_to,
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| 									right.."_access", true))) then
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| 			error_msg = "An internal error occoured."
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| 		else
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| 			-- not really an error message here...rather a success message
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| 			error_msg = "Granted "..right.." access to variable\n\""..
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| 				minetest.formspec_escape(var_name)..
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| 				"\"\nto player "..minetest.formspec_escape(grant_to).."."
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| 		end
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| 		yl_speak_up.show_fs(player, "msg", {
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| 			input_to = "yl_speak_up:manage_variables",
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| 			formspec = "size[6,2]"..
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| 				"label[0.2,0.0;"..error_msg.."]"..
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| 				"button[1.5,1.5;2,0.9;back_from_msg;Back]"})
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| 		return
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| 
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| 	-- the player clicked on a name in the list of players with read or write access
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| 	elseif(fields
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| 	  and ((fields.list_var_read_access  and fields.list_var_read_access ~= "")
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| 	    or (fields.list_var_write_access and fields.list_var_write_access ~= ""))
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| 	  and var_name) then
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| 		local right = "read"
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| 		if(fields.list_var_write_access and fields.list_var_write_access ~= "") then
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| 			right = "write"
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| 		end
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| 		local selected = fields[ "list_var_"..right.."_access"]
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| 		local pl_with_access = yl_speak_up.get_access_list_for_var(var_name, pname, right.."_access")
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| 		local tmp_list = {}
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| 		for k, v in pairs(pl_with_access) do
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| 			table.insert(tmp_list, k)
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| 		end
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| 		table.sort(tmp_list)
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| 		local index = table.indexof(tmp_list, selected)
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| 		if(selected == "Add player:") then
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| 			index = 0
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| 		end
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| 		if(index and index > -1) then
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| 			yl_speak_up.speak_to[pname]["tmp_index_var_"..right.."_access"] = index + 1
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| 		end
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| 		yl_speak_up.show_fs(player, "manage_variables")
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| 		return
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| 	end
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| 	-- this function didn't have anything to do
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| 	return "NOTHING FOUND"
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| end
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| 
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| 
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| -- makes use of yl_speak_up.input_fs_manage_general and is thus pretty short
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| yl_speak_up.input_fs_manage_variables = function(player, formname, fields)
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| 	local pname = player:get_player_name()
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| 	local list_of_entries = yl_speak_up.get_quest_variables(pname, true)
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| 	-- make names of own variables shorter
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| 	yl_speak_up.strip_pname_from_varlist(list_of_entries, pname)
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| 	table.sort(list_of_entries)
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| 
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| 	local res = yl_speak_up.input_fs_manage_general(player, formname, fields,
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| 		-- what_is_the_list_about, min_length, max_length, function_add_new_entry,
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| 		"variable", 2, 30,
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| 		yl_speak_up.input_fs_manage_variables_add_new_entry,
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| 		list_of_entries,
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| 		yl_speak_up.input_fs_manage_variables_del_old_entry,
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|                 yl_speak_up.input_fs_manage_variables_check_fields)
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| end
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| 
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| 
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| yl_speak_up.get_fs_manage_variables = function(player, param)
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| 	local pname = player:get_player_name()
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| 	-- variables owned by the player - including those with write access
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| 	local var_list = yl_speak_up.get_quest_variables(pname, true)
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| 	-- make names of own variables shorter
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| 	yl_speak_up.strip_pname_from_varlist(var_list, pname)
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| 
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| 	local formspec = {}
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| 	if(not(param) or type(param) ~= "table") then
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| 		param = {}
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| 	end
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| 	if(param and type(param) == "table" and param.var_name and param.var_name ~= "") then
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| 		local index = table.indexof(var_list, param.var_name)
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| 		yl_speak_up.speak_to[pname].tmp_index_general = index + 1
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| 	end
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| 	table.insert(formspec,	"size[18,12]"..
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| 				"label[0.2,1.2;Note: Each variable will store a diffrent value for each "..
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| 					"player who interacts with the NPC.\n"..
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| 				"You can grant read and write access to other players for your "..
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| 					"variables so that they can also use them as well.]")
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| 	local selected = yl_speak_up.get_fs_manage_general(player, param.var_name,
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| 				formspec, var_list,
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| 				"Create variable",
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| 					"Create a new varialbe with the name\n"..
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| 					"you entered in the field to the left.",
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| 				"variable",
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| 				"Enter the name of the new variable you\n"..
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| 					"want to create.",
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| 				"If you click here, the selected variable\n"..
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| 					"will be deleted.")
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| 	if(selected and selected ~= "") then
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| 		local k = selected
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| 		-- index 1 is "Add variable:"
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| 		local pl_with_read_access = yl_speak_up.get_access_list_for_var(k, pname, "read_access")
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| 		local pl_with_write_access = yl_speak_up.get_access_list_for_var(k, pname, "write_access")
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| 		if(not(yl_speak_up.speak_to[pname].tmp_index_var_read_access)
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| 		   or yl_speak_up.speak_to[pname].tmp_index_var_read_access == 1) then
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| 			yl_speak_up.speak_to[pname].tmp_index_var_read_access = 1
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| 			table.insert(formspec, "button[14.6,2.95;1.0,0.6;add_read_access;Add]"..
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| 					"tooltip[add_read_access;Grant the player whose name you entered\n"..
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| 					"you entered in the field to the left read access\n"..
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| 					"to your variable.]")
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| 		end
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| 		if(not(yl_speak_up.speak_to[pname].tmp_index_var_write_access)
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| 		   or yl_speak_up.speak_to[pname].tmp_index_var_write_access == 1) then
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| 			yl_speak_up.speak_to[pname].tmp_index_var_write_access = 1
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| 			table.insert(formspec, "button[14.6,3.95;1.0,0.6;add_write_access;Add]"..
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| 				"tooltip[add_write_access;Grant the player whose name you entered\n"..
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| 					"you entered in the field to the left *write* access\n"..
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| 					"to your variable.]")
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| 		end
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| 		local list_of_npc_users = "- none -"
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| 		local list_of_node_pos_users = "- none -"
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| 		-- expand name of variable k again
 | |
| 		local k_long = yl_speak_up.add_pname_to_var(k, pname)
 | |
| 		-- which npc and which node_pos use this variable? create a list for display
 | |
| 		local c1 = 0
 | |
| 		local c2 = 0
 | |
| 		if(k_long
 | |
| 		  and yl_speak_up.player_vars[ k_long ]
 | |
| 		  and yl_speak_up.player_vars[ k_long ][ "$META$"]) then
 | |
| 			local npc_users = yl_speak_up.get_variable_metadata(k_long, "used_by_npc")
 | |
| 			c1 = #npc_users
 | |
| 			if(npc_users and c1 > 0) then
 | |
| 				list_of_npc_users = minetest.formspec_escape(table.concat(npc_users, ", "))
 | |
| 			end
 | |
| 			local node_pos_users = yl_speak_up.get_variable_metadata(k_long, "used_by_node_pos")
 | |
| 			c2 = #node_pos_users
 | |
| 			if(node_pos_users and c2 > 0) then
 | |
| 				list_of_node_pos_users = minetest.formspec_escape(table.concat(
 | |
| 								node_pos_users, ", "))
 | |
| 			end
 | |
| 		end
 | |
| 		table.insert(formspec, "button[10.0,10.05;4.0,0.6;list_debug_mode;What am I debugging?]"..
 | |
| 					"tooltip[list_debug_mode;"..
 | |
| 						"Show for which variables you currently have "..
 | |
| 						"\nactivated the debug mode.]")
 | |
| 		local debuggers =  yl_speak_up.get_variable_metadata(k_long, "debug")
 | |
| 		local i = table.indexof(debuggers, pname)
 | |
| 		if(i and i > 0) then
 | |
| 			table.insert(formspec,
 | |
| 					"button[5.0,10.05;4.0,0.6;disable_debug_mode;Deactivate debug mode]"..
 | |
| 					"tooltip[disable_debug_mode;"..
 | |
| 						"You will no longer receive a chat message "..
 | |
| 						"\nwhen this value changes for a player.]")
 | |
| 		else
 | |
| 			table.insert(formspec,
 | |
| 					"button[5.0,10.05;4.0,0.6;enable_debug_mode;Activate debug mode]"..
 | |
| 					"tooltip[enable_debug_mode;"..
 | |
| 						"You will receive a chat message whenever the value "..
 | |
| 						"\nof this variable changes for one player. The debug\n"..
 | |
| 						"messages will be sent even after relogin.]")
 | |
| 		end
 | |
| 		-- checking/changing debug value for one specific player
 | |
| 		if(not(param.for_player)) then
 | |
| 			param.for_player = ""
 | |
| 		end
 | |
| 		table.insert(formspec,
 | |
| 			"label[0.2,8.05;Show stored value for player:]"..
 | |
| 			"field[4.9,7.75;4.0,0.6;stored_value_for_player;;")
 | |
| 		table.insert(formspec, minetest.formspec_escape(param.for_player))
 | |
| 		table.insert(formspec, "]")
 | |
| 		table.insert(formspec,
 | |
| 			"button[9.0,7.75;4.5,0.6;show_stored_value_for_player;Show value for this player]"..
 | |
| 			"tooltip[stored_value_for_player;Enter the name of the player for which you\n"..
 | |
| 				"want to check (or change) the stored value.]"..
 | |
| 			"tooltip[show_stored_value_for_player;Click here to read and the current value"..
 | |
| 				"\nstored for this player.]")
 | |
| 		if(param.for_player and param.for_player ~= "") then
 | |
| 			local v = yl_speak_up.get_quest_variable_value(param.for_player, k_long) or ""
 | |
| 			table.insert(formspec,
 | |
| 				"label[0.2,9.05;Found stored value:]"..
 | |
| 				"field[4.9,8.75;4.0,0.6;current_value_for_player;;")
 | |
| 			table.insert(formspec, minetest.formspec_escape(v))
 | |
| 			table.insert(formspec, "]"..
 | |
| 				"tooltip[current_value_for_player;You can see and change the current "..
 | |
| 					"value here.]"..
 | |
| 				"button[9.0,8.75;4.5,0.6;store_new_value_for_player;"..
 | |
| 					"Store this as new value]"..
 | |
| 				"tooltip[store_new_value_for_player;"..
 | |
| 					"Click here to update the stored value for this player."..
 | |
| 					"\nWARNING: Be very careful here and never do this without"..
 | |
| 					"\n         informing the player about this change!]"..
 | |
| 				"button[13.9,8.75;3.0,0.6;unset_value_for_player;"..
 | |
| 					"Remove this entry]"..
 | |
| 				"tooltip[unset_value_for_player;Click here to delete the entry for this "..
 | |
| 					"player.\nSetting the entry to an empty string would not be "..
 | |
| 					"the same!]")
 | |
| 		end
 | |
| 		table.insert(formspec, "button[12.2,2.15;3.0,0.6;show_var_usage;Where is it used?]"..
 | |
| 			"tooltip[show_var_usage;Show which NPC use this variable in which context.]"..
 | |
| 			-- offer a dropdown list and a text input field for new varialbe names for adding
 | |
| 			"label[0.2,3.25;Players with read access to this variable:]")
 | |
| 		table.insert(formspec, yl_speak_up.create_dropdown_playerlist(player, pname,
 | |
| 				pl_with_read_access,
 | |
| 				yl_speak_up.speak_to[pname].tmp_index_var_read_access,
 | |
| 				6.9, 2.95, 0.0, 0.6, "list_var_read_access", "player",
 | |
| 					"Remove player from list",
 | |
| 				"grant_player_var_read_access",
 | |
| 					"Enter the name of the player that shall\n"..
 | |
| 					"have read access to this variable.",
 | |
| 				"revoke_player_var_read_access",
 | |
| 					"If you click here, the selected player\n"..
 | |
| 					"will no longer be able to add new\n"..
 | |
| 					"pre(C)onditions which read your variable."))
 | |
| 		table.insert(formspec, "label[0.2,4.25;Players with *write* access to this variable:]")
 | |
| 		table.insert(formspec, yl_speak_up.create_dropdown_playerlist(player, pname,
 | |
| 				pl_with_write_access,
 | |
| 				yl_speak_up.speak_to[pname].tmp_index_var_write_access,
 | |
| 				6.9, 3.95, 0.0, 0.6,
 | |
| 					"list_var_write_access", "player", "Remove player from list",
 | |
| 				"grant_player_var_write_access",
 | |
| 					"Enter the name of the player that shall\n"..
 | |
| 					"have *write* access to this variable.",
 | |
| 				"revoke_player_var_write_access",
 | |
| 					"If you click here, the selected player\n"..
 | |
| 					"will no longer be able to *write* new\n"..
 | |
| 					"values into this variable."))
 | |
| 		local var_type = (yl_speak_up.get_variable_metadata(k_long, "var_type")
 | |
| 					 or "String/text or numerical value, depending on how you use it")
 | |
| 		table.insert(formspec, "label[0.2,5.05;Type of variable: ")
 | |
| 		table.insert(formspec, minetest.colorize("#FFFF00", var_type)) -- show variable type
 | |
| 		table.insert(formspec, ".]")
 | |
| 		if(var_type == "quest") then
 | |
| 			table.insert(formspec, "button[4.2,4.75;4.5,0.6;show_quest;Show and edit this quest]")
 | |
| 		end
 | |
| 		table.insert(formspec, "label[0.2,6.05;This variable is used by the following ")
 | |
| 		table.insert(formspec,
 | |
| 				minetest.colorize("#FFFF00", tostring(c1)).." NPC:\n\t"..
 | |
| 				-- those are only n_id - no need to formspec_escape that
 | |
| 				minetest.colorize("#FFFF00", list_of_npc_users))
 | |
| 		table.insert(formspec, ".]")
 | |
| 		table.insert(formspec, "label[0.2,7.05;This variable is used by the following ")
 | |
| 		table.insert(formspec,
 | |
| 				minetest.colorize("#FFFF00", tostring(c2)).." node positions:\n\t"..
 | |
| 				-- those are only pos_to_string(..) - no need to formspec_escape that
 | |
| 				minetest.colorize("#FFFF00", list_of_node_pos_users))
 | |
| 		table.insert(formspec, ".]")
 | |
| 		table.insert(formspec,
 | |
| 			"button[0.2,10.05;4.0,0.6;show_stored_values_for_var;Show all stored values]"..
 | |
| 			"tooltip[show_stored_values_for_var;A diffrent value can be stored for each "..
 | |
| 				"player.\nShow these values in a table.]")
 | |
| 	end
 | |
| 	return table.concat(formspec, "")
 | |
| end
 |