-- This order imposed here on the quest steps is the one in which the -- quest steps have to be solved - as far as we can tell (the quest -- may be in the process of beeing created and not logicly complete yet). yl_speak_up.get_sorted_quest_step_list_by_prev_step = function(pname, q_id) if(not(q_id) or not(yl_speak_up.quests[q_id]) or not(yl_speak_up.quests[q_id].step_data)) then return {} end -- for now: sort alphabeticly local step_data = yl_speak_up.quests[q_id].step_data local liste = {} for k, v in pairs(step_data) do table.insert(liste, k) end table.sort(liste) return liste end --[[ still belongs to the above function -- add back links (or rather: forward links to quest steps that get enabled) local connected = table.copy(step_data) for k, v in pairs(connected) do -- will store the inverse data connected[k].inv_one_step_required = {} connected[k].inv_all_steps_require = {} end for k, v in pairs(connected) do if(k and v and v.one_step_required) then for i, s in ipairs(v.one_step_required) do table.insert(connected[s].inv_one_step_required, k) end end if(k and v and v.all_steps_required) then for i, s in ipairs(v.all_steps_required) do table.insert(connected[s].inv_all_steps_required, k) end end end -- get those quest steps that are not connected and not used yet local liste = {} for k, v in pairs(connected) do if(k and v and #v.one_step_required == 0 and #v.all_steps_required == 0 and #v.inv_one_step_required == 0 and #v.inv_all_steps_required == 0) then table.insert(liste, k) end end -- sort alphabeticly table.sort(liste) -- remove those entries from our connection table (they're not connected anyway); -- we have already added them to the beginning of the list for i, v in ipairs(liste) do connected[v] = nil end return liste end --]] -- helper function: find out if a quest step is required by other quest steps yl_speak_up.quest_step_get_required_for_steps = function(step_data) local required_for_steps = {} for s, d in pairs(step_data) do required_for_steps[s] = {} end for s, d in pairs(step_data) do if(s and d and d.one_step_required and type(d.one_step_required) == "table") then for i, s2 in ipairs(d.one_step_required) do table.insert(required_for_steps[s2], s) end end if(s and d and d.all_steps_required and type(d.all_steps_required) == "table") then for i, s2 in ipairs(d.all_steps_required) do table.insert(required_for_steps[s2], s) end end end return required_for_steps end yl_speak_up.input_fs_add_quest_steps = function(player, formname, fields) if(not(fields) or not(player)) then return end local res1 = yl_speak_up.player_is_working_on_quest(player) if(res1.error_msg) then yl_speak_up.show_fs(player, "msg", { input_to = "yl_speak_up:add_quest_steps", formspec = yl_speak_up.get_fs_quest_edit_error(res1.error_msg, "back")}) return end local pname = res1.pname local q_id = res1.q_id local current_step = res1.current_step local step_data = res1.step_data if(fields.back_from_error_msg) then yl_speak_up.show_fs(player, "add_quest_steps") return end if(fields.back) then yl_speak_up.show_fs(player, "manage_quest_steps", current_step) return end local mode = yl_speak_up.speak_to[pname].quest_step_mode -- has a quest step be selected? local work_step = nil if(fields.add_step and fields.add_quest_step) then -- create a new quest step local new_step = fields.add_quest_step:trim() -- a new one shall be created local res = yl_speak_up.quest_step_add_quest_step(pname, q_id, new_step) if(res ~= "OK") then yl_speak_up.show_fs(player, "msg", { input_to = "yl_speak_up:add_quest_steps", formspec = "size[9,2]".. "label[0.2,0.0;Error:\n".. minetest.formspec_escape(minetest.wrap_text(res,80)).."]".. "button[1.5,1.5;2,0.9;back_from_error_msg;Back]"}) return res end -- this will also be set if the quest step exists already; this is fine so far work_step = new_step elseif(fields.add_from_available and yl_speak_up.speak_to[pname].available_quest_steps) then -- selected a quest step from the list of available steps offered local liste = yl_speak_up.speak_to[pname].available_quest_steps local selected = minetest.explode_table_event(fields.add_from_available) if(selected and selected.row and selected.row > 1 and selected.row <= #liste + 1) then work_step = liste[selected.row - 1] end elseif(fields.delete_from_one_step_required and current_step and step_data[current_step]) then -- remove a quest step from the list (from one step required) local selected = minetest.explode_table_event(fields.delete_from_one_step_required) local liste = (step_data[current_step].one_step_required or {}) if(selected and selected.row and selected.row > 1 and selected.row <= #liste + 1) then table.remove(yl_speak_up.quests[q_id].step_data[current_step].one_step_required, selected.row-1) end yl_speak_up.save_quest(q_id) return yl_speak_up.show_fs(player, "add_quest_steps") elseif(fields.delete_from_all_steps_required and current_step and step_data[current_step]) then -- remove a quest step from the lists (from all steps required) local selected = minetest.explode_table_event(fields.delete_from_all_steps_required) local liste = (step_data[current_step].all_steps_required or {}) if(selected and selected.row and selected.row > 1 and selected.row <= #liste + 1) then table.remove(yl_speak_up.quests[q_id].step_data[current_step].all_steps_required, selected.row-1) end yl_speak_up.save_quest(q_id) return yl_speak_up.show_fs(player, "add_quest_steps") end if(mode == "embedded_select") then return yl_speak_up.show_fs(player, "manage_quest_steps", work_step) end if(not(work_step)) then return -- TODO end if(not(current_step) or not(step_data[current_step])) then return yl_speak_up.show_fs(player, "manage_quests") end local required_for_steps = yl_speak_up.quest_step_get_required_for_steps(step_data) -- make sure we have a sane data structure for i, s in ipairs({current_step, work_step}) do if(s and yl_speak_up.quests[q_id].step_data[s]) then if(not(yl_speak_up.quests[q_id].step_data[s].one_step_required)) then yl_speak_up.quests[q_id].step_data[s].one_step_required = {} end if(not(yl_speak_up.quests[q_id].step_data[s].all_steps_required)) then yl_speak_up.quests[q_id].step_data[s].all_steps_required = {} end end end -- actually do the work if(mode == "add_to_one_needed") then table.insert(yl_speak_up.quests[q_id].step_data[current_step].one_step_required, work_step) elseif(mode == "add_to_all_needed") then table.insert(yl_speak_up.quests[q_id].step_data[current_step].all_steps_required, work_step) elseif(mode == "insert_after_prev_step") then -- the work_step requires what the current step used to require if(#step_data[current_step].one_step_required == 1) then -- a clear insert is possible yl_speak_up.quests[q_id].step_data[work_step].one_step_required = { step_data[current_step].one_step_required[1]} yl_speak_up.quests[q_id].step_data[current_step].one_step_required[1] = work_step else -- no useful information on what the new work_step ought to depend on; -- we just insert the new step at the first place table.insert(yl_speak_up.quests[q_id].step_data[current_step].one_step_required, 1, work_step) end return yl_speak_up.show_fs(player, "manage_quest_steps", work_step) elseif(mode == "insert_before_next_step") then -- the work_step requires the current_step table.insert(yl_speak_up.quests[q_id].step_data[work_step].one_step_required, 1, current_step) -- the current step has exactly one successor? then we adjust that one if(#required_for_steps[current_step] == 1) then local next_step = required_for_steps[current_step][1] local i = table.indexof(step_data[next_step].one_step_required, current_step) local a = table.indexof(step_data[next_step].all_steps_required, current_step) if(i > -1) then -- is it in one_step_required? -> replace current_step with work_step yl_speak_up.quests[q_id].step_data[next_step].one_step_required[i] = work_step elseif(a > -1) then -- or in all_steps_required? -> replace current_step with work_step yl_speak_up.quests[q_id].step_data[next_step].all_steps_required[i] =work_step end end return yl_speak_up.show_fs(player, "manage_quest_steps", work_step) end yl_speak_up.save_quest(q_id) return yl_speak_up.show_fs(player, "add_quest_steps") end -- small helper function for yl_speak_up.get_fs_add_quest_steps; -- lists all the quest steps found in liste in the order they occour there yl_speak_up.quest_step_list_show_table = function(formspec, table_specs, liste, data, required_for_steps) local grey_if_zero = function(fs, n) if(n and n == 0) then table.insert(fs, "#444444") else table.insert(fs, "#FFFFFF") end table.insert(fs, minetest.formspec_escape(n)) end table.insert(formspec, "tablecolumns[".. "color;text,align=right;".. -- #d.one_step_required "color;text,align=right;".. -- #d.all_steps_required "color;text,align=right;".. -- #required_for_steps (quest steps that need this one) "color;text,align=right;".. -- #where (locations/NPC that *set* this quest step) "color;text,align=left".. -- name of quest step "]table[") table.insert(formspec, table_specs) table.insert(formspec,"#FFFFFF,(O),#FFFFFF,(A),#FFFFFF,(U),#FFFFFF,(L),#FFFFFF,Name of step:,") local tmp = {} for i, s in ipairs(liste or {}) do local d = data[s] if(not(d.one_step_required) or type(d.one_step_required) ~= "table") then d.one_step_required = {} end grey_if_zero(tmp, #d.one_step_required) if(not(d.all_steps_required) or type(d.all_steps_required) ~= "table") then d.all_steps_required = {} end grey_if_zero(tmp, #d.all_steps_required) if(not(required_for_steps[s])) then required_for_steps[s] = {} end grey_if_zero(tmp, #required_for_steps[s]) if(not(d.where) or type(d.where) ~= "table") then d.where = {} end local anz_where = 0 for k, v in pairs(d.where) do anz_where = anz_where + 1 end grey_if_zero(tmp, anz_where) table.insert(tmp, "#AAFFAA") table.insert(tmp, minetest.formspec_escape(s)) end table.insert(formspec, table.concat(tmp, ",")) table.insert(formspec, ";]") end -- param is unused yl_speak_up.get_fs_add_quest_steps = function(player, param) local res = yl_speak_up.player_is_working_on_quest(player) if(res.error_msg) then return yl_speak_up.get_fs_quest_edit_error(res.error_msg, "back") end local pname = res.pname local step_data = res.step_data -- find out if a quest step is required by other quest steps local required_for_steps = yl_speak_up.quest_step_get_required_for_steps(step_data) local current_step = nil local this_step_data = nil if(pname and yl_speak_up.speak_to[pname] and yl_speak_up.speak_to[pname].quest_step) then current_step = yl_speak_up.speak_to[pname].quest_step this_step_data = step_data[current_step] end local mode = "" if(pname and yl_speak_up.speak_to[pname] and yl_speak_up.speak_to[pname].quest_step_mode) then mode = yl_speak_up.speak_to[pname].quest_step_mode end local formspec = {} local x_add = 0 if(mode and mode == "embedded_select") then table.insert(formspec, "size[30,12]container[6,0;18.5,12]") current_step = nil x_add = 5 else table.insert(formspec, "size[12.5,17.3]") end -- add back button table.insert(formspec, "button[8,0;2,0.7;back;Back]") -- show which quest we're working at table.insert(formspec, "label[0.2,1.0;Quest ID:]") table.insert(formspec, "label[3.0,1.0;") table.insert(formspec, minetest.formspec_escape(res.q_id)) table.insert(formspec, "]") table.insert(formspec, "label[0.2,1.5;Quest name:]") table.insert(formspec, "label[3.0,1.5;") table.insert(formspec, minetest.formspec_escape(res.quest.name or "- unknown -")) table.insert(formspec, "]") -- add new quest step table.insert(formspec, "label[0.2,2.2;Add a new quest step named:]") table.insert(formspec, "button[11.1,2.4;1.2,0.7;add_step;Add]") table.insert(formspec, "field[1.0,2.4;10,0.7;add_quest_step;;]") local y_pos = 3.3 if(current_step and mode == "insert_after_prev_step") then local prev_step = "-" if(this_step_data and this_step_data.one_step_required and #this_step_data.one_step_required > 0) then prev_step = this_step_data.one_step_required[1] end table.insert(formspec, "label[0.2,3.3;between the previous step:]") table.insert(formspec, "label[1.0,3.7;") table.insert(formspec, minetest.colorize("#AAFFAA", minetest.formspec_escape(prev_step))) table.insert(formspec, "]") table.insert(formspec, "label[0.2,4.1;and the currently selected step:]") table.insert(formspec, "label[1.0,4.5;") table.insert(formspec, minetest.colorize("#FFFF00", minetest.formspec_escape(current_step))) table.insert(formspec, "]") y_pos = 5.3 elseif(current_step and mode == "insert_before_next_step") then local next_step = "-" if(current_step and required_for_steps[current_step] and #required_for_steps[current_step] > 0) then next_step = required_for_steps[current_step][1] end table.insert(formspec, "label[0.2,3.3;between the currently selected step:]") table.insert(formspec, "label[1.0,3.7;") table.insert(formspec, minetest.colorize("#FFFF00", minetest.formspec_escape(current_step))) table.insert(formspec, "]") table.insert(formspec, "label[0.2,4.1;and the next step:]") table.insert(formspec, "label[1.0,4.5;") table.insert(formspec, minetest.colorize("#AAFFAA", minetest.formspec_escape(next_step))) table.insert(formspec, "]") y_pos = 5.3 elseif(current_step and mode == "add_to_one_needed") then table.insert(formspec, "label[0.2,3.3;as a requirement to the currently selected step:]") table.insert(formspec, "label[1.0,3.7;") table.insert(formspec, minetest.colorize("#FFFF00", minetest.formspec_escape(current_step))) table.insert(formspec, "]") table.insert(formspec, "label[0.2,4.1;so that ".. minetest.colorize("#9999FF", "at least one").. " of these requirements is fulfilled:]") yl_speak_up.quest_step_list_show_table(formspec, "0.2,4.3;12.0,3.0;delete_from_one_step_required;", step_data[current_step].one_step_required, step_data, required_for_steps) table.insert(formspec, "label[0.2,7.5;(Click on an entry to delete it from the list above.)]") y_pos = 8.3 elseif(current_step and mode == "add_to_all_needed") then table.insert(formspec, "label[0.2,3.3;as a requirement to the currently selected step:]") table.insert(formspec, "label[1.0,3.7;") table.insert(formspec, minetest.colorize("#FFFF00", minetest.formspec_escape(current_step))) table.insert(formspec, "]") table.insert(formspec, "label[0.2,4.1;so that ".. minetest.colorize("#9999FF", "all").. " of these requirements are fulfilled:]") yl_speak_up.quest_step_list_show_table(formspec, "0.2,4.3;12.0,3.0;delete_from_all_steps_required;", step_data[current_step].all_steps_required, step_data, required_for_steps) table.insert(formspec, "label[0.2,7.5;(Click on an entry to delete it from the list above.)]") y_pos = 8.3 end -- some quest steps may not be available/may not make sense local not_available = {} if(current_step and step_data[current_step]) then -- steps that are already required for i, s in ipairs(step_data[current_step].one_step_required or {}) do not_available[s] = true end for i, s in ipairs(step_data[current_step].all_steps_required or {}) do not_available[s] = true end -- steps that directly require this quest step here for i, s in ipairs(required_for_steps[current_step] or {}) do not_available[s] = true end end if(current_step) then not_available[current_step] = true end -- build a list of candidates local available_steps = {} for k, v in pairs(step_data) do if(not(not_available[k])) then table.insert(available_steps, k) end end table.sort(available_steps) yl_speak_up.speak_to[pname].available_quest_steps = available_steps table.insert(formspec, "label[0.2,") table.insert(formspec, tostring(y_pos)) table.insert(formspec, ";or select an existing quest step from the list below") if(mode and mode == "embedded_select") then table.insert(formspec, minetest.colorize("#9999FF", " to display the step")..":]") else table.insert(formspec, ":]") end yl_speak_up.quest_step_list_show_table(formspec, "0.2,"..tostring(y_pos + 0.2)..";"..tostring(12+x_add)..",6.0;add_from_available;", available_steps, step_data, required_for_steps) table.insert(formspec, "label[0.2,") table.insert(formspec, tostring(y_pos + 6.5)) table.insert(formspec, ";Legend: The numbers show the amount of quest steps...\n".. "\t(O) from which (o)ne needs to be achieved for this quest step\n".. "\t(A) that (a)ll need to be achieved for this quest step\n".. "\t(U) that require/(u)se this quest step in some form\n".. "\t(L) Number of locations (npc/places) that ".. minetest.colorize("#9999FF", "set").." this quest step]") return table.concat(formspec, "") end