fixed error message when no dialog is found

This commit is contained in:
Sokomine 2024-03-22 19:47:27 +01:00
parent fe8755a260
commit fab5316837

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@ -480,8 +480,10 @@ yl_speak_up.get_fs_talkdialog = function(player, n_id, d_id, alternate_text, rec
-- do not crash in case of error -- do not crash in case of error
if(not(active_dialog)) then if(not(active_dialog)) then
return "size[6,2]".. return "size[10,3]"..
"label[0.2,0.5;Ups! Something went wrong. Please try again.]" "label[0.2,0.5;Ups! Something went wrong. No dialog found.\n"..
"Please talk to the NPC by right-clicking again.]"..
"button_exit[4.5,1.6;1,0.9;exit;Exit]"
end end
-- how often has the player visted this dialog? -- how often has the player visted this dialog?