diff --git a/fs_initial_config.lua b/fs_initial_config.lua index 9b276fd..19b016d 100644 --- a/fs_initial_config.lua +++ b/fs_initial_config.lua @@ -51,7 +51,8 @@ yl_speak_up.input_fs_initial_config = function(player, formname, fields) error_msg = "You are not allowed to edit this NPC." elseif(not(fields.n_npc) or string.len(fields.n_npc) < 2) then error_msg = "The name of your NPC needs to be\nat least two characters long." - elseif(minetest.check_player_privs(fields.n_npc, {interact=true})) then + elseif(minetest.check_player_privs(fields.n_npc, {interact=true}) + and not(minetest.check_player_privs(player, {npc_talk_master=true}))) then error_msg = "You cannot name your NPC\nafter an existing player." elseif(not(fields.n_description) or string.len(fields.n_description) < 2) then error_msg = "Please provide a description of your NPC!" @@ -124,6 +125,11 @@ yl_speak_up.input_fs_initial_config = function(player, formname, fields) "button[2,1.5;1,0.9;back_from_error_msg;Back]"}) return end + -- warn players with npc_talk_master priv if the name of an npc is used by a player already + if(minetest.check_player_privs(fields.n_npc, {interact=true})) then + minetest.chat_send_player(pname, "WARNING: A player named \'"..tostring(fields.n_npc).. + "\' exists. This NPC got assigned the same name!") + end local d_id = yl_speak_up.speak_to[pname].d_id local count = 0