forked from Sokomine/yl_speak_up
make more use of yl_speak_up.quest_step_show_table_decorated
This commit is contained in:
parent
5e8e31876c
commit
e2ed6263ac
@ -271,7 +271,8 @@ end
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yl_speak_up.quest_step_show_table_decorated = function(formspec,
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label, field_name, liste, start_x, start_y, width, height, tooltip_text, add_lines)
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label, field_name, liste, start_x, start_y, width, height, label_ident,
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tooltip_text, add_lines)
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local dim_str = tostring(width)..","..tostring(height)
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table.insert(formspec, "container[")
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table.insert(formspec, tostring(start_x)..","..tostring(start_y)..";")
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@ -281,12 +282,18 @@ yl_speak_up.quest_step_show_table_decorated = function(formspec,
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table.insert(formspec, dim_str)
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table.insert(formspec, ";#666666")
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table.insert(formspec, "]")
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table.insert(formspec, "label[0.1,0.5;")
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-- add buttons etc. first so that the label remains visible on top
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if(add_lines) then
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table.insert(formspec, add_lines)
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end
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table.insert(formspec, "label[")
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table.insert(formspec, tostring(0.1 + label_ident))
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table.insert(formspec, ",0.5;")
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table.insert(formspec, label)
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table.insert(formspec, "]")
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yl_speak_up.quest_step_show_table(formspec,
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"0.1,0.7;"..tostring(width-0.2)..","..tostring(height-0.8)..";"..tostring(field_name)..";",
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liste)
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liste or {})
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if(tooltip_text and tooltip_text ~= "") then
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table.insert(formspec, "tooltip[")
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table.insert(formspec, field_name)
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@ -295,9 +302,6 @@ yl_speak_up.quest_step_show_table_decorated = function(formspec,
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table.insert(formspec, "\n\nClick on an element to select it.")
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table.insert(formspec, "]")
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end
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if(add_lines) then
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table.insert(formspec, add_lines)
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end
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table.insert(formspec, "container_end[]")
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end
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@ -351,20 +355,20 @@ yl_speak_up.get_fs_manage_quest_steps = function(player, param)
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local lists = yl_speak_up.quest_step_get_start_end_unconnected_lists(step_data)
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yl_speak_up.quest_step_show_table_decorated(formspec,
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"Start steps:", "TODO_select_from_start_steps", lists.start_steps,
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"0.1", "2.7", "5.6", "3.5",
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"0.1", "2.7", "5.6", "4.3", 0,
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"The quest begins with this (or one of these) steps.\n"..
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"You need at least one start step.",
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nil)
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yl_speak_up.quest_step_show_table_decorated(formspec,
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"Unconnected steps:", "TODO_select_from_unconnected_steps", lists.unconnected_steps,
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"0.1", "6.2", "5.6", "3.5",
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"0.1", "7.0", "5.6", "4.3", 0,
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"These steps are not used yet. They are not required\n"..
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"by any other steps and do not require steps either.\n"..
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"Please decide what to do with them!",
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nil)
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yl_speak_up.quest_step_show_table_decorated(formspec,
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"Quest ends with steps:", "TODO_select_from_end_steps", lists.end_steps,
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"23.8", "2.7", "5.6", "7.0",
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"24", "2.7", "5.6", "8.5", "0.1",
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"This quest ends with these steps. They are not required\n"..
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"by any other steps and have no successor.\n"..
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"Your quest needs at least one end step.",
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@ -386,41 +390,37 @@ yl_speak_up.get_fs_manage_quest_steps = function(player, param)
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-- left side (previous quest step)
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table.insert(formspec, "container[0,0;5.8,13.5]"..
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"label[0.2,2.0;"..em("Required previous").."]"..
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"label[0.2,2.4;quest step(s):]"..
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"style[insert_before_next_step,insert_after_prev_step,"..
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"add_to_one_needed,add_to_all_needed;bgcolor=blue;textcolor=yellow]"..
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"container[0.1,2.7;5.6,10.8]"..
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"box[0,0;5.6,8.5;#666666]"..
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"button[4.6,0.0;0.94,0.7;add_to_one_needed;Edit]"..
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"tooltip[add_to_one_needed;Add or remove a quest step to this list.]"..
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"label[0.1,0.5;"..em("One of").." these quest steps:]")
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yl_speak_up.quest_step_show_table(formspec, "0.1,0.7;5.4,2.7;one_step_required;",
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step_data[selected].one_step_required or {})
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table.insert(formspec, "tooltip[one_step_required;"..
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"At least "..em("one of").." these previous quest steps listed ".. "here has to be\n"..
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"achieved by the player who is trying to solve this quest.\n"..
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"Only then can the player try to achieve this current quest\n"..
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"step that you are editing here.\n"..
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"If this is empty, then it's usually the/a first step of the quest.\n"..
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"If there is one entry, then that entry is the previous quest step.\n"..
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"If there are multiple entries, then players have alternate ways\n"..
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"to achieve this current quest step here.]")
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table.insert(formspec, "label[0.1,4.0;"..em("All of").." these quest steps:]"..
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"button[4.6,3.5;0.94,0.7;add_to_all_needed;Edit]"..
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"tooltip[add_to_all_needed;Add or remove a quest step to this list.]")
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yl_speak_up.quest_step_show_table(formspec, "0.1,4.2;5.4,4.0;all_steps_required;",
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step_data[selected].all_steps_required or {})
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table.insert(formspec, "tooltip[all_steps_required;"..
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"Sometimes there may not be a particular order in which\n"..
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"quest steps ought to be solved. Imagine for example getting\n"..
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"indigrents for a cake and delivering them to an NPC.\n"..
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"The quest steps listed here can be done in "..em("any order")..".\n"..
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"They have "..em("all").." to be achieved first in order for this current\n"..
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"quest step to become available.\n"..
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"Usually this list is empty.]"..
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"container_end[]")
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"label[0.2,2.0;"..em("Required previous").."]"..
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"label[0.2,2.4;quest step(s):]"..
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"style[insert_before_next_step,insert_after_prev_step,"..
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"add_to_one_needed,add_to_all_needed;bgcolor=blue;textcolor=yellow]")
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yl_speak_up.quest_step_show_table_decorated(formspec,
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em("One of").." these quest steps:", "one_step_required",
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step_data[selected].one_step_required,
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"0.1", "2.7", "5.6", "4.3", 0,
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"At least "..em("one of").." these previous quest steps listed here has to be\n"..
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"achieved by the player who is trying to solve this quest.\n"..
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"Only then can the player try to achieve this current quest\n"..
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"step that you are editing here.\n"..
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"If this is empty, then it's usually the/a first step of the quest.\n"..
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"If there is one entry, then that entry is the previous quest step.\n"..
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"If there are multiple entries, then players have alternate ways\n"..
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"to achieve this current quest step here.",
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"button[4.6,0.0;0.94,0.7;add_to_one_needed;Edit]"..
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"tooltip[add_to_one_needed;Add or remove a quest step to this list.]")
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yl_speak_up.quest_step_show_table_decorated(formspec,
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em("All of").." these quest steps:", "all_steps_required",
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step_data[selected].all_steps_required,
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"0.1", "7.0", "5.6", "4.3", 0,
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"Sometimes there may not be a particular order in which\n"..
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"quest steps ought to be solved. Imagine for example getting\n"..
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"indigrents for a cake and delivering them to an NPC.\n"..
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"The quest steps listed here can be done in "..em("any order")..".\n"..
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"They have "..em("all").." to be achieved first in order for this current\n"..
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"quest step to become available.\n"..
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"Usually this list is empty.",
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"button[4.6,0.0;0.94,0.7;add_to_all_needed;Edit]"..
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"tooltip[add_to_all_needed;Add or remove a quest step to this list.]")
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if( #step_data[selected].one_step_required > 0
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or #step_data[selected].all_steps_required > 0) then
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if( #step_data[selected].one_step_required
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@ -454,20 +454,18 @@ yl_speak_up.get_fs_manage_quest_steps = function(player, param)
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-- right side (next quest step)
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table.insert(formspec, "container[23.8,0;5.8,13.5]"..
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"label[0.6,2.0;Achieving this quest step]"..
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"label[0.6,2.4;"..em("helps").." the quester to:]"..
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"container[0.4,2.7;5.6,10.8]"..
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"box[0,0;5.6,8.5;#666666]"..
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"label[0.2,0.5;get these quest step(s) "..em("next")..":]")
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yl_speak_up.quest_step_show_table(formspec, "0.1,0.7;5.4,7.7;next_steps_show;",
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required_for or {})
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table.insert(formspec, "tooltip[next_steps_show;"..
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"Once the current quest step has been achieved by the\n"..
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"player, the player can strive to achieve these next\n"..
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"quest step(s).\n"..
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"If this is empty, then it's either the/a last step (quest\n"..
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"solved!) - or the quest is not properly set up.]")
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table.insert(formspec, "container_end[]")
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"label[0.6,2.4;"..em("helps").." the quester to:]")
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yl_speak_up.quest_step_show_table_decorated(formspec,
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"get these quest step(s) "..em("next")..":", "next_steps_show",
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required_for,
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-- the label needs to be moved slightly to the right to make room for the > button
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"0.4", "2.7", "5.6", "8.5", "0.1",
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"Once the current quest step has been achieved by the\n"..
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"player, the player can strive to achieve these next\n"..
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"quest step(s).\n"..
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"If this is empty, then it's either the/a last step (quest\n"..
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"solved!) - or the quest is not properly set up.",
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nil)
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if(required_for and #required_for > 0) then
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if(#required_for > 1) then
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