added support for editing effect of type move

This commit is contained in:
Sokomine 2021-06-28 23:05:23 +02:00
parent e47680fd7d
commit e199257fb6
2 changed files with 80 additions and 1 deletions

View File

@ -30,6 +30,9 @@
-- chat_all:
-- r_value chat message sent to all players
--
--
-- give_item, take_item, move, function: requires npc_master priv
--
-- Unlike in preconditions, trade (the trade action already happened) and
-- inventory actions are not supported as effects.
--
@ -47,12 +50,13 @@ local check_what = {
"send a chat message to all players", -- 6
"give item (created out of thin air) to player (requires npc_master priv)", -- 7
"take item from player and destroy it (requires npc_master priv)", -- 8
"move the player to a given position (requires npc_master priv)", -- 9
}
-- how to store these as r_type in the precondition:
local values_what = {"", "state", "block", "craft", "on_failure", "chat_all",
-- the following require the npc_master priv:
"give_item", "take_item"}
"give_item", "take_item", "move"}
-- unlike in the preconditions, the "I cannot punch it" option is
-- not offered here - because the player (and later the NPC) needs

View File

@ -334,6 +334,28 @@ yl_speak_up.input_fs_edit_option_related = function(player, formname, fields,
was_changed = true
end
-- "move the player to a given position (requires npc_master priv)", -- 9
if(fields.move_to_x or fields.move_to_y or fields.move_to_z) then
local dimension = {"x","y","z"}
for i, dim in ipairs(dimension) do
local text = fields["move_to_"..dim]
if(text and text ~= "") then
local val = tonumber(text)
if(not(val) or val < -32000 or val > 32000) then
yl_speak_up.show_fs(player, "msg", {
input_to = "yl_speak_up:"..formspec_input_to,
formspec = "size[9,2]"..
"label[0.2,0.5;Error: The coordinate values have "..
"be in the range of -32000..32000.]"..
"button[1.5,1.5;2,0.9;back_from_error_msg;Back]"})
return
else
data[ "move_to_"..dim ] = val
end
end
end
end
-- the save button was pressed
if(fields.save_element and data and data.what and values_what[ data.what ]) then
-- for creating the new prerequirement; normal elements: p_type, p_value, p_id
@ -465,6 +487,31 @@ yl_speak_up.input_fs_edit_option_related = function(player, formname, fields,
end
v[ "r_value" ] = data.inv_stack_name
-- "move the player to a given position (requires npc_master priv)", -- 9
elseif(data.what and id_prefix == "r_" and data.what == 9) then
if(not(data.move_to_x) or not(data.move_to_y) or not(data.move_to_z)) then
yl_speak_up.show_fs(player, "msg", {
input_to = "yl_speak_up:"..formspec_input_to,
formspec = "size[9,2]"..
"label[0.2,0.5;Error: Please provide valid coordinates "..
" x, y and z!]"..
"button[1.5,1.5;2,0.9;back_from_error_msg;Back]"})
return
end
if(not(minetest.check_player_privs(player, {npc_master=true}))) then
yl_speak_up.show_fs(player, "msg", {
input_to = "yl_speak_up:"..formspec_input_to,
formspec = "size[9,2]"..
"label[0.2,0.5;Error: You need the \"npc_master\" priv "..
" in order to set this effect.]"..
"button[1.5,1.5;2,0.9;back_from_error_msg;Back]"})
return
end
v[ "r_value" ] = minetest.pos_to_string(
{x = data.move_to_x, y = data.move_to_y, z = data.move_to_z})
-- "NPC crafts something", -- 4
-- (only for effects; not for preconditions)
elseif(data.what and id_prefix == "r_" and data.what == 4) then
@ -1014,6 +1061,21 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
data.action_failure_dialog = math.max(1,
table.indexof(sorted_dialog_list, e[ "a_on_failure" ]))
-- give_item/take_item
elseif(data.what and id_prefix == "r_" and data.what >= 7 and data.what <= 8) then
data.inv_stack_name = e[ "r_value" ] or ""
-- move
elseif(data.what and id_prefix == "r_" and data.what == 9) then
if(e[ "r_value"] and type(e[ "r_value" ]) == "string") then
local pos = minetest.string_to_pos(e[ "r_value" ])
if(pos) then
data.move_to_x = pos.x
data.move_to_y = pos.y
data.move_to_z = pos.z
end
end
end
-- write that data back
yl_speak_up.speak_to[pname][ tmp_data_cache ] = data
@ -1228,6 +1290,19 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
"label[8,4.9;Your inventory:]"..
"list[current_player;main;8,5.3;8,4;]"
-- "move the player to a given position (requires npc_master priv)", -- 9
elseif(data.what and id_prefix == "r_" and data.what == 9) then
formspec = formspec..
"label[0.2,3.0;Move the player to this position:]"..
"label[0.2,3.5;Note: You can *save* this effect only if you have the "..
"\"npc_master\" priv!]"..
"label[0.2,5.3;X:]"..
"label[3.7,5.3;Y:]"..
"label[7.2,5.3;Z:]"..
"field[0.7,5.0;2.0,0.6;move_to_x;;"..(data.move_to_x or "").."]"..
"field[4.2,5.0;2.0,0.6;move_to_y;;"..(data.move_to_y or "").."]"..
"field[7.7,5.0;2.0,0.6;move_to_z;;"..(data.move_to_z or "").."]"
-- "NPC crafts something", -- 4
-- (craft - only for effects - not for preconditions)
elseif(data.what and id_prefix == "r_" and data.what == 4) then