forked from Sokomine/yl_speak_up
adding a new dialog no longer asks for save/discard/back
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@ -1903,8 +1903,9 @@ yl_speak_up.add_new_dialog = function(dialog, pname)
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d_sort = next_id
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}
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-- store that there have been changes to this npc
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table.insert(yl_speak_up.npc_was_changed[ yl_speak_up.edit_mode[pname] ],
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"Dialog "..future_d_id..": New dialog added.")
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-- (better ask only when the new dialog is changed)
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-- table.insert(yl_speak_up.npc_was_changed[ yl_speak_up.edit_mode[pname] ],
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-- "Dialog "..future_d_id..": New dialog added.")
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return future_d_id
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end
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@ -2169,7 +2170,6 @@ yl_speak_up.edit_mode_apply_changes = function(pname, fields)
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for k, v in pairs(dialog.n_dialogs[ d_id ].d_options) do
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if( fields[ "text_option_"..k ]
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and fields[ "text_option_"..k ] ~= v.o_text_when_prerequisites_met ) then
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-- TODO: delete option if text is empty
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-- store that there have been changes to this npc
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table.insert(yl_speak_up.npc_was_changed[ n_id ],
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"Dialog "..d_id..": The text for option "..tostring(k)..
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