forked from Sokomine/yl_speak_up
log execution of effects
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@ -81,7 +81,22 @@ yl_speak_up.execute_all_relevant_effects = function(player, effects, o_id, actio
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if(not(res)) then
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if(not(res)) then
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yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id)..
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yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id)..
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" -> Effect failed to execute.")
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" -> Effect failed to execute.")
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if(r.r_type ~= "dialog") then
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local d_id = yl_speak_up.speak_to[pname].d_id
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yl_speak_up.log_change(pname, n_id,
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"Failed to execute effect "..tostring(r.r_id)..
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" "..tostring(o_id).." "..tostring(d_id)..": "..
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yl_speak_up.show_effect(r, pname))
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end
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alternate_text = r.alternate_text
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alternate_text = r.alternate_text
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else
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if(r.r_type ~= "dialog") then
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local d_id = yl_speak_up.speak_to[pname].d_id
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yl_speak_up.log_change(pname, n_id,
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"Executed effect "..tostring(r.r_id)..
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" "..tostring(o_id).." "..tostring(d_id)..": "..
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yl_speak_up.show_effect(r, pname))
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end
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end
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end
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if(r and r.r_type and r.r_type == "deal_with_offered_item") then
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if(r and r.r_type and r.r_type == "deal_with_offered_item") then
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refuse_items = true
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refuse_items = true
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