removed old_staff_tool_compatibility.lua

This commit is contained in:
Sokomine 2024-02-12 02:42:57 +01:00
parent b93186d3c2
commit c7fbdb84e4
2 changed files with 0 additions and 26 deletions

View File

@ -244,7 +244,6 @@ yl_speak_up.reload = function(modpath, log_entry)
-- -- used by the above
-- TODO dofile(modpath .. "fs/fs_add_quest_steps.lua")
-- setting skin, wielded item etc.
dofile(modpath .. "old_staff_tool_compatibility.lua")
dofile(modpath .. "api/api_fashion.lua")
-- TODO dofile(modpath .. "fs/fs_fashion.lua")
-- TODO dofile(modpath .. "fs/fs_fashion_extended.lua")

View File

@ -1,25 +0,0 @@
function yl_speak_up.fashion(player, obj)
local luaentity = obj:get_luaentity()
local pname = player:get_player_name()
local npc_id = luaentity.yl_speak_up.id
local skins = luaentity.yl_speak_up.skins
local n_id = "n_" .. npc_id
local t = luaentity.textures
yl_speak_up.speak_to[pname] = {}
yl_speak_up.speak_to[pname].n_id = n_id
yl_speak_up.speak_to[pname].obj = obj
yl_speak_up.speak_to[pname].textures = t
yl_speak_up.speak_to[pname].skins = yl_speak_up.textures2skin(t)
local dialog = yl_speak_up.load_dialog(n_id, false)
if next(dialog) then
yl_speak_up.speak_to[pname].n_npc = dialog.n_npc
else
yl_speak_up.speak_to[pname].n_npc = "Unknown"
end
yl_speak_up.show_fs(player, "fashion")
end