forked from Sokomine/yl_speak_up
put more into containers in fs_manage_quest_steps
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@ -259,8 +259,19 @@ yl_speak_up.get_fs_manage_quest_steps = function(player, param)
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-- find out the next quest step
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local required_for = yl_speak_up.quest_step_required_for(step_data, selected)
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-- middle (this quest step)
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table.insert(formspec, "container[6,2.7;12,10.8]"..
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"label[0.2,0.5;This quest step:]"..
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"box[0.7,0.7;17,0.7;#000000]"..
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"label[0.8,1.1;")
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table.insert(formspec, minetest.colorize("#AAFFAA", minetest.formspec_escape(selected)))
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table.insert(formspec, "]")
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table.insert(formspec, "container_end[]")
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-- left side (previous quest step)
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table.insert(formspec, "label[0.2,2.0;"..em("Required previous").."]"..
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table.insert(formspec, "container[0,0;5.8,13.5]"..
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"label[0.2,2.0;"..em("Required previous").."]"..
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"label[0.2,2.4;quest step(s):]"..
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"style[insert_before_next_step,insert_after_prev_step,"..
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"add_to_one_needed,add_to_all_needed;bgcolor=blue;textcolor=yellow]"..
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@ -293,34 +304,8 @@ yl_speak_up.get_fs_manage_quest_steps = function(player, param)
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"The quest steps listed here can be done in "..em("any order")..".\n"..
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"They have "..em("all").." to be achieved first in order for this current\n"..
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"quest step to become available.\n"..
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"Usually this list is empty.]")
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table.insert(formspec, "container_end[]")
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-- right side (next quest step)
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table.insert(formspec, "label[24.4,2.0;Achieving this quest step]"..
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"label[24.4,2.4;"..em("helps").." the quester to:]"..
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"container[24.2,2.7;5.6,10.8]"..
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"box[0,0;5.6,8.5;#666666]"..
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"label[0.1,0.5;get these quest step(s) "..em("next")..":]")
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yl_speak_up.quest_step_show_table(formspec, "0.1,0.7;5.4,7.7;next_steps_show;",
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required_for or {})
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table.insert(formspec, "tooltip[next_steps_show;"..
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"Once the current quest step has been achieved by the\n"..
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"player, the player can strive to achieve these next\n"..
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"quest step(s).\n"..
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"If this is empty, then it's either the/a last step (quest\n"..
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"solved!) - or the quest is not properly set up.]")
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table.insert(formspec, "container_end[]")
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-- middle (this quest step)
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table.insert(formspec, "container[6,2.7;12,10.8]"..
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"label[0.2,0.5;This quest step:]"..
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"dropdown[0.7,0.7;17,0.7;curr_step_show;")
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table.insert(formspec, minetest.formspec_escape(selected))
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table.insert(formspec, ";1;]")
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table.insert(formspec, "container_end[]")
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"Usually this list is empty.]"..
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"container_end[]")
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if( #step_data[selected].one_step_required > 0
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or #step_data[selected].all_steps_required > 0) then
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if( #step_data[selected].one_step_required
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@ -348,11 +333,32 @@ yl_speak_up.get_fs_manage_quest_steps = function(player, param)
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"Note: This only makes sense if there's just one or no\n"..
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" previous step.]")
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end
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table.insert(formspec, "container_end[]")
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-- right side (next quest step)
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table.insert(formspec, "container[23.8,0;5.8,13.5]"..
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"label[0.6,2.0;Achieving this quest step]"..
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"label[0.6,2.4;"..em("helps").." the quester to:]"..
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"container[0.4,2.7;5.6,10.8]"..
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"box[0,0;5.6,8.5;#666666]"..
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"label[0.2,0.5;get these quest step(s) "..em("next")..":]")
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yl_speak_up.quest_step_show_table(formspec, "0.1,0.7;5.4,7.7;next_steps_show;",
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required_for or {})
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table.insert(formspec, "tooltip[next_steps_show;"..
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"Once the current quest step has been achieved by the\n"..
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"player, the player can strive to achieve these next\n"..
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"quest step(s).\n"..
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"If this is empty, then it's either the/a last step (quest\n"..
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"solved!) - or the quest is not properly set up.]")
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table.insert(formspec, "container_end[]")
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if(required_for and #required_for > 0) then
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if(#required_for > 1) then
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table.insert(formspec, "style[show_next_step;bgcolor=red]")
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end
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table.insert(formspec, "button[23.8,1.7;0.6,7.0;show_next_step;>]"..
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table.insert(formspec, "button[0,1.7;0.6,7.0;show_next_step;>]"..
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"tooltip[show_next_step;Show the next step according to "..
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em("your quest logic")..".\n"..
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"The button turns "..minetest.colorize("#FF0000", "red")..
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@ -363,7 +369,7 @@ yl_speak_up.get_fs_manage_quest_steps = function(player, param)
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end
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if(#required_for <= 1) then
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table.insert(formspec,
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"button[23.8,8.7;0.6,2.6;insert_before_next_step;+]"..
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"button[0,8.7;0.6,2.6;insert_before_next_step;+]"..
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"tooltip[insert_before_next_step;"..
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"Insert a new quest step between "..em("current step")..
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" (shown\nin the middle) "..
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@ -371,6 +377,7 @@ yl_speak_up.get_fs_manage_quest_steps = function(player, param)
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"Note: This only makes sense if there's just one or no\n"..
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" next step.]")
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end
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table.insert(formspec, "container_end[]")
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return table.concat(formspec, "")
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end
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