forked from Sokomine/yl_speak_up
made formspec for manage variables look good again
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parent
5fd501187d
commit
c70f61bc38
@ -5,12 +5,12 @@
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-- Note: With the what_is_the_list_about-parameter, it is possible to handle i.e. variables as well
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yl_speak_up.create_dropdown_playerlist = function(player, pname,
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table_of_names, index_selected,
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start_x, start_y, stretch_x, dropdown_name, what_is_the_list_about, delete_button_text,
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start_x, start_y, stretch_x, h, dropdown_name, what_is_the_list_about, delete_button_text,
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field_name_for_adding_player, explain_add_player,
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field_name_for_deleting_player, explain_delete_player)
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local text = "dropdown["..tostring(start_x)..","..tostring(start_y)..";"..
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tostring(3.8 + stretch_x)..";"..
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tostring(3.8 + stretch_x)..","..tostring(h)..";"..
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tostring(dropdown_name)..";Add "..tostring(what_is_the_list_about)..":"
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-- table_of_names is a table with the playernames as keys
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-- we want to work with indices later on; in order to be able to do that reliably, we
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@ -27,13 +27,13 @@ yl_speak_up.create_dropdown_playerlist = function(player, pname,
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if(index_selected == 1) then
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-- first index "Add player" selected? Then offer a field for entering the name
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text = text.."field["..tostring(start_x + 4.0 + stretch_x)..","..tostring(start_y)..
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";"..tostring(3.5 + stretch_x)..",0.9;"..
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";"..tostring(3.5 + stretch_x)..","..tostring(h)..";"..
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tostring(field_name_for_adding_player)..";;]"..
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"tooltip["..tostring(field_name_for_adding_player)..";"..
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tostring(explain_add_player).."]"
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else
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text = text.."button["..tostring(start_x + 3.8 + stretch_x)..","..tostring(start_y)..
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";"..tostring(3.4 + stretch_x)..",0.9;"..
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";"..tostring(3.4 + stretch_x)..","..tostring(h)..";"..
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tostring(field_name_for_deleting_player)..";"..
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tostring(delete_button_text).."]"..
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"tooltip["..tostring(field_name_for_deleting_player)..";"..
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@ -277,7 +277,7 @@ yl_speak_up.get_fs_initial_config = function(player, n_id, d_id, is_initial_conf
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-- offer a dropdown list and a text input field for player names for adding
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yl_speak_up.create_dropdown_playerlist(player, pname,
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table_of_names, yl_speak_up.speak_to[pname].tmp_index,
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3.0, 4.3, 0.0, "list_may_edit", "player", "Remove player from list",
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3.0, 4.3, 0.0, 1.0, "list_may_edit", "player", "Remove player from list",
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"add_may_edit",
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"Enter the name of the player whom you\n"..
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"want to grant the right to edit your NPC.\n"..
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@ -332,7 +332,7 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
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or yl_speak_up.speak_to[pname].tmp_index_variable == 1
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or not(var_list[ yl_speak_up.speak_to[pname].tmp_index_variable - 1])) then
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yl_speak_up.speak_to[pname].tmp_index_variable = 1
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additional_buttons = "button[11.4,1.9;2.5,0.9;add_variable;Create variable]"..
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additional_buttons = "button[12.2,2.15;2.5,0.6;add_variable;Create variable]"..
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"tooltip[add_variable;Create a new varialbe with the name\n"..
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"you entered in the field to the left.]"
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@ -346,7 +346,7 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
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if(not(yl_speak_up.speak_to[pname].tmp_index_var_read_access)
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or yl_speak_up.speak_to[pname].tmp_index_var_read_access == 1) then
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yl_speak_up.speak_to[pname].tmp_index_var_read_access = 1
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add_read_button = "button[12.9,2.9;1.0,0.9;add_read_access;Add]"..
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add_read_button = "button[14.6,2.95;1.0,0.6;add_read_access;Add]"..
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"tooltip[add_read_access;Grant the player whose name you entered\n"..
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"you entered in the field to the left read access\n"..
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"to your variable.]"
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@ -354,7 +354,7 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
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if(not(yl_speak_up.speak_to[pname].tmp_index_var_write_access)
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or yl_speak_up.speak_to[pname].tmp_index_var_write_access == 1) then
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yl_speak_up.speak_to[pname].tmp_index_var_write_access = 1
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add_write_button = "button[12.9,3.9;1.0,0.9;add_write_access;Add]"..
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add_write_button = "button[14.6,3.95;1.0,0.6;add_write_access;Add]"..
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"tooltip[add_write_access;Grant the player whose name you entered\n"..
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"you entered in the field to the left *write* access\n"..
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"to your variable.]"
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@ -405,9 +405,9 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
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end
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debug_button = debug_button..
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"label[0.2,8.05;Show stored value for player:]"..
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"field[4.2,8.15;4.0,0.9;stored_value_for_player;;"..
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"field[4.9,7.75;4.0,0.6;stored_value_for_player;;"..
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minetest.formspec_escape(param).."]"..
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"button[8.2,7.85;4.0,0.9;show_stored_value_for_player;Show value for this player]"..
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"button[9.0,7.75;4.5,0.6;show_stored_value_for_player;Show value for this player]"..
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"tooltip[stored_value_for_player;Enter the name of the player for which you\n"..
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"want to check (or change) the stored value.]"..
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"tooltip[show_stored_value_for_player;Click here to read and the current value"..
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@ -416,30 +416,31 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
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local v = yl_speak_up.get_quest_variable_value(param, k_long) or ""
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debug_button = debug_button..
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"label[0.2,9.05;Found stored value:]"..
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"field[4.2,9.15;4.0,0.9;current_value_for_player;;"..
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"field[4.9,8.75;4.0,0.6;current_value_for_player;;"..
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minetest.formspec_escape(v).."]"..
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"tooltip[current_value_for_player;You can see and change the current "..
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"value here.]"..
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"button[8.2,8.85;4.0,0.9;store_new_value_for_player;"..
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"button[9.0,8.75;4.5,0.6;store_new_value_for_player;"..
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"Store this as new value]"..
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"tooltip[store_new_value_for_player;"..
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"Click here to update the stored value for this player."..
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"\nWARNING: Be very careful here and never do this without"..
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"\n informing the player about this change!]"..
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"button[12.5,8.85;3.0,0.9;unset_value_for_player;"..
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"button[13.9,8.75;3.0,0.6;unset_value_for_player;"..
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"Remove this entry]"..
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"tooltip[unset_value_for_player;Click here to delete the entry for this "..
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"player.\nSetting the entry to an empty string would not be "..
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"the same!]"
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end
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additional_buttons = "button[11.4,1.9;2.5,0.9;show_var_usage;Where is it used?]"..
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additional_buttons = "button[12.2,2.15;3.0,0.6;show_var_usage;Where is it used?]"..
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"tooltip[show_var_usage;Show which NPC use this variable in which context.]"..
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-- offer a dropdown list and a text input field for new varialbe names for adding
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"label[0.2,3.05;Players with read access to this variable:]"..
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"label[0.2,3.25;Players with read access to this variable:]"..
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yl_speak_up.create_dropdown_playerlist(player, pname,
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pl_with_read_access,
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yl_speak_up.speak_to[pname].tmp_index_var_read_access,
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5.5, 2.9, 0.0, "list_var_read_access", "player", "Remove player from list",
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6.9, 2.95, 0.0, 0.6, "list_var_read_access", "player",
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"Remove player from list",
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"grant_player_var_read_access",
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"Enter the name of the player that shall\n"..
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"have read access to this variable.",
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@ -448,11 +449,12 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
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"will no longer be able to add new\n"..
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"pre(C)onditions which read your variable."
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)..add_read_button..
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"label[0.2,4.05;Players with *write* access to this variable:]"..
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"label[0.2,4.25;Players with *write* access to this variable:]"..
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yl_speak_up.create_dropdown_playerlist(player, pname,
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pl_with_write_access,
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yl_speak_up.speak_to[pname].tmp_index_var_write_access,
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5.5, 3.9, 0.0, "list_var_write_access", "player", "Remove player from list",
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6.9, 3.95, 0.0, 0.6,
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"list_var_write_access", "player", "Remove player from list",
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"grant_player_var_write_access",
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"Enter the name of the player that shall\n"..
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"have *write* access to this variable.",
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@ -480,17 +482,17 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
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"player.\nShow these values in a table.]"..
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debug_button
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end
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return "size[16,11.5]"..
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"label[5.0,0.0;* Manage your variables *]"..
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"label[0.2,0.8;Note: Each variable will store a diffrent value for each player who "..
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return "size[18,12]"..
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"label[7.0,0.4;* Manage your variables *]"..
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"label[0.2,1.2;Note: Each variable will store a diffrent value for each player who "..
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"interacts with the NPC.\n"..
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"You can grant read and write access to other players for your "..
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"variables so that they can also use them as well.]"..
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"label[0.2,2.05;Your variables:]"..
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"label[0.2,2.45;Your variables:]"..
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-- offer a dropdown list and a text input field for new varialbe names for adding
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yl_speak_up.create_dropdown_playerlist(player, pname,
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table_of_vars, yl_speak_up.speak_to[pname].tmp_index_variable,
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2.2, 1.9, 1.0, "list_var_names", "variable", "Delete selected variable",
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2.6, 2.15, 1.0, 0.6, "list_var_names", "variable", "Delete selected variable",
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"add_variable_name",
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"Enter the name of the new variable you\n"..
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"want to create.",
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@ -499,6 +501,6 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
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"will be deleted."
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)..
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additional_buttons..
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"button[0.0,0.2;1.0,0.6;back;Back]"..
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"button[6.5,11.0;1.0,0.6;back;Back]"
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"button[0.0,0.2;2.0,0.6;back;Back]"..
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"button[8.0,11.0;2.0,0.6;back;Back]"
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end
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